Forum posts

Posted 14 years ago2009-08-26 17:22:15 UTC
in Dear Esther being remade Post #272561
If this is considered "realistic" then i wonder what you guys will say when you see metal gear solid on the playstation one.
User posted image
Good lord my eye's are burning from the blockiness, all of a sudden using 2048x2048 textures makes up for making terrible terrain?

EDIT: OH MY GAWD THERE ARE 2 WHOLE THINGS ON SCREEN THATS AMAZING!

EDIT: Holy shit, they made it so there's even less stuff on-screen, THATS EPIC111oneoen
User posted image
Posted 14 years ago2009-08-20 20:22:42 UTC
in a little disturbing... Post #272315
Why would you think that? Kasperg doesn't type that much, and he doesn't even act the same at all. Who the hell would be such a loser they would rejoin the same forum they ragequit months ago and adopt a completely new personality just to fool everyone, then intentionally drop subtle hints of their past frustrations? You'd have to be a borderline sociopath.
Cough
Posted 14 years ago2009-08-19 14:08:18 UTC
in Getting hl2 to compile Post #263909
W00t, plenty thanks man

[quote]---- Skipped Build: Project: server_hl2, Configuration: Release HL2 Win32 ----
Project not selected to build for this solution configuration
---- Build started: Project: client_hl2, Configuration: Release HL2 Win32 ----
Linking...
tier2.lib(tier2.obj) : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library Release HL2/client.lib and object Release HL2/client.exp
LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
tier2.lib(MaterialSystemUtil.obj) : warning LNK4204: 'c:\interest mod\src\cl_dll\Release HL2\vc80.pdb' is missing debugging information for referencing module; linking object as if no debug info
tier2.lib(tier2.obj) : warning LNK4204: 'c:\interest mod\src\cl_dll\Release HL2\vc80.pdb' is missing debugging information for referencing module; linking object as if no debug info
Embedding manifest...
Copying to destination folder
1 file(s) copied.
1 file(s) copied.
Build log was saved at "file://c:\interest mod\src\cl_dll\Release HL2\BuildLog.htm"
client_hl2 - 0 error(s), 4 warning(s)
Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========[/quote]
Posted 14 years ago2009-08-17 22:19:54 UTC
in Mappers Wanted! Post #272120
So basicly being a christan is bad\stupid?

Why am i not surprised.
Posted 14 years ago2009-08-16 18:50:53 UTC
in Your wishlist Post #272044
Looking forward to:
  • The day valve stops sending out shitty games.
  • The day valve stops sending out shitty half assed games.
  • The day valve stops sending out shitty expansion packs and selling them for the price of a full game.
  • The day valve stops sending out 2 second work, and calling it "revolutionary"
Want more info about:
  • Nothing.
  • Nothing.
Films:
  • Nothing.
Posted 14 years ago2009-08-08 12:17:36 UTC
in Korean PC Game Rips-Off Team Fortress 2 Post #271734
Blame aaron.
Posted 14 years ago2009-08-08 00:31:32 UTC
in Desktops of August Post #271702
Posted 14 years ago2009-06-27 22:02:08 UTC
in VBA coding for macros PlayWav Post #268985
Until then shut the @#*& up
Hostility makes you look cool... Er, no?

EDIT: It's funny you can't spend the 2 seconds to spell "fuck"
please view the following...I see questions, do you?
Yes, about shit people would know the fuck about, computer parts, windows, not some fucking foreign programming language.
I think you had better be more consistent
...
go through all threads in the general discussion forum
Not going to happen, sunshine.
what you needed to answer was... No LeFtY I do not know
That message would be considered useless and spam.
how you are a noob and that LeFtY owns you.....
Yeah, sure.
Posted 14 years ago2009-06-27 14:59:20 UTC
in VBA coding for macros PlayWav Post #268978
Your probably better off going to a forum that was made for the program, as this is a half life forum.

EDIT: Just a note, the general discussion seems like a nice place to put it, but as the name implies, it's for discussion, not really a great place to put questions.
Posted 14 years ago2009-06-27 14:52:44 UTC
in Half-Life: Static Friction Post #268977
models are actually NOT decompiled from Half-Life 2. Instead I got permission from another mod
Unless they didn't decompile the models, that's not a excuse.
Posted 14 years ago2009-06-25 18:11:32 UTC
in A few questions Post #268883
No, if a map is made for a certain mod, you need the mod to run it.

However, if you don't use any "custom" entities in the map, that are specific to the mod, and only use the normal entites, it might be able to be opened in normal hl.

EDIT: Argh, why you edit your whole post out?? : (
Posted 14 years ago2009-06-25 12:28:38 UTC
in Hello thread! Here?s the hello thread! Post #268855
A new twhlite.

Read above what grim said, I'm to lazy to make a proper greeting.
Posted 14 years ago2009-06-20 23:00:01 UTC
in Youtube Post #268616
Every fucking time I hear "let the bodies hit the floor", I close the video.
Same, only instead of closing the video, i kill the process firefox\opera.exe, remove the url out of history, remove the registry entry that might point to any kind of fact stating i actually clicked on the url link, uninstall firefox\opera, use internet explorer to browse interwebs for 10 days, and reinstall firefox\opera\both.

EDIT: i forgot to mention that if i hear it twice in the same month i reformat my hdd, take a sledgehammer to the hdd, and buy a new hdd.
Posted 14 years ago2009-06-19 22:18:00 UTC
in Planet TWHL! Post #268538
User posted image
Hey, U made me do it.
Posted 14 years ago2009-06-14 14:28:13 UTC
in Something's weird here, spot it ! Post #268271
Tetsu0, the tracer for the rightmost turret is right at alyx's feet.
Posted 14 years ago2009-06-13 18:13:05 UTC
in Something's weird here, spot it ! Post #268264
Correct ! Replay the map, there should be only 3 turrets in that map.
Holy fudge, that wasn't even a answer, i was simply saying to darkie that it's impossible kinda hard to tell what he's talking about because it could be any of the 4 turrets :S
Posted 14 years ago2009-06-13 18:06:10 UTC
in Something's weird here, spot it ! Post #268262
Is that something stuck in the floor behind the turret?
There are 4 turrets...

EDIT: I bet you 100 bucks that this is a perfectly normal image, and he just wanted us to go insane trying to find out what it is.
Posted 14 years ago2009-06-13 17:09:43 UTC
in Something's weird here, spot it ! Post #268256
Huntey, have you even played hl2, the beam kinda... grows to the end(Not saying any more for spoiler sake), so that isn't the "wierd thing" in the screenshot.
Posted 14 years ago2009-06-01 23:55:29 UTC
in Desktops of June Post #267777
Translation from Scottish to English: Yeah, so I like, got pished, and punched my monitor off the desk...and shit.
Translation from english to engrish: Yeah, so i got pwned 3 times in a row by spawn camping noobs and smashed the monitor and it shorted a fuse.

EDIT: And uh... My desktop is a flower, you guys wouldn't really wanna see mine, kinda boring.
Posted 14 years ago2009-05-31 16:14:21 UTC
in Some questions on animating with MS3D Post #267700
You did ONLY edit the skeleton in "animation" mode, right?

And you did exit animation mode BEFORE exporting, right...

And finally, you did export as animation smd, not reference smd, correct?
Posted 14 years ago2009-05-28 16:48:49 UTC
in World Record: The Biggest Game Ever! Post #267594
A game being rated as one of the top games in the world and it hasn't even been released yet?

Has the world gone completely stupid?
Posted 14 years ago2009-05-25 17:17:43 UTC
in PLEASE HELP! " Warning: Leaf por Post #267483
Then try putting in a light_environment, that could be your problem, as i had a problem with half life crashing when i tried to look at the sky, apparently i had to add a light_env.
Posted 14 years ago2009-05-25 15:42:15 UTC
in PLEASE HELP! " Warning: Leaf por Post #267477
I couldn't be assed to read the latest log, but do you have a light_environment in there?
Posted 14 years ago2009-05-22 23:53:59 UTC
in Battlefield heroes Post #267344
Big bump:

Urby, does a flash game really require the following:

Operating System: Windows XP or Windows Vista
CPU: 1.0 GHz
RAM: 512 Mb (1Gb on Windows Vista)
Video Card: 64Mb DirectX compliant video card with at least pixel shader 2.0 support
Hard Drive space: 1Gb of space is required to install the game
Internet connection: 256kbit Cable/DSL connection

:rolleyes:
Posted 14 years ago2009-05-18 21:04:45 UTC
in TF2: The Sniper Update Post #267210
For a second there i was about to say "that sounded sexual luke" until i realized you said "for me", instead of "on me" :S

EDIT: i just thought through that a second time, and it didn't make sense.

/offtopic

Has anyone else noticed that "is a man" is right below "red pyro"? :>
Posted 14 years ago2009-05-18 20:07:57 UTC
in TF2: The Sniper Update Post #267207
Lol at

Backstabbed
Again

EDIT:

is drunk
is a woman
is a man
depressed
hungry
has evil twin
Posted 14 years ago2009-05-18 18:45:34 UTC
in Wal-Mart now in used games business Post #267203
.

EDIT: What the hell?
Posted 14 years ago2009-05-17 16:26:48 UTC
in Custom Texture problem Post #267152
"who'd make a crappy computer these days?"

Apple?
Seconded.
Posted 14 years ago2009-05-16 16:22:05 UTC
in Shoddy Coding Post #267089
Nightfire is for consoles also? whut?

EDIT:

PlayStation 2, Xbox, GameCube, Windows, Macintosh, Game Boy Advance

...Whut, am i drunk or somthing.
Posted 14 years ago2009-05-16 16:16:10 UTC
in Shoddy Coding Post #267086
True, at least for me it was the first thing i noticed.
Posted 14 years ago2009-05-16 15:48:19 UTC
in Shoddy Coding Post #267084
Splinter cell double agent, annoying as fuck bug where you have to adjust your speed to crack a safe, after all, it was a console exclusive and was simply ported instead of "properly" made for the pc.

EDIT: It also took me over 45 minutes to figure out what the fuck was going on.
Posted 14 years ago2009-05-15 17:26:58 UTC
in TF2: The Sniper Update Post #267040
Luke, that could very well have been a typo and just have been removed for the sake of it.
Posted 14 years ago2009-05-15 16:36:30 UTC
in 3D Simulation of Space Shuttle Mission Post #267036
That's the problem; I don't have any on-screen instructions, i have a camera, i can change to cocpit, exterior view ect, but that's it, i can change switches and stuff, but i don't have any instructions whatsoever :S (If it helps i'm trying to launch it)
Posted 14 years ago2009-05-14 22:00:13 UTC
in 3D Simulation of Space Shuttle Mission Post #266942
I was kinda disappointed that you don't truely "experience" it, you just kinda watch it, like a interactive movie, still neat nonetheless.

EDIT: muzz, add me on steam, you're going to guide me through this whole space shuttle 2007 thing, i can't find a single manual that makes half sense to me, and videos that got taken down don't help much either.
Posted 14 years ago2009-05-14 21:07:46 UTC
in counterstrike 1.6 model and sprite quest Post #266950
I'm pretty sure those are dynamic effects.
Posted 14 years ago2009-05-14 16:52:27 UTC
in Desktops of May Post #266941
I see you took my suggestion grim :3

And uuuh, I'll take a pic when i has time.

EDIT:
User posted image
Posted 14 years ago2009-05-14 16:11:10 UTC
in Hostages and ladders - CS Post #266939
Not really, afaik only bots know how to use ladders, hosties are coded far to simple to know how.

(eg, if you say "cover me" your teammates will be able to get to you halfway across the map, however hostages simply walk in your general direction, they can't go past detours like your teammates)
Posted 14 years ago2009-05-13 17:06:48 UTC
in Func_walls visible through sky Post #266902
This is what is visible from the bottom box. It's a func_wall with solid rendering
This guy right here is a func_wall, but is NOT visible from the bottom skybox.
There is no nulling on this entity, or anything special about it's setting
there are also func_illusionaries, func_conveyers, and func_waters in both boxes of varying render amounts. None of these other entities can be seen through the skybox brushes.
this is a segment of the many func_walls that are visible through the top brush. they are all trims like this part, and have all been nulled on the bottom face. there is no special rendering on them.
Posted 14 years ago2009-05-13 16:56:04 UTC
in Func_walls visible through sky Post #266899
the only brushes that you said where visible through the skybox where func_walls with "solid" texture rendering mode...

...The answer should hit you right in the face right about now. (I donno how you'll go about fixing it but...)
Posted 14 years ago2009-05-09 13:22:38 UTC
in Fraps Alternative? Post #266745
Urby, aren't you a global moderator\moderator\admin?

At least i thought you where...
Posted 14 years ago2009-05-07 17:01:23 UTC
in TOPIC OF MATURE DISCUSSION Post #266633
Jeff, everythings sideways, get used to it.

no wait, that involves math, doesn't it.
Posted 14 years ago2009-05-06 00:27:57 UTC
in TWHL's death? Post #266498
Kasperg.... words can not describe how utterly pointless that post was.

And utterly useless, retarded ect ect.
Posted 14 years ago2009-05-05 17:42:08 UTC
in TWHL's death? Post #266482
Everyone on this site is an asshole, including Ant, Penguinboy, Kasperg and you, the person reading this. You suck, and I hate you.
Where am i in that list?
Posted 14 years ago2009-05-04 18:49:56 UTC
in Battlefield heroes Post #266440
Please tell me that there actually IS a game that i can play... i didn't go through all that crap for nothing (why are so many steps necessary for getting the beta!?)

There is a game... rite? (Because afaik, bfh is just a internet shortcut in my start menu)
Posted 14 years ago2009-05-04 18:43:58 UTC
in Competition 27 Post #266439
Vanilla does not "map like Valve".
I was basing my whole post off of rimrooks poast somewhere.
Posted 14 years ago2009-05-04 15:04:20 UTC
in Competition 27 Post #266418
I thought vanilla was when you have to make it seem like valve made it, like a map that came with half life, and not a custom map...

=NH= Yodalman Shrugs
Posted 14 years ago2009-05-03 15:48:13 UTC
in Return of a dead game console? Post #266368
Because some ppl like to play their games on their "ULTRA HIGH DEFENETON" tv's, or just play a game in their room at 12 at night.
Posted 14 years ago2009-05-02 15:31:26 UTC
in Fraps Alternative? Post #266179
Once again, a source only solution, startmovie LOL avi (yes, it's all in one command, with the spaces)
Posted 14 years ago2009-05-02 13:10:56 UTC
in ZHLT 3.4 that uses SSE2 instruction sets Post #266342
Probably will get some benefits muzz, as it uses the processer for this build and i assume the last one didn't, but i think he's saying 64 bit would just run a bit better...?

(No, i don't fully understand this release, don't quote me on this post)

EDIT:
ZHLT 3.4 that makes use of SSE2 instructions on processors that have them (Intel: Pentium 4 or later, AMD: FX lines or later and most 64-bit processors).
This is where i got my info from in the post.
Posted 14 years ago2009-05-01 22:04:20 UTC
in ZHLT 3.4 that uses SSE2 instruction sets Post #266321
Too bad this was released on the snarkpit first, what a competitor we are, to be the second to get this amazing release, usually a good competitor get's the good shiz first if you know what i mean.

EDIT: Ignore drunken post.