Forum posts

Posted 1 week ago2019-05-07 20:37:51 UTC
in info_intermission Post #342588
I dont think so, this looks like it's just for Team Fortress Classic
Dimbeak DimbeakRotten Bastard
Posted 2 weeks ago2019-05-02 13:41:10 UTC
in Competitions or Collaborations? Post #342560
I'm a bigger fan of these minicompetitions. If you don't like the premise or don't have the time, it's not too long you have to wait before you have another change to get involved. Also you can just separately upload competition maps to the vault if you don't want them to get lost to time.
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-04-18 13:53:15 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342486
User posted image
User posted image
User posted image
User posted image
User posted image
entry is ready
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-04-15 17:02:55 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342475
need to wrap up my map, only have 1 room left to finish before I start polishing/playtesting
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-04-12 02:00:49 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342452
Quick question for the last room I'm making for my entry, how do I get actual shadows to appear in this room?
User posted image
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-04-08 13:59:00 UTC
in The Gildryte Chronicles Post #342434
What weapons would the player have other than the standard arsenal? (pistol/shotgun/smg) What custom weapons are planned? Also, would they be bullet weapons or lasers?
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-04-02 16:00:52 UTC
in Post your screenshots! WIP thread Post #342391
User posted image
User posted image
User posted image
teleporter holocaust coming together nicely
Dimbeak DimbeakRotten Bastard
Posted 1 month ago2019-03-24 13:34:10 UTC
in Competition 37: The Whole Warp Life (Mini) Post #342321
May we all have the serenity to accept the things we cannot map, the courage to map the things we can, and the wisdom to know the difference. Amen
Dimbeak DimbeakRotten Bastard
Posted 2 months ago2019-03-12 01:27:40 UTC
in The Gildryte Chronicles Post #342223
This sounds pretty interesting! I'd like to assist with this mod if you're looking for extra hands.

So what kinda vibe are you going for with gameplay? Standard Half-Life survival horror while the character fights off the Vull, or is it gonna be more Starship Trooper-y with waves of grunts fighting alongside the player?

Are there any human enemies involved (i.e. the best part of Half-Life in general)?

What's gonna drive the main plot driver of the mod? Is there a villain? Is he separate from the Vull, and if so, what's he gonna do?
Dimbeak DimbeakRotten Bastard
Posted 2 months ago2019-03-06 13:02:23 UTC
in The Core Post #342171
I do recall some 2 or 3 years ago Archie having said all of his maps were done and he was waiting on you.

Hm...
Dimbeak DimbeakRotten Bastard
Posted 2 months ago2019-03-04 02:43:44 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #342135
Played through each of the maps and I had a pretty fun time with em! Voted for Instant's because I think it was the most creative with the theme and had the most polish, but the others were pretty close. BoxFigs had a pretty well-designed puzzle map that was alot of fun, had me thinking with portals again, and CPrip's had some really fun combat. Interested to see how the voting turns out.
Dimbeak DimbeakRotten Bastard
Posted 3 months ago2019-02-01 22:06:26 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341912
Can the entry be made of multiple maps?
Dimbeak DimbeakRotten Bastard
Although I haven't played Titanfall 2, I hear the game's singleplayer campaign was very inspired by Half-Life. Hell, I'm pretty sure that game is on the Source engine. Whenever I get a few bucks I'll pick it up and try it out for myself.

Other than that, yeah there's not really that many shooters that embrace Half-Life's style. Especially not nowadays. Now, every shooter has to be an open-world game with survival elements or multiplayer only. I guess the industry has just kinda moved on from narrative shooters.

The only game I can think of that kinda has the spirit of Half-Life is probably something like Dark Souls, even though it's a radically different game. But to me, it has the same sense of being something new and groundbreaking, it has alot of enemy and weapon variety, and it has some of the best environmental storytelling I've seen in a game. So if you haven't already, check it out, I suppose.
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2018-08-28 22:43:42 UTC
in Gaming Rage Post #340723
blaming everything bad that happens in the world purely on a moral and educational system that would allegedly make guys feel like they have the right to commit mass shootings seems terribly baseless and simplistic to me.
Yeah, it is pretty simplistic. But it's not about feeling like "you have the right" to commit a mass shooting. It's a rebellion against the nature of living. It's rooted in resentment, powerlessness, and hatred. It's the spirit of a resentful Cain rebelling against god by killing that which he himself respects.

I think there is definitely a societal system in place which trains people to feel entitled.
(as though it would remain perfectly relevant and meaningful after all the changes in technology and civilization we've been through and will continue to go through).
It's to defend against tyranny and protect yourself as an individual. Only the most privileged people on Earth are comfortable enough to think they don't need a gun to defend themselves. The underprivileged must be allowed to defend themselves from harm.
The male experience is driven by the idea that no matter what happens, you must be manly.
I think you've got a strong point here. But at the same time, I think masculine traits are very positive and can be used to counterract evil, internally and externally.
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2018-08-28 15:33:28 UTC
in Gaming Rage Post #340712
I don't think it has anything to do with masculinity. Hell, if the guy had more masculine traits he probably wouldn't have been so resentful about reality. Emasculation, resentment, and powerlessness tend to be where these feelings come from. Hell, look at the manifestos of the Columbine kids and Elliot Rodgers.

Rodgers especially was obsessed with how tall he was, ashamed of how weak he was, and felt powerless when dealing with people. I wouldn't call these massive insecurities masculine traits. Entitlement, sure, but not masculine.
Dimbeak DimbeakRotten Bastard
Posted 8 months ago2018-08-27 15:02:07 UTC
in Gaming Rage Post #340694
Reminds me of when Elliot Rodgers went partying and decided that if he couldn't get laid that particular night, he'd do his shooting.

Shootings come from a place of resentment, and disempowered/loser men are probably the most resentful creatures on the planet.
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2018-08-16 03:48:57 UTC
in why are you mapping/modding Post #340555
i randomly chose it's something I wanted to do when I was 10 and now I'm 19 and I haven't improved at all
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2018-08-14 23:18:55 UTC
in Competition 35: Vanilla Half-Life Post #340542
Am I allowed to add voice acting to my entry?

ie is it pragmatic to edit SENTENCES.txt for my entry?
Dimbeak DimbeakRotten Bastard
Posted 9 months ago2018-08-13 22:51:33 UTC
in Competition 35: Vanilla Half-Life Post #340534
I was hoping for a compo where I could make something in Source. May or may not make something for this one.
Dimbeak DimbeakRotten Bastard
Posted 10 months ago2018-07-16 21:07:59 UTC
in The ~Video Game Music~ Thread Post #340159
For those of you who haven't seen it, Ross Scott was on an interview with Alexander Brandon, the guy who did the music for Tyrian and Deus Ex.

Clicky!
Dimbeak DimbeakRotten Bastard
Posted 10 months ago2018-06-25 21:37:13 UTC
in GoldSrc Mapping - Creating outdoor environment Post #340012
Dimbeak DimbeakRotten Bastard
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 1 year ago2018-05-12 17:37:55 UTC
in Illegal brushes? Post #339564
you're under arrest
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-05-04 14:29:29 UTC
in Real-Life Cave Johnson Post #339491
They do say that disagreeableness is a trait that predicts success.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-19 04:03:58 UTC
in Now Gaming: ... Post #339370
As a fan of the Fallout series, I really disliked Fallout 4.

It simplified the game, took out the roleplaying, had a crap story, and the enemies all felt like bullet sponges.

Graphics were quite nice, though.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-13 15:18:25 UTC
in Best Half-Life Chapter Tournament Post #339308
does anything unethical even happen in this chapter
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-06 16:26:56 UTC
in Best Half-Life Chapter Tournament Post #339226
Office Complex

Just because Unforseen Consequences is the part of the game I wish I could skip every time I replay. Most of it is just sitting around in cut scenes waiting for the actual game to happen.

Meanwhile, Office Complex is a ton of fun to run through and doesn't hold you back or waste your time at all.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-04-04 02:16:09 UTC
in Best Half-Life Chapter Tournament Post #339175
Hazard Course because it's well-designed.

A large portion of Questionable Ethics can be skipped by pressing a button through the wall. Messy design.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-03-22 16:09:53 UTC
in Your all time favourites Post #339073
Food & Drink
Snack: Dinner Rolls
Meal: Ham & Mashed Potatoes from a cafeteria where old folks go to die
Hot beverage: Hot water
Cold beverage: Cold water
Alcoholic beverage: Allergic :(

[u]Entertainment[/u]
Movie: Star Wars V: The Empire Strikes Back
TV show: Twin Peaks
Youtube channel: Redlettermedia
Videogame: Deus Ex
Book: Atlas Shrugged by Ayn Rand
Band/Artist: David Bowie
Track: Sweet Thing/Candidate/Sweet Thing Reprise

[u]General[/u]
Colour: Blue
Season: Summer
Animal (domestic): Golden Retriever
Animal (wild): Penguin (Incompetent Fools of the Tundra)
Hobby: Singing/Music Production
Physical activity: Tennis
Day out: Karaoke night
Foreign country/culture: North Sentinel Island
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-02-24 20:16:58 UTC
in Pseudo Science Olympics Post #338865
User posted image
The Breader.
pretty self explanatory really
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-09-17 23:30:51 UTC
in Any role players in the crowd? Post #337434
In case you're interested, Fallout works incredibly well in a tabletop setting.

Look up Fallout PnP or Fallout D20 if you want to get a good game going. I'm pretty sure there's a wiki and player's manual for it. And if you roleplay online on roll20.net, there are already Fallout presets based on how Fallout 1 & 2 play.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-17 21:58:54 UTC
in TWHL's Discord? Post #336924
why don't we just add a room to the discord for that explicit purpose. The "garbage can", if you will.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-16 01:09:48 UTC
in TWHL's Discord? Post #336904
https://discord.gg/UZkcPW

There is this one, but nobody ever really voice chats in it
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-08 21:18:11 UTC
in help convert mp3 to HL wav Post #336818
Audacity is good to use, but tricky. It takes some fidgeting with the program, because Audacity assumes you have to be crazy/stupid to want a file with such little quality.

First things first, you have to set the bitrate of your individual track to 22kHz. Also, make it mono. I've found that if I'm taking a file that already exists and lowering the bitrate, it'll decrease the speed of the sound as a result. If you copy the track, delete it, make it 22kHz, and paste it, that seems to work. It should look like this.
User posted image
When you export it, you need to pick the file type: Other Uncompressed Files.
User posted image
Select Options and under header, choose a WAV file. For encoding, choose Unsigned 8-bit PCM.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-07 18:21:11 UTC
in Half-Life Texture Error Post #336784
SOLVED!

Weird. For some reason, having Evolve (the server-making program, not the game) active was causing this problem. Deactivating it seemed to have solved it.

Huh.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-07 17:50:53 UTC
in Half-Life Texture Error Post #336780
Try to start HL with the -nofbo launch command and see what happens.
The problem persists.
I hope your video card is not dying.
I don't think it is. I have a friend who was playing with me, and he now has the same bug despite having a much newer video card. Every other game in my library works perfectly fine.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-07 15:52:18 UTC
in Half-Life Texture Error Post #336771
User posted image
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-08-07 15:12:46 UTC
in Half-Life Texture Error Post #336769
Hey, I've been having a serious problem with Half-Life. I had this error once before about a year ago, and I'm not sure how I solved it back then.

The error is that every brush in the level is constantly switching between textures. It look like this.

This was caused when I switched from having the HD models on, to off. I've tried switching between them, but that doesn't seem to make a difference.

I've tried uninstalling the game, to no avail. I've tried uninstalling AND deleting the game's files completely off of my hard drive, to no avail. I've also tried updating my NVIDIA drivers, but nothing seems to be making a difference. I've also tried switching to the Half-Life beta and launching it, instead.

Has anyone ever had this problem before? If so, how did you fix it?
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-07-26 05:28:47 UTC
in TWHL Pockets Post #336388
I've replaced track 2 with my own original song. Half-Life01.mp3 is the file name, located in the media folder.

If anyone was planning on using the original song, I can find one to change it to.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-07-26 05:28:10 UTC
in Post your screenshots! WIP thread Post #336387
Lookin' pretty damn sweet, Windawz.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-07-25 18:16:16 UTC
in TWHL Pockets Post #336367
Are we allowed to replace the media tracks with our own files to play proper music during our levels?
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-07-25 17:10:45 UTC
in TWHL Pockets Post #336364
Who would the protagonist of this mod be? Regular ole Gordon Freeman?

I ask because I plan on making references to the main character in my map.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-07-25 14:47:34 UTC
in TWHL Pockets Post #336356
I haven't mapped for goldsource in a long time, but I'm willing to pick it up and learn again for this.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-06-30 20:11:25 UTC
in Zion Warcry project cancelled Post #335834
you know i never understood why big companies want to sue and/or threaten random fans for making a FREE game.
The problem is that with US trademark law, one of the rules of keeping a trademark is that you have to actively defend it. So when the legal team comes across a popular mod, they fear over whether or not this could jeopardize the trademark and throw cease & desists at it.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-06-22 12:19:50 UTC
in columbine_hs ~ My biggest project Post #335670
@Daubster

Ha, that video is probably Extra Credit's most heavily debated video.

Shock values =/= sadism. Making a map that recreates Columbine wouldn't be sadistic, unless, say, you made it a coop map where you shoot hostages.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-06-21 23:44:41 UTC
in columbine_hs ~ My biggest project Post #335651
idk, saying you shouldn't make a map of Columbine is like saying you shouldn't make a map of any tragic location.

It's a historic place where a historic thing happened. The Columbine Massacre is a quite old tragedy now, and making a proper level of it might be interesting to explore. Like exploring a map that recreates the Titanic, or a concentration camp, or the World Trade Center during the attack.

If I recall correctly, someone actually made a VR game where you get to see the 9/11 attacks from the perspectives of the victims.

Anyways, I know I'm becoming "that guy" who says the edgy things and always plays devil's advocate, but I don't think there's much harm in recreating Columbine high school. Maybe if it happened yesterday, but the damn thing happened before I was even born, and I'm almost 18.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-05-31 21:16:39 UTC
in Now Gaming: ... Post #335193
Definitely. It's not as unique as Crysis 1, but it's still a damn good shooter. Also unlike Crysis 1, it's a quality game throughout and its plot is pretty good.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-05-30 22:05:35 UTC
in Now Gaming: ... Post #335172
Crysis 2 really is a great game, I recently replayed it on hard mode. The only downside to the game is that it's really easy to sneak past every encounter using the cloak.

Shame that the series' story is a bit trash.
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2017-05-20 22:59:57 UTC
in Half-Libs Post #334985
whisker
police raid
gay dads
built
Dr. Kleiner
totally sick guitar solo
black
secret passageway to my father's tomb
licked
Hell
taint
bloody
blood
bleed
bleeding
destroy
flagpoles
thin
reaping
reap
damned soul
super soaker full of cat piss
Harvard University
flap
dismember
Filipino slave boy
"It's a work in progress."
Dimbeak DimbeakRotten Bastard