Forum posts

Posted 5 months ago2019-12-19 17:06:14 UTC
in A good tutorials to make TFC maps? Post #343491
I looked there but don't appear me nothing alike
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Posted 5 months ago2019-12-18 22:13:46 UTC
in A good tutorials to make TFC maps? Post #343486
set games rules and put for example blue teams vs red team, and in one map of tfc blue and red team have changed names by "defenders" and "attackers" I want know how make that
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Posted 5 months ago2019-12-18 19:26:58 UTC
in A good tutorials to make TFC maps? Post #343484
Ok, here start why I ak this:
Years ago I made a shitty Team Fortress Classic map what just was a square with some two random noobish "buildings" where just appear you to choose team Blue, Red, Yellow and Green. Let's be honest, I was proud of it.... but now, my mapping skills are good than before. I would like make a GOOD TFC map. This asked this by that story I told (what is legit).
What I would like is learn how make is set teamson map, change names of them, set a deerminated points when you made a frag or when you capture a flag on opponent for example.
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Posted 8 months ago2019-09-07 10:03:58 UTC
in Weird bug in my map... like dust or something Post #343110
There is a way to fix that? Why happen that? Thanks
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Posted 8 months ago2019-09-07 00:06:32 UTC
in Weird bug in my map... like dust or something Post #343108
Map works fine but after few minutes place where I jump or not begin appear that weird dust on air....
Better check image...
Wtf is that?Wtf is that?
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Posted 1 year ago2019-03-23 08:51:30 UTC
in Navigation file doesn't work Post #342316
Me i dont know it too
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Posted 1 year ago2019-03-23 08:50:56 UTC
in Para_ maps in Day of Defeat Post #342315
Ok yeah I use Day of Defeat 1.3 and sturmbot 1.6
But weird is on menu of bots when you choose add axis appear you spawn para soldiers with FG42
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Posted 1 year ago2019-03-21 13:56:41 UTC
in Para_ maps in Day of Defeat Post #342291
I have Sturmbot installed and when I play in "para_" maps the allies spawn but axis not, they appear as dead.
Any idea why happen me this?
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Posted 1 year ago2019-03-19 21:47:15 UTC
in Navigation file doesn't work Post #342284
I use Zbot
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Posted 1 year ago2019-03-10 09:02:38 UTC
in Navigation file doesn't work Post #342212
Well is hard to explain but ill try it best possible.
They get stuck in their spawns going to walls and try traspassing them,getting quiet or walking erratic way.

If you play it you'll see it.
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Posted 1 year ago2019-03-07 08:57:29 UTC
in Navigation file doesn't work Post #342180
This map I made it months ago and for some reason bots don't navigate on stage properly.
Someone could fix .nav file of my map?:
https://gamebanana.com/maps/201987
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Posted 1 year ago2019-03-02 23:52:10 UTC
in Waypoints for this maps [Firearms] Post #342118
I mean that you mentioned generate the waypoints.
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Posted 1 year ago2019-03-02 08:24:37 UTC
in Waypoints for this maps [Firearms] Post #342115
Tell me his name please
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Posted 1 year ago2019-03-01 13:02:09 UTC
in Waypoints for this maps [Firearms] Post #342104
The problem is make waypoints is very hard
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Posted 1 year ago2019-02-25 16:31:59 UTC
in Reviving War in Europe (Half-Life mod) Post #342089
Ok, I download "source" of or bots directly and I adjust them?
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Posted 1 year ago2019-02-24 17:16:57 UTC
in Reviving War in Europe (Half-Life mod) Post #342082
I don't know if someone remember this thread... My thread talking about this
Someone said me I could adjust agrobot of CS or FLF to the mod "War in Europe"
I'm minded seriously in try it.
Is someone disposed help me... I imagine could not be easy work, but I would like see this mod be played (at least little more than now) and see how gameplay was see when you was able download his bots. The mainly problem I find could be the waypoints... that part must make it another person by reason I tried make waypoints for Marinebot but is -fucking- hard.

In last instance, if the first plan to adjust Agrobot from CS/FLF to that mod failed.
We should see how create an easy bot for a hl1 mod (this the "plan B alert")

If you can help here I appreciatte it so much.
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Posted 1 year ago2019-02-22 22:07:20 UTC
in Firebot problem Post #342069
Ok, but because another user requested "how fix it"
In my case I installed Firebot in c:\Sierra\Counter Strike\firearms
And then I was put "firebot" in c:\Sierra\Counter Strike
Thats the better as i can explain it.
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Posted 1 year ago2019-02-20 21:01:19 UTC
in Firebot problem Post #342064
Nevermind.
I fixed it lol
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Posted 1 year ago2019-02-20 15:49:27 UTC
in Firebot problem Post #342063
I have the Firearms 2.4 and I installed the firebot.
When I add them the bots are very dumb and get stuck at coners (very rare times go outside of his spawn but get stuck anyway)
I read the "readme" of Firebot and it says when you put a lower number more smart it is... I made that but keeps happening same.
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Posted 1 year ago2019-02-19 13:06:27 UTC
in Waypoints for this maps [Firearms] Post #342058
lol I forget I made this thread (I didn't expect someone reply it tbh)
I was using Marinebot in FA 2.5
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Posted 1 year ago2019-01-21 12:32:18 UTC
in Waypoints for this maps [Firearms] Post #341755
Is there here who know make waypoints for bots or know someone who could help me?
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Posted 1 year ago2018-10-16 06:02:00 UTC
in Explosive mines working just first round Post #341046
Oh
Thanks for posting
If some1 know any way to make mines restoring every round post it plz
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Posted 1 year ago2018-10-15 18:53:36 UTC
in Explosive mines working just first round Post #341043
Is for cs, I made an "aaatrigger" and set it "trigger_once" and put "env_explosive" and ticked it "repeteable".

Problem is just working 1st round.
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Posted 1 year ago2018-10-14 19:13:48 UTC
in Post your screenshots! WIP thread Post #341039
Posted 1 year ago2018-10-09 20:01:44 UTC
in Turret help Post #341017
:D
Worked fine, now i have more possibilities knowing use func_tank
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Posted 1 year ago2018-10-09 16:44:05 UTC
in Turret help Post #341015
When you say "east" is "X axis" right?
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Posted 1 year ago2018-10-09 14:54:53 UTC
in Turret help Post #341013
When I press "use" the turret turn around crazyly

https://www.youtube.com/watch?v=QA620Y7eU5M
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I mean when a CT/T gets killed appear the name who killed him with icon of gun, well what I mean is where I must go to modify the color of "frag name"
I don't know if you know what I mean.
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Posted 1 year ago2018-09-09 17:01:52 UTC
in Post your screenshots! WIP thread Post #340836
@admer456
Again mapping schools? :v
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Posted 1 year ago2018-09-09 17:00:42 UTC
in Post your screenshots! WIP thread Post #340835
Welp...
MarktMarkt
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Posted 1 year ago2018-09-09 16:38:48 UTC
in Wtf bug in game Post #340834
@Instant Mix

Really thanks a lot! I trashed "env_" prefix and worked <3

@Bruce

No the texture wasn't side texture with any special texture.
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Posted 1 year ago2018-09-09 12:57:05 UTC
in Wtf bug in game Post #340830
Ok, another textures have included "env_" and are fine, is just that texture
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Posted 1 year ago2018-09-09 12:47:02 UTC
in Wtf bug in game Post #340828
when I recorded video was named as "env_sidewalk02", but now is name "env_sidewalk" and happens me the same.
The weird is happens only when I put that texture.
and I didn't give it any special propety (func_ "something" or trigger)
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Posted 1 year ago2018-09-09 12:20:06 UTC
in Wtf bug in game Post #340826
I can't describe it with words... about sidewalk texture i get from a GTA2 screenshot

https://www.youtube.com/watch?v=Bbqtq82tp98
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Posted 1 year ago2018-08-23 19:19:50 UTC
in Player model for HLDM Post #340646
Hi, Sorry but I need ask it here.

Is someone able to make this player model to be used in hldm (the TV is not necessary)
Reason why I publish this is by unknown reason nobody reply to my request ;(
https://gamebanana.com/requests/10410
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Posted 1 year ago2018-08-20 23:04:57 UTC
in War In Europe mod - Bots Post #340619
I suck by reason I don't know programming.
I'll see what I can make tomorrow xd
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Posted 1 year ago2018-08-20 10:35:51 UTC
in War In Europe mod - Bots Post #340617
idk, but "war in europe" is another WWII mod
thanks btw ;)
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Posted 1 year ago2018-08-16 11:43:05 UTC
in War In Europe mod - Bots Post #340563
Hi, I know the mod "War In Europe" have bots (called AgroBOT) but is very hard to find it, someone know where can i get them?
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Posted 1 year ago2018-07-10 14:25:05 UTC
in Host_Error when I compile my map Post #340120
dudes, yesterday what I did was uninstalll vhe and install the hammer from http://www.slackiller.com/hlprograms.htm
But that problem persisted, so in a website (I can't remember now whicj was) one user said go regedit and find hammer file and trash everything was there, and that worked, my map compiled.

But how I was very tired by effort finding in google about my problem with that, i forget told this
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Posted 1 year ago2018-07-09 18:24:07 UTC
in Host_Error when I compile my map Post #340117
I installed vhe from that website but still happening same
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Posted 1 year ago2018-07-09 15:27:16 UTC
in Host_Error when I compile my map Post #340116
yeah I think is better reinstall vhe...
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Posted 1 year ago2018-07-09 14:34:14 UTC
in Host_Error when I compile my map Post #340114
Anyway I hope here works...

https://files.gamebanana.com/bitpit/vhe.rar
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Posted 1 year ago2018-07-09 14:28:20 UTC
in Host_Error when I compile my map Post #340113
wtf to me link works
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Posted 1 year ago2018-07-09 14:05:18 UTC
in Host_Error when I compile my map Post #340111
Posted 1 year ago2018-07-09 13:22:44 UTC
in Host_Error when I compile my map Post #340109
My vhe directory is c:/VHE3.5

And my GameCfg.wc (I don't know how open it)
http://www.mediafire.com/file/c47e4erwpsmwds4/vhegamecfg.rar/file
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Posted 1 year ago2018-07-09 12:45:24 UTC
in Host_Error when I compile my map Post #340107
And Always i compiled in different stages always gave me the file .err

https://s8.postimg.cc/j8zrzm379/cunt_error.png
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Posted 1 year ago2018-07-09 12:44:02 UTC
in Host_Error when I compile my map Post #340106
RAD:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.56 seconds elapsed

--- END hlcsg ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlrad.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlrad ---
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Posted 1 year ago2018-07-09 12:43:30 UTC
in Host_Error when I compile my map Post #340105
VIS:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.47 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlvis.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
There was a problem compiling the map.
Check the file C:\VHE3.5\VHE3.5\maps\fy_nam.log for the cause.
--- END hlvis ---
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Posted 1 year ago2018-07-09 12:42:57 UTC
in Host_Error when I compile my map Post #340104
BSP:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.30 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.45 seconds elapsed

--- END hlcsg ---
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Posted 1 year ago2018-07-09 12:42:27 UTC
in Host_Error when I compile my map Post #340103
CSG:

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlbsp.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Error: Error opening C:\VHE3.5\VHE3.5\maps\fy_nam.bsp: No such file or directory

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: c:\vhe3.5\vhe3.5\zhtl\hlcsg.exe  C:\VHE3.5\VHE3.5\maps\fy_nam
Entering C:\VHE3.5\VHE3.5\maps\fy_nam.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \program files\valve\half-life\valve\halflife.wad
  • Contains 58 used textures, 79.45 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vnam.wad
  • Contains 15 used textures, 20.55 percent of map (100 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.70 mb (of 4.00 mb MAX)
0.48 seconds elapsed

--- END hlcsg ---
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