Forum posts

Posted 19 years ago2004-10-17 20:40:52 UTC
in Mirror textures. Post #67179
Thank you for the help. Much appreciated.
Posted 19 years ago2004-10-17 20:07:31 UTC
in Mirror textures. Post #67176
Is there any way to allign/set up a texture so it is mirrored? I have made one brush and applied a texture (texture reads danger) to it, I then coppied the brush and and moved it to the opposite side of the map. The texture appears mirrored. And it seems no matter how I rotate it or play with texture settings it stays mirrored. The problem also seems to stay when I create a new brush and texture it.

|<]side1 side2[>|
|________________________| Appears as it should on side 1.
Posted 19 years ago2004-10-17 19:34:08 UTC
in Explosion on target. Post #67171
I worked with breakable. :cool: . I still have quite a ways to go before the map is done thought.
Posted 19 years ago2004-10-17 19:29:16 UTC
in Explosion on target. Post #67168
Oh, I see. Thank you very much.
Posted 19 years ago2004-10-17 19:20:01 UTC
in Explosion on target. Post #67164
It is not physicaly connected to it by anything, its not part of the same breakable entity. Also I would really like to know how to make something explode on target. Could this be possible with a breakable?
Posted 19 years ago2004-10-17 19:11:42 UTC
in Explosion on target. Post #67160
Hey hey, I am currently working on a map and I have a small target when the target takes a certain amount of damage I want it to set another entity that is not connected to it to explode. Also I would like to know if a breakable can have more than one target on break.

Thank you for your time.
Posted 19 years ago2004-10-17 15:43:00 UTC
in Mapping HL2. Post #67117
I'm worried about extremely heavy and inefficient maps. But I am excited about better vehicle control.
Posted 19 years ago2004-10-17 15:40:47 UTC
in Mapping HL2. Post #67116
Stupid everything. Stupid tags of death and tags. Anyway I'm rather excited to have a go at mapping for the next CS but I'm sure everyone else is too.
Random.
Posted 19 years ago2004-10-17 15:36:14 UTC
in Mapping HL2. Post #67114
User posted image
Scary I'm worried that maps that are made to be this complex may slow down the mapping efforts of many people. Bah, anyway I don't know if this has been posted already, also Gamespy angers me every other click brings me to an add for the stupid Myst sequel or what not. Anyway, rather scary stuff. The moose eats rocks.
User posted image
Posted 20 years ago2004-02-23 18:31:35 UTC
in Ungrouping. Post #17146
Thanks! It worked!
Posted 20 years ago2004-02-23 18:05:49 UTC
in Ungrouping. Post #17143
I've tried Ungrouping and removing the breakable properties from it, but with no success.
Posted 20 years ago2004-02-23 18:04:46 UTC
in Ungrouping. Post #17142
Ok, I've made several brushes. I then textured those brushes and made them breakable. I have realized a flaw in my object, there is a brush that is not supposed to be part of it that is part of it. My question is this, how do I go about removing that brush from the others?
Posted 20 years ago2004-02-23 17:48:11 UTC
in Light help. Post #17141
Thank you, it worked.
Posted 20 years ago2004-02-23 17:41:04 UTC
in textures / models Post #17139
Try looking for some prefabs, you might find some that are to your likeing.
Posted 20 years ago2004-02-23 17:38:41 UTC
in Light help. Post #17138
Ok, I'm currently working on a map and I don't know how to set up a light so that it will go out when an object gets destroyed. Thanks, much appreciated.
Posted 20 years ago2004-02-23 09:47:42 UTC
in Help w/ teleporters. Post #17086
Nevermind, I consulted the example map.
Posted 20 years ago2004-02-23 09:38:09 UTC
in Help w/ teleporters. Post #17081
I know but I haven't been able to find it in the list do I have to create it?
Posted 20 years ago2004-02-23 00:23:22 UTC
in Help w/ teleporters. Post #17045
Ok, I'm needing some help w/ a teleporter. I read the teleporting tut, but may have missed something so here goes. I've set up a trigger_teleport and I've looked through the enteties list and I have not been able to find the info_teleport_destination. Please help, thanks.
Posted 20 years ago2004-02-22 21:03:43 UTC
in Extremely Noobish Question. Post #17030
Yes, Ive been triing to make a gun/turret. But the barrel of the gun (when compiled and in game) seems to stretch for ever. I'm triing to fix it but it's not co-operating.
Posted 20 years ago2004-02-22 20:58:03 UTC
in f***in' water!!! Post #17029
Damn, I thought I was logged in.
Posted 20 years ago2004-02-22 20:56:52 UTC
in f***in' water!!! Post #17027
change the fx - 0 is clear.
Posted 20 years ago2004-02-22 19:36:53 UTC
in Extremely Noobish Question. Post #17008
Thanks by the way.
Posted 20 years ago2004-02-22 19:36:32 UTC
in Extremely Noobish Question. Post #17007
Holy Hell. Many posts to my noobish question. But when I was reading through another thread (by NATOX) ZombieLoffe posted "...halflife.wad has all the stuff you need..." so that's were I checked and my problems were solved, and all was well.
Posted 20 years ago2004-02-22 19:27:20 UTC
in Extremely Noobish Question. Post #16995
Because, at the moment I'm using the assault.wad but there doesn't seem to be a aaatrigger there.
Posted 20 years ago2004-02-22 19:26:20 UTC
in Extremely Noobish Question. Post #16994
Is this in a specific wad?
Posted 20 years ago2004-02-22 19:21:43 UTC
in Extremely Noobish Question. Post #16992
Huh?
Posted 20 years ago2004-02-22 19:18:55 UTC
in Extremely Noobish Question. Post #16990
Ok, first, what exactly is an origin texture, (not brush, texture, if you want to include info about origin brushes be my guest.) second, where can I get it/one?
Posted 20 years ago2004-02-21 21:49:51 UTC
in Plant wads Post #16832
Yeah, I'm looking for plant wads I've browsed the forums, no luck so if anyone has any sites from which I may "dl" some, please post. Thanks.
Posted 20 years ago2004-02-18 20:56:04 UTC
in Equiping NightVision? Post #16532
It's not perfect, but it's one of the better animes out there.
Posted 20 years ago2004-02-18 19:11:55 UTC
in Equiping NightVision? Post #16525
Thanks. Yeah, Inu Yasha rules.
Posted 20 years ago2004-02-18 19:09:13 UTC
in Dissapearing Guns??!?!!? Post #16524
I fixed it. I had problems compiling in expert so I compiled it in normal. There were no guns. When I compiled in expert, again, it worked. (YAY!)
Posted 20 years ago2004-02-18 00:09:15 UTC
in Dissapearing Guns??!?!!? Post #16455
No, I dind't put any weps on the ground... It's the default weps, and the numbers for ammo and armour and stuff that are not showing up on the screen like they should.
Posted 20 years ago2004-02-17 23:59:00 UTC
in Equiping NightVision? Post #16454
Heh, thanks, it's an awsome show. And CS has an player equip as far as I know but I don't think that nightvision can be equiped. I was just woundering.
Posted 20 years ago2004-02-17 21:53:04 UTC
in Equiping NightVision? Post #16442
Is it possible to set up a level so that players automaticaly start w/ night vision or land on it or what not? It doesn't seem to be in the armoury entity.

If anyone knows please help, thanks in advance.
Posted 20 years ago2004-02-17 21:16:27 UTC
in Dissapearing Guns??!?!!? Post #16439
Ok I've compilled and run a new map that I am working on, to test. The Window didn't show any error messeges (that I could find) and when I got in the game there were no weps or life who-za-what's-it's or anything just the map. I've seen this happen in other maps but, now it's happened to me and I don't know how to fix it. Please help.

Thanks.
Posted 20 years ago2004-01-24 23:21:45 UTC
in Setting up custom maps for steam. Post #13738
Heh. Fun, fun have you ever run into that problem?
Posted 20 years ago2004-01-24 21:25:32 UTC
in Setting up custom maps for steam. Post #13711
Hey I was woundering how I can install or set up custom maps so that they work in steam? I've checked the folders many times, I know where to put the bsp file but I'm not sure where to put the wads and such. Can anyone tell me where I should put the files?

Note: I can set up just bsp files no problem, but I run into problems with custom wads and the like.