1. Triggering ambient_generic.
I have multiple torches and couple fires on the map with a sound effect and they work fine. But then I have 2 custom made songs in it also that play fine when playing on LAN but not when I run my HLDS to test the map with friends. The songs should be played on trigger, activated when CT's touch the trigger brush but for some reason the songs start playing only when you go inside a certain radius of the entity. And on HLDS/public servers the songs don't work at all, only the fire sounds do.
Songs are uncompressed wav, 8bit, mono and 22 khz and file size 4-6mb. Because they work fine when playing alone in "new game", I don't understand where's the problem on normal servers.
2. Models disappearing after compile.
This is about the torches mentioned above. They all show up in hammer, are made with the same model and with the same settings but some of them disappear after compile.
They disappear only in certain areas, not from all spots. In the spots where they disappear the sprite and sound effect still stay there, only the model is missing.
3. Making an invisible space.
From what I've heard this is impossible but I thought I'd still ask. Is it possible to make a room in the middle of the air that:
- Blends into the skybox or is invisible but solid to everyone outside the room.
- Can have players inside that can still see outside.
Also about the errors above, my compile log is clear of anything that could relate to those issues. Hope I managed to arrange my questions so that you can understand them. All this is coming onto a deathrun map with a pirate theme, if needed I can post screenshots but I rather not share the rmf or wads. Sorry if there are answers to these somewhere, I just couldn't find them.