Forum posts

Posted 4 days ago2019-12-10 06:28:32 UTC
in Hidden gems / Underrated games? Post #343458
Hit hand is a really good game.

idk if you've ever played Hit-man, but it's alot like that except it's actually a secret handshake
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-12-07 05:10:12 UTC
in Proposal: A community code of conduct for TWHL Post #343444
Looks reasonable. I've no complaints with this draft.
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-12-06 19:22:02 UTC
in Hidden gems / Underrated games? Post #343441
Space Station 13 definitely, best roleplaying game ever made (roleplaying as in actual roleplaying)

Arma 3 is a really good game but has never been more than moderately popular, especially in the US
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-12-06 03:04:12 UTC
in Proposal: A community code of conduct for TWHL Post #343437
marital status
I can't make fun of incels?
political affiliation
nor ancaps??
age
nor boomers???
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-12-05 21:44:47 UTC
in Proposal: A community code of conduct for TWHL Post #343432
I feel partially responsible for this conundrum, as I'm usually the one who likes to stir up politics around here. I agree with most of the sentiments here and think this code of conduct could be a good idea.

I realize TWHL isn't exactly the place for it, but more often than not it's fun discussing politics and more ethically gray subjects with the people here. This is why I tend to keep it moreso on the discord rather than the forums these days, which I think could benefit from an extra room dedicated to talking about this kind of stuff. I've requested this before, but the idea is always countered that TWHL isn't the kind of place for this to begin with and shouldn't honor it, which is true, but regardless we still end up discussing it. In an age where everything is becoming political, politics is just one of the things people will be interested in discussing.

The code of conduct is a good idea, though more often than not it's easy to offend when no offense is met. On the subject of trans issues, just because the majority of us here from western countries support the transgender cause doesn't mean everyone will agree, as it's one of the most widely debated subjects in politics at the moment. As such, the people affected by this debate are very often offended as the merits of their own existence is discussed. Banning people for being skeptical/disbelieving of the science that has only in the last decade become accepted by most people is something I can see happening with the collective worldview that is had here at TWHL. A debate of this nature was what sparked this code of conduct being necessary. Furthermore, this kind of attitude may potentially alienate people from cultures that have not advanced to understanding these issues. Of course, obviously people with outright disrespect for trans folk don't belong here.

Just food for thought. I mostly agree with the sentiment behind these rules.
It, however, does not mean that speech is consequence-free, particularly if whatever is said breaks other laws.
I've never liked this argument against free speech, as the rule of consequences applies to pretty much everything in the world. You can't make levels for video games consequence-free either. I do agree with the sentiment that this is a private community that can and should be moderated, this is just an unrelated response to a phrase I see constantly repeated.
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-12-05 16:10:44 UTC
in Proposal: A community code of conduct for TWHL Post #343425
Perhaps a distinction needs to be made between comments that offend, and comments that intentionally harm or are unreasonably inconsiderate
The problem with this angle is that I don't think the person in question meant to intentionally harm, he let his personal experience give him an emotionally charged, incorrect opinion about trans issues.
Dimbeak DimbeakRotten Bastard
Posted 2 weeks ago2019-11-26 20:06:47 UTC
in Half-Life: Alyx Post #343407
Do newer VR solutions still require those pillar positional sensors to be placed around in a room? I thought the new Oculus uses cameras mounted on the headset and a gyro or something?
Only the Oculus quest does this, sadly. The Oculus Quest can't run decent games on its own, so you have to buy extra cables and whatnot to link it to your PC.
Dimbeak DimbeakRotten Bastard
Posted 3 weeks ago2019-11-21 23:03:08 UTC
in Half-Life: Alyx Post #343373
Shame that it's VR-only.

I think less than 1% of the Steam userbase has access to VR, from what I've seen, and having to fork over $300 to $1000 for a proper VR set is a bit of a problem.
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-11-03 15:29:48 UTC
in TWHL Tower 2 Post #343298
Fog does indeed seem to be broken, I just tried. It says it needs OpenGL mode even though I am running OpenGL. Maybe some kind of additional dll file is required or something?
I recall having seen a forum thread about it, apparently the fog only works on a specific set of outdated drivers/hardware that nobody really uses anymore, so it's apparently obsolete.
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-10-31 14:16:30 UTC
in TWHL Tower 2 Post #343267
I'm down.

Just need to think up an idea. The best levels tended to be the ones with a super unique idea, less the ones that were centered around combat. Hard to set up an interesting combat scenario with such a small map size, I think maybe 2 of the maps that tried it made it work.
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-08-14 01:40:43 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342999
note: a bug has popped up on my entry

if the SECURE ACCESS door doesnt open when the helicopter goes down, noclip through it (whoops)
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-08-14 00:39:19 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342997
Played through the other two entries. Lemme talk about them in the order I played.

Hydrocompression
Damn good map. Absolutely solid. Starts with a simple idea and then gradually expands on it in a way that feels natural; really good design, and visually well put together.

There was even one part where I got lost, but I followed the blinking lights on a pipe that took me to where I needed to be. That made my brain feel so HUGE when I put that together. Great signposting overall. The combat was also really good, varied locations that haven't been traditional combat arenas before - especially the part where you find the combine on the bridge.

All in all, really impressive work, especially from a design perspective.

fy_splash
Looks great, I like the use of func_vehicles, and the dolphin is really impressive. I thought it was a model before I saw your video.

Only problem is, multiplayer. If anyone here on TWHL wants to host it so we can properly play it, schedule it bc this map deserves a fair shake before the voting ends. Not much else I can say, sadly. I want to try it with people.
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-08-11 20:44:56 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342993
Finishing up my entry now. 4 maps, and it comes with a video intro and 30-page novella accompaniment. dont ask me why i just thought it was funny ok
User posted image
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-07-28 22:58:27 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342934
Really impressive work, Orange! Those displacements look like they took a hell of a lot of time to put together, looks awesome.
Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-07-12 20:30:11 UTC
in Mapbase Trailer Post #342854
Mapbase just released a trailer for what looks to be a new set of tools for Half-Life 2 mapping. Looks like Source is about to get some pretty exciting extra functionality.
Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-06-25 01:04:29 UTC
in Half-Life 3 Confirmed! Post #342792
that'd be super weird if I did

but if I did, then I guess some truths bear repeating
Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-06-23 15:45:55 UTC
in Half-Life 3 Confirmed! Post #342784
The problem is, Half-Life 2 & episodes aren't shooters at all, they're puzzle/driving games with weak shooting sections in between.
Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-06-21 21:28:29 UTC
in Half-Life 3 Confirmed! Post #342773
PB seems to have a pretty talented team. The big aspect of Half-Life that I'm most curious about is their take on level design, and how they're gonna deliver on the ending. It's gonna be a hard ending for them to pull off well, if they're drawing from epistle 3.
Dimbeak DimbeakRotten Bastard
Posted 7 months ago2019-05-07 20:37:51 UTC
in info_intermission Post #342588
I dont think so, this looks like it's just for Team Fortress Classic
Dimbeak DimbeakRotten Bastard
Posted 7 months ago2019-05-02 13:41:10 UTC
in Competitions or Collaborations? Post #342560
I'm a bigger fan of these minicompetitions. If you don't like the premise or don't have the time, it's not too long you have to wait before you have another change to get involved. Also you can just separately upload competition maps to the vault if you don't want them to get lost to time.
Dimbeak DimbeakRotten Bastard
Posted 7 months ago2019-04-18 13:53:15 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342486
User posted image
User posted image
User posted image
User posted image
User posted image
entry is ready
Dimbeak DimbeakRotten Bastard
Posted 7 months ago2019-04-15 17:02:55 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342475
need to wrap up my map, only have 1 room left to finish before I start polishing/playtesting
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2019-04-12 02:00:49 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342452
Quick question for the last room I'm making for my entry, how do I get actual shadows to appear in this room?
User posted image
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2019-04-08 13:59:00 UTC
in The Gildryte Chronicles Post #342434
What weapons would the player have other than the standard arsenal? (pistol/shotgun/smg) What custom weapons are planned? Also, would they be bullet weapons or lasers?
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2019-04-02 16:00:52 UTC
in Post your screenshots! WIP thread Post #342391
User posted image
User posted image
User posted image
teleporter holocaust coming together nicely
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2019-03-24 13:34:10 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342321
May we all have the serenity to accept the things we cannot map, the courage to map the things we can, and the wisdom to know the difference. Amen
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2019-03-12 01:27:40 UTC
in The Gildryte Chronicles Post #342223
This sounds pretty interesting! I'd like to assist with this mod if you're looking for extra hands.

So what kinda vibe are you going for with gameplay? Standard Half-Life survival horror while the character fights off the Vull, or is it gonna be more Starship Trooper-y with waves of grunts fighting alongside the player?

Are there any human enemies involved (i.e. the best part of Half-Life in general)?

What's gonna drive the main plot driver of the mod? Is there a villain? Is he separate from the Vull, and if so, what's he gonna do?
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2019-03-06 13:02:23 UTC
in The Core Post #342171
I do recall some 2 or 3 years ago Archie having said all of his maps were done and he was waiting on you.

Hm...
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2019-03-04 02:43:44 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342135
Played through each of the maps and I had a pretty fun time with em! Voted for Instant's because I think it was the most creative with the theme and had the most polish, but the others were pretty close. BoxFigs had a pretty well-designed puzzle map that was alot of fun, had me thinking with portals again, and CPrip's had some really fun combat. Interested to see how the voting turns out.
Dimbeak DimbeakRotten Bastard
Posted 10 months ago2019-02-01 22:06:26 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341912
Can the entry be made of multiple maps?
Dimbeak DimbeakRotten Bastard
Although I haven't played Titanfall 2, I hear the game's singleplayer campaign was very inspired by Half-Life. Hell, I'm pretty sure that game is on the Source engine. Whenever I get a few bucks I'll pick it up and try it out for myself.

Other than that, yeah there's not really that many shooters that embrace Half-Life's style. Especially not nowadays. Now, every shooter has to be an open-world game with survival elements or multiplayer only. I guess the industry has just kinda moved on from narrative shooters.

The only game I can think of that kinda has the spirit of Half-Life is probably something like Dark Souls, even though it's a radically different game. But to me, it has the same sense of being something new and groundbreaking, it has alot of enemy and weapon variety, and it has some of the best environmental storytelling I've seen in a game. So if you haven't already, check it out, I suppose.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-28 22:43:42 UTC
in Gaming Rage Post #340723
blaming everything bad that happens in the world purely on a moral and educational system that would allegedly make guys feel like they have the right to commit mass shootings seems terribly baseless and simplistic to me.
Yeah, it is pretty simplistic. But it's not about feeling like "you have the right" to commit a mass shooting. It's a rebellion against the nature of living. It's rooted in resentment, powerlessness, and hatred. It's the spirit of a resentful Cain rebelling against god by killing that which he himself respects.

I think there is definitely a societal system in place which trains people to feel entitled.
(as though it would remain perfectly relevant and meaningful after all the changes in technology and civilization we've been through and will continue to go through).
It's to defend against tyranny and protect yourself as an individual. Only the most privileged people on Earth are comfortable enough to think they don't need a gun to defend themselves. The underprivileged must be allowed to defend themselves from harm.
The male experience is driven by the idea that no matter what happens, you must be manly.
I think you've got a strong point here. But at the same time, I think masculine traits are very positive and can be used to counterract evil, internally and externally.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-28 15:33:28 UTC
in Gaming Rage Post #340712
I don't think it has anything to do with masculinity. Hell, if the guy had more masculine traits he probably wouldn't have been so resentful about reality. Emasculation, resentment, and powerlessness tend to be where these feelings come from. Hell, look at the manifestos of the Columbine kids and Elliot Rodgers.

Rodgers especially was obsessed with how tall he was, ashamed of how weak he was, and felt powerless when dealing with people. I wouldn't call these massive insecurities masculine traits. Entitlement, sure, but not masculine.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-27 15:02:07 UTC
in Gaming Rage Post #340694
Reminds me of when Elliot Rodgers went partying and decided that if he couldn't get laid that particular night, he'd do his shooting.

Shootings come from a place of resentment, and disempowered/loser men are probably the most resentful creatures on the planet.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-16 03:48:57 UTC
in why are you mapping/modding Post #340555
i randomly chose it's something I wanted to do when I was 10 and now I'm 19 and I haven't improved at all
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-14 23:18:55 UTC
in Competition 35: Vanilla Half-Life Post #340542
Am I allowed to add voice acting to my entry?

ie is it pragmatic to edit SENTENCES.txt for my entry?
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-08-13 22:51:33 UTC
in Competition 35: Vanilla Half-Life Post #340534
I was hoping for a compo where I could make something in Source. May or may not make something for this one.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-07-16 21:07:59 UTC
in The ~Video Game Music~ Thread Post #340159
For those of you who haven't seen it, Ross Scott was on an interview with Alexander Brandon, the guy who did the music for Tyrian and Deus Ex.

Clicky!
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-06-25 21:37:13 UTC
in GoldSrc Mapping - Creating outdoor environment Post #340012
Dimbeak DimbeakRotten Bastard
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 1 year ago2018-05-12 17:37:55 UTC
in Illegal brushes? Post #339564
you're under arrest
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-05-04 14:29:29 UTC
in Real-Life Cave Johnson Post #339491
They do say that disagreeableness is a trait that predicts success.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-19 04:03:58 UTC
in Now Gaming: ... Post #339370
As a fan of the Fallout series, I really disliked Fallout 4.

It simplified the game, took out the roleplaying, had a crap story, and the enemies all felt like bullet sponges.

Graphics were quite nice, though.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-13 15:18:25 UTC
in Best Half-Life Chapter Tournament Post #339308
does anything unethical even happen in this chapter
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-06 16:26:56 UTC
in Best Half-Life Chapter Tournament Post #339226
Office Complex

Just because Unforseen Consequences is the part of the game I wish I could skip every time I replay. Most of it is just sitting around in cut scenes waiting for the actual game to happen.

Meanwhile, Office Complex is a ton of fun to run through and doesn't hold you back or waste your time at all.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-04 02:16:09 UTC
in Best Half-Life Chapter Tournament Post #339175
Hazard Course because it's well-designed.

A large portion of Questionable Ethics can be skipped by pressing a button through the wall. Messy design.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-03-22 16:09:53 UTC
in Your all time favourites Post #339073
Food & Drink
Snack: Dinner Rolls
Meal: Ham & Mashed Potatoes from a cafeteria where old folks go to die
Hot beverage: Hot water
Cold beverage: Cold water
Alcoholic beverage: Allergic :(

[u]Entertainment[/u]
Movie: Star Wars V: The Empire Strikes Back
TV show: Twin Peaks
Youtube channel: Redlettermedia
Videogame: Deus Ex
Book: Atlas Shrugged by Ayn Rand
Band/Artist: David Bowie
Track: Sweet Thing/Candidate/Sweet Thing Reprise

[u]General[/u]
Colour: Blue
Season: Summer
Animal (domestic): Golden Retriever
Animal (wild): Penguin (Incompetent Fools of the Tundra)
Hobby: Singing/Music Production
Physical activity: Tennis
Day out: Karaoke night
Foreign country/culture: North Sentinel Island
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-02-24 20:16:58 UTC
in Pseudo Science Olympics Post #338865
User posted image
The Breader.
pretty self explanatory really
Dimbeak DimbeakRotten Bastard
Posted 2 years ago2017-09-17 23:30:51 UTC
in Any role players in the crowd? Post #337434
In case you're interested, Fallout works incredibly well in a tabletop setting.

Look up Fallout PnP or Fallout D20 if you want to get a good game going. I'm pretty sure there's a wiki and player's manual for it. And if you roleplay online on roll20.net, there are already Fallout presets based on how Fallout 1 & 2 play.
Dimbeak DimbeakRotten Bastard