Compile log without vis on:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot59.map"
Entering C:\Documents and Settings\meh\Desktop\woot59.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.60 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.68 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/400 0/25600 ( 0.0%)
planes 15454/32768 309080/655360 (47.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 381800 bytes
Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
- Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
- Contains 97 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.71 mb (of 4.00 mb MAX)
6.11 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart "C:\Documents and Settings\meh\Desktop\woot59.map"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5632 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot59.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5258 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4532 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5963 (0.39 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced
Total BSP file data space used: 1402015 bytes
5.43 seconds elapsed
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-chart -full "C:\Documents and Settings\meh\Desktop\woot59.map"
3004 portalleafs
9391 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(10.44 seconds)
LeafThread:
(1049.68 seconds)
average leafs visible: 199
g_visdatasize:238303 compressed from 1129504
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced
Total BSP file data space used: 1640318 bytes
1060.37 seconds elapsed [17m 40s]
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-chart -sparse "C:\Documents and Settings\meh\Desktop\woot59.map"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
12305 faces
Create Patches : 68822 base patches
0 opaque faces
785090 square feet [113053064.00 square inches]
42 direct lights
BuildFacelights:
(98.24 seconds)
BuildVisLeafs:
(258.71 seconds)
visibility matrix : 43.9 megs
MakeScales:
(510.74 seconds)
SwapTransfers:
(48.15 seconds)
Transfer Lists : 130288132 : 130.29M transfers
Indices : 47763460 : 45.55M bytes
Data : 521152528 : 497.01M bytes
GatherLight:
(6.25 seconds)
FinalLightFace:
(4.14 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 2141835/6291456 (34.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced
Total BSP file data space used: 3782153 bytes
928.96 seconds elapsed [15m 28s]
--- END hlrad
---