Forum posts

Posted 13 years ago2009-05-25 23:42:13 UTC
in Please Help - VIS crashes when compiling Post #267507
Alright, I will try doing that and then get back to you.
Posted 13 years ago2009-05-24 22:01:17 UTC
in Please Help - VIS crashes when compiling Post #267433
Hello, I am recently getting rather close to a playable build of my map. When compiling, VIS crashes as soon as it begins, without reason. I am not sure of why this is occuring, any help would greatly be appreciated. As to clear up any misconceptions about an earlier post, I am NOT using max distance, and vis is set to full.
The files are located here:
http://tapsdomain.net/death_valley_prob/

Compile log (not including HLRAD)
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-wadinclude \mappinh\wads\deathvalleywads\extra.wad -wadinclude \mappinh\wads\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot77.map"
Entering C:\Documents and Settings\meh\Desktop\woot77.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\wads\deathvalleywads\extra.wad]
[\mappinh\wads\deathvalleywads\deathtex.wad]

33 brushes (totalling 174 sides) discarded from clipping hulls
CreateBrush:
(4.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.29 seconds)

Including Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 106 used textures, 94.64 percent of map (126 textures in wad)
Including Wadfile: \mappinh\wads\deathvalleywads\zhlt.wad
  • Contains 2 used textures, 1.79 percent of map (4 textures in wad)
Including Wadfile: \mappinh\wads\deathvalleywads\extra.wad
  • Contains 4 used textures, 3.57 percent of map (46 textures in wad)
added 6 additional animating textures.
Texture usage is at 3.19 mb (of 4.00 mb MAX)
7.69 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot77.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7351 (0.65 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot77.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6464 (0.37 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5549 (0.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7381 (0.50 seconds)
7.31 seconds elapsed
Posted 13 years ago2009-05-12 23:50:31 UTC
in Func_walls visible through sky Post #266865
Why don't you just move the two boxes away from each other?
Posted 13 years ago2009-05-02 13:39:09 UTC
in HLVIS crashes when compiling during maxd Post #266343
I've tried that, and it still crashes.
Posted 13 years ago2009-05-02 03:01:50 UTC
in HLVIS crashes when compiling during maxd Post #266326
I ran out it without maxdistance so I could how the resources were doing. It only crashes with maxdistance.
Posted 13 years ago2009-04-29 22:48:17 UTC
in HLVIS crashes when compiling during maxd Post #266187
Compile log without vis on:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot59.map"
Entering C:\Documents and Settings\meh\Desktop\woot59.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.60 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.68 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 15454/32768 309080/655360 (47.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 381800 bytes

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 97 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.71 mb (of 4.00 mb MAX)
6.11 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart "C:\Documents and Settings\meh\Desktop\woot59.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5632 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot59.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5258 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4532 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5963 (0.39 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 1402015 bytes

5.43 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-chart -full "C:\Documents and Settings\meh\Desktop\woot59.map"
3004 portalleafs
9391 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(10.44 seconds)
LeafThread:
(1049.68 seconds)
average leafs visible: 199
g_visdatasize:238303 compressed from 1129504

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 1640318 bytes

1060.37 seconds elapsed [17m 40s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-chart -sparse "C:\Documents and Settings\meh\Desktop\woot59.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

12305 faces
Create Patches : 68822 base patches
0 opaque faces
785090 square feet [113053064.00 square inches]
42 direct lights

BuildFacelights:
(98.24 seconds)
BuildVisLeafs:
(258.71 seconds)
visibility matrix : 43.9 megs
MakeScales:
(510.74 seconds)
SwapTransfers:
(48.15 seconds)
Transfer Lists : 130288132 : 130.29M transfers
Indices :    47763460 :   45.55M bytes
   Data :   521152528 :  497.01M bytes
GatherLight:
(6.25 seconds)
FinalLightFace:
(4.14 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 45/400 2880/25600 (11.3%)
planes 5495/32768 109900/655360 (16.8%)
vertexes 17156/65535 205872/786420 (26.2%)
nodes 5506/32767 132144/786408 (16.8%)
texinfos 1818/32767 72720/1310680 ( 5.5%)
faces 12305/65535 246100/1310700 (18.8%)
clipnodes 14627/32767 117016/262136 (44.6%)
leaves 3291/8192 92148/229376 (40.2%)
marksurfaces 16159/65535 32318/131070 (24.7%)
surfedges 59397/512000 237588/2048000 (11.6%)
edges 30352/256000 121408/1024000 (11.9%)
texdata [variable] 4536/4194304 ( 0.1%)
lightdata [variable] 2141835/6291456 (34.0%)
visdata [variable] 238303/2097152 (11.4%)
entdata [variable] 27385/524288 ( 5.2%)
103 textures referenced

Total BSP file data space used: 3782153 bytes

928.96 seconds elapsed [15m 28s]

--- END hlrad ---
Posted 13 years ago2009-04-24 21:49:03 UTC
in HLVIS crashes when compiling during maxd Post #265962
Alright, I got rid of the leaf saw errors, but it still crashes. It is important to note though, that is ONLY crashes when maxdistance is on. The latest build can be found here: http://thecynicalone.com/woot59.map
Posted 13 years ago2009-04-14 18:18:31 UTC
in HLVIS crashes when compiling during maxd Post #265545
Windows pops up with a box saying, We're sorry to inform you, but HLVIS had to close. Would you like to send data to microsoft blah blah blah. That kind of thing. It's rather aggravating.
This comes up BEFORE HLVIS crashes
http://thecynicalone.com/error.bmp
The log also says:
Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75702 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
42 direct lights
Posted 13 years ago2009-04-12 20:40:29 UTC
in HLVIS crashes when compiling during maxd Post #265442
It's not showing up in the log because it crashes!
Posted 13 years ago2009-04-11 21:00:59 UTC
in HLVIS crashes when compiling during maxd Post #265403
Try compiling it with -sparse. I was having texture problems, and I just haven't changed it back yet.
NEW COMPILE LOG:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot56.map"
Entering C:\Documents and Settings\meh\Desktop\woot56.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.59 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(2.91 seconds)

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 98 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.72 mb (of 4.00 mb MAX)
5.82 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot56.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5771 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot56.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5172 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4570 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5766 (0.35 seconds)
5.77 seconds elapsed

--- END hlbsp ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-sparse "C:\Documents and Settings\meh\Desktop\woot56.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75702 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
42 direct lights

BuildFacelights:
(124.97 seconds)
FinalLightFace:
(0.27 seconds)
126.65 seconds elapsed [2m 6s]

--- END hlrad ---
Posted 13 years ago2009-04-11 03:04:09 UTC
in HLVIS crashes when compiling during maxd Post #265381
HLVIS crashes when performing max distance when I compile my map. The log is below and the .map is located here:

http://thecynicalone.com/woot56.map

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-texdata 999999999999999999999999999 -wadinclude \mappinh\deathvalleywads\deathtex.wad "C:\Documents and Settings\meh\Desktop\woot56.map"
Entering C:\Documents and Settings\meh\Desktop\woot56.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\deathvalleywads\deathtex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.56 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.36 seconds)

Using Wadfile: \mappinh\wads\deathvalleywads\deathtex.wad
  • Warning: Larger than expected texture (548892 bytes): 'PIMP_CREDBILL'
  • Contains 98 used textures, 100.00 percent of map (126 textures in wad)
added 6 additional animating textures.
Texture usage is at 2.72 mb (of 4.00 mb MAX)
6.23 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot56.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5771 (0.41 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot56.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5172 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4570 (0.27 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5766 (0.39 seconds)
6.10 seconds elapsed

--- END hlbsp ---

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-sparse "C:\Documents and Settings\meh\Desktop\woot56.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

Warning: No vis information, direct lighting only.
12954 faces
Create Patches : 75684 base patches
0 opaque faces
891019 square feet [128306832.00 square inches]
1 direct lights

BuildFacelights:
(96.47 seconds)
FinalLightFace:
(0.26 seconds)
97.82 seconds elapsed [1m 37s]

--- END hlrad ---
Posted 13 years ago2009-04-11 02:13:25 UTC
in The leak that couldn't be fixed Post #265380
Alright, thank you all so much for your help. Only using the .lin file did the trick. I'm sure you'll be hearing from me again soon.
Posted 13 years ago2009-04-10 01:16:44 UTC
in The leak that couldn't be fixed Post #265283
Sorry, it seems I made a brush to cover that up, it just wasn't in my latest .rmf. Try downloading it now, I seriously can't find this leak.I do greatly appreciate your help though, and the images were quite humorous as well as helpful.
Posted 13 years ago2009-04-07 23:18:09 UTC
in The leak that couldn't be fixed Post #265207
I've been trying for hours on end now, but I just can't seem to fix this leak! If anyone is willing to give it a shot, I would greatly appreciate it.
The .rmf file is located here:

http://thecynicalone.com/woot56.rmf
The .wad file is here:
http://thecynicalone.com/deathtex.wad
Posted 13 years ago2009-03-29 04:36:27 UTC
in Exceeded MAX_PATCHES and I can't seem to Post #264715
Hello, I am currently working on a rather long mapping project. I can get it compile all the way to HLrad in which I get the error of: Exceeded MAX_PATCHES. I have tried quite a few things, but I can't seem to be able to get past this error. The mod I am making this for is called The Specialists.
.map file is located here: http://thecynicalone.com/woot50.map
Log:

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-texdata 999999999999999999999999999 -wadinclude \mappinh\wads\tehwadwang4.wad -wadinclude \mappinh\hlfiles\specialists.wad -wadinclude \mappinh\hlfiles\halflife.wad "C:\Documents and Settings\meh\Desktop\woot50.map"
Entering C:\Documents and Settings\meh\Desktop\woot50.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer 6[ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[\mappinh\wads\tehwadwang4.wad]
[\mappinh\hlfiles\specialists.wad]
[\mappinh\hlfiles\halflife.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.68 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(2.47 seconds)

Including Wadfile: \mappinh\hlfiles\halflife.wad
  • Contains 63 used textures, 46.32 percent of map (3116 textures in wad)
Including Wadfile: \mappinh\hlfiles\specialists.wad
  • Contains 3 used textures, 2.21 percent of map (116 textures in wad)
Including Wadfile: \mappinh\wads\tehwadwang4.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTRGHT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPRGHT'
  • Contains 70 used textures, 51.47 percent of map (1100 textures in wad)
added 12 additional animating textures.
Texture usage is at 3.99 mb (of 4.00 mb MAX)
4.43 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\meh\Desktop\woot50.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4865 (0.33 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\meh\Desktop\woot50.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3997 (0.19 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3499 (0.16 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4595 (0.23 seconds)
4.09 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlvis ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-maxdistance 10000 "C:\Documents and Settings\meh\Desktop\woot50.map"
2683 portalleafs
8371 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 10000 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(7.67 seconds)
LeafThread:
(311.32 seconds)
average leafs visible: 156
saving visdata to C:\Documents and Settings\meh\Desktop\woot50.vdt...
MaxDistVis:
(130.49 seconds)
average maxdistance leafs visible: 156
g_visdatasize:174692 compressed from 901488
449.87 seconds elapsed [7m 29s]

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Documents and Settings\meh\Desktop\woot50.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

11430 faces
Create Patches : 71073 base patches
0 opaque faces
908982 square feet [130893536.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlrad ---
Posted 13 years ago2009-03-19 23:56:26 UTC
in Very strange problem when running map Post #264333
Okay, sounds good. I'm sorry to seem like such a newbie, but what exactly is texture lighting? Is that just getting the texture light and making it an ent?
Posted 13 years ago2009-03-19 16:52:10 UTC
in Very strange problem when running map Post #264320
I'm still not quite sure on how to get rid of this error :/
Posted 13 years ago2009-03-19 13:41:15 UTC
in Very strange problem when running map Post #264302
How can I change the default light level, so that I don't necessarily need to place lights everywhere?
Posted 13 years ago2009-03-19 12:03:18 UTC
in Very strange problem when running map Post #264295
Yes, I am. Here is my log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\hlfiles\halflife.wad -wadinclude \mappinh\hlfiles\specialists.wad -wadinclude \mappinh\hlfiles\mecktex.wad -wadautodetect C:\mappinh\maps\Death_Valley\woot49.map
Entering C:\mappinh\maps\Death_Valley\woot49.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[\mappinh\hlfiles\halflife.wad]
[\mappinh\hlfiles\specialists.wad]
[\mappinh\hlfiles\mecktex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.58 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 11212/32768 224240/655360 (34.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1127/32767 45080/1310680 ( 3.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 269320 bytes

Including Wadfile: \mappinh\hlfiles\halflife.wad
  • Contains 61 used textures, 46.21 percent of map (3116 textures in wad)
Including Wadfile: \mappinh\hlfiles\specialists.wad
  • Contains 4 used textures, 3.03 percent of map (116 textures in wad)
Using Wadfile: \mappinh\wads\tehwadwang4.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTRGHT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPRGHT'
  • Contains 67 used textures, 50.76 percent of map (1100 textures in wad)
added 12 additional animating textures.
Texture usage is at 3.98 mb (of 4.00 mb MAX)
7.22 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart C:\mappinh\maps\Death_Valley\woot49.map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4534 (0.78 seconds)
BSP generation successful, writing portal file 'C:\mappinh\maps\Death_Valley\woot49.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3753 (0.73 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3342 (0.94 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4197 (0.97 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 17/400 1088/25600 ( 4.3%)
planes 4130/32768 82600/655360 (12.6%)
vertexes 14994/65535 179928/786420 (22.9%)
nodes 4494/32767 107856/786408 (13.7%)
texinfos 1127/32767 45080/1310680 ( 3.4%)
faces 10826/65535 216520/1310700 (16.5%)
clipnodes 10633/32767 85064/262136 (32.5%)
leaves 2636/8192 73808/229376 (32.2%)
marksurfaces 14091/65535 28182/131070 (21.5%)
surfedges 52373/512000 209492/2048000 (10.2%)
edges 26493/256000 105972/1024000 (10.3%)
texdata [variable] 792132/4194304 (18.9%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 21294/524288 ( 4.1%)
144 textures referenced

Total BSP file data space used: 1949016 bytes

7.19 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"C:\mappinh\maps\Death_Valley\woot49.map
2503 portalleafs
7799 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(15.63 seconds)
LeafThread:
(416.53 seconds)
average leafs visible: 159
g_visdatasize:161229 compressed from 783439
432.42 seconds elapsed [7m 12s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-chop 256 -lightdata 99999999999999 C:\mappinh\maps\Death_Valley\woot49.map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 256.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

10826 faces
Create Patches : 15951 base patches
0 opaque faces
882469 square feet [127075536.00 square inches]
119 direct lights

BuildFacelights:
(67.16 seconds)
visibility matrix : 15.2 megs
BuildVisLeafs:
(13.50 seconds)
MakeScales:
(18.00 seconds)
SwapTransfers:
(1.14 seconds)
Transfer Lists : 4871358 : 4.87M transfers
Indices :     3834464 :    3.66M bytes
   Data :    19485432 :   18.58M bytes
GatherLight:
Warning: Too many light styles on a face(-667.000000,3465.989990,290.250000)
(1.19 seconds)
FinalLightFace:
Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 6144 (KB).

--- END hlrad ---
Posted 13 years ago2009-03-19 04:33:45 UTC
in Very strange problem when running map Post #264286
Okay, so as of right now, I still get the looping noise at parsing server info, and I get an error when compiling in hlrad saying, exceeded max_map_lighting.
The .map can be found here:
http://tapsdomain.net/woot49.map
Edit:
the .bsp is here:
http://tapsdomain.net/woot49.bsp
Posted 13 years ago2009-03-19 04:20:47 UTC
in Very strange problem when running map Post #264284
Okay, again, i'm back to the max_map_lighting error.
Posted 13 years ago2009-03-19 03:57:14 UTC
in Very strange problem when running map Post #264283
Posted 13 years ago2009-03-19 03:56:19 UTC
in Very strange problem when running map Post #264282
Thanks, I fixed the leak!!! If all goes well with this compile (which I doubt) I may be error free. I'll post again when I know the answer.
Posted 13 years ago2009-03-19 02:45:05 UTC
in Very strange problem when running map Post #264278
That's what part of my problem was. D: Hollow boxes=bad.
Posted 13 years ago2009-03-19 02:13:39 UTC
in Very strange problem when running map Post #264273
The latest .map can be found here:
http://tapsdomain.net/woot49.map
Posted 13 years ago2009-03-19 02:12:09 UTC
in Very strange problem when running map Post #264272
Well, actually, I have come across a new problem. I completely rebuilt the skybox, and now I have a leak in the map, I just can't seem to fix it.
Posted 13 years ago2009-03-18 19:33:30 UTC
in Very strange problem when running map Post #264253
You guys were right, how odd. The map works just fine now. There is a catch though, I'm getting an error in the compiler that says I have run out of light memory data. How can I fix this?
Posted 13 years ago2009-03-18 17:52:33 UTC
in Very strange problem when running map Post #264251
This was just a quick compile, that's why the skybox is a total fail. I haven't filled in everything yet, if there's a blank space, something is most likely going to go there.
Posted 13 years ago2009-03-18 03:09:37 UTC
in Very strange problem when running map Post #264242
Oh, I'm so sorry! I left out the plants. Here's the correct link:
http://tapsdomain.net/dv2.zip
Posted 13 years ago2009-03-18 02:21:55 UTC
in Very strange problem when running map Post #264239
My apologies, I know I need to fix the directories. Anyway though, is everything straightened out now?
Posted 13 years ago2009-03-17 23:58:25 UTC
in Very strange problem when running map Post #264232
Okay, sorry for the delay, if I left out anything let me know.
http://tapsdomain.net/deathvalley.zip
Posted 13 years ago2009-03-17 02:04:36 UTC
in Very strange problem when running map Post #264204
I removed the second half life.wad and it still did not work.
Posted 13 years ago2009-03-17 01:59:06 UTC
in Very strange problem when running map Post #264203
I mean the same folder as the map, not the specialists, during compiling, not playing.
Posted 13 years ago2009-03-17 01:54:30 UTC
in Very strange problem when running map Post #264202
It references it from it's root folder, so should I just stick them in the same folder as the specialists?
Posted 13 years ago2009-03-17 00:59:42 UTC
in Very strange problem when running map Post #264198
I thought that was the newest one, sorry. I just used the one that came with ZHLT Gui.
Posted 13 years ago2009-03-17 00:36:57 UTC
in Very strange problem when running map Post #264196
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-chart -wadinclude \mappinh\hlfiles\halflife.wad -wadinclude \hlfiles\halflife.wad -wadinclude \mappinh\hlfiles\specialists.wad -wadinclude \mappinh\hlfiles\mecktex.wad -wadautodetect C:\mappinh\maps\Death_Valley\woot47.map
Entering C:\mappinh\maps\Death_Valley\woot47.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[\mappinh\hlfiles\halflife.wad]
[\hlfiles\halflife.wad]
[\mappinh\hlfiles\specialists.wad]
[\mappinh\hlfiles\mecktex.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.48 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.64 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 10570/32768 211400/655360 (32.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 963/32767 38520/1310680 ( 2.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 249920 bytes

Including Wadfile: \mappinh\hlfiles\halflife.wad
  • Contains 57 used textures, 45.24 percent of map (3116 textures in wad)
Including Wadfile: \mappinh\hlfiles\specialists.wad
  • Contains 4 used textures, 3.17 percent of map (116 textures in wad)
Using Wadfile: \mappinh\wads\tehwadwang4.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRBOTRGHT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPLEFT'
  • Warning: Larger than expected texture (204812 bytes): 'GP_SOCRTOPRGHT'
  • Contains 65 used textures, 51.59 percent of map (1100 textures in wad)
added 11 additional animating textures.
Texture usage is at 3.70 mb (of 4.00 mb MAX)
7.69 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-chart C:\mappinh\maps\Death_Valley\woot47.map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4644 (0.63 seconds)
BSP generation successful, writing portal file 'C:\mappinh\maps\Death_Valley\woot47.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3739 (0.61 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3389 (0.56 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4254 (0.98 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 13/400 832/25600 ( 3.3%)
planes 3982/32768 79640/655360 (12.2%)
vertexes 14966/65535 179592/786420 (22.8%)
nodes 4758/32767 114192/786408 (14.5%)
texinfos 963/32767 38520/1310680 ( 2.9%)
faces 10838/65535 216760/1310700 (16.5%)
clipnodes 11238/32767 89904/262136 (34.3%)
leaves 2833/8192 79324/229376 (34.6%)
marksurfaces 13653/65535 27306/131070 (20.8%)
surfedges 52319/512000 209276/2048000 (10.2%)
edges 26411/256000 105644/1024000 (10.3%)
texdata [variable] 598924/4194304 (14.3%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 21153/524288 ( 4.0%)
137 textures referenced

Total BSP file data space used: 1761067 bytes

6.61 seconds elapsed

--- END hlbsp ---
Posted 13 years ago2009-03-17 00:01:52 UTC
in Very strange problem when running map Post #264194
Sorry, wrong url, it should be:
http://tapsdomain.net/woot47.map
Posted 13 years ago2009-03-17 00:00:36 UTC
in Very strange problem when running map Post #264193
I know it's a map error. There aren't any actual errors in the compiler though, so I'm rather confused. I'm not compiling from hammer either, and yes I am running steam. The mod i'm running it in is The Specialists. The files can be found here:

http://tapsdomain.net/woot47.bsp
http://tapsdomain.net/woot.map
Posted 13 years ago2009-03-16 18:55:15 UTC
in Very strange problem when running map Post #264179
My map compiles just fine, and continues to load until it gets the point where it says parsing sources, or something like that in the launch progress bar. When it gets to this point, the mod i'm playing in crashes and loops a sound. What can I do to fix this?
Posted 14 years ago2008-04-13 04:52:37 UTC
in Not enough Texture Memory Post #248738
How do I increase the texture memory? I keep getting this error:

hlcsg: Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map