Forum posts

The hard part about mapping is exterior
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Is hard find good pictures of Dubrovka theatre so Im making best as I can.
The problem is if I am overcomplicating or not. It is beign too exact or not.
Overall viewOverall view
Another viewAnother view
Last viewLast view
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 11 months ago2023-12-04 17:01:04 UTC
in How to lower the difficulty to YAPB bots? Post #348146
Bumping it sorry, important question
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 11 months ago2023-11-30 22:54:51 UTC
in How to lower the difficulty to YAPB bots? Post #348128
I want they be more human about reaction time to shoot you, not be terminators, I mean that.
Because I spend almost rounds dead. And sorry posting again.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 11 months ago2023-11-30 19:14:11 UTC
in Better bots than Zbot Post #348127
Im trying yapd... which looks an enhanced version of podbot... Best of it they kill me everytime.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 11 months ago2023-11-29 14:38:09 UTC
in Better bots than Zbot Post #348113
Bumping it because is an important question for me.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 11 months ago2023-11-29 10:58:49 UTC
in Better bots than Zbot Post #348110
I would like know if exist better bots than zbot for Counter Strike 1.6
I ask this because I see zbot sometimes moves with nosense or get stuck in some areas.
Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Thank you a lot, worked it!!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
I'm trying make a spray logo decal, I save it in 8 bits bmp but when I test it in my CS looks like this:
User posted image
|Has that annoying lines under logo and logo itself looks bad]

Time ago I made few of this kind of sprays, but I can't remember what I made correctly for they work
Here how Im working with this logoHere how Im working with this logo
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
I can't find any skin with only one elite with cs 1.0 hands.
Someone with skills using Milkshape could make it, is for a mod of Counter Strike Im making, and I'll add him/her on credits.
Thank you for your attention.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 1 year ago2023-10-30 20:54:36 UTC
in Modify names in Counter Strike Post #347980
Go to cstrike/resource/cstrike_english.txt
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 1 year ago2023-10-30 19:07:54 UTC
in Modify names in Counter Strike Post #347978
Nvm i found how
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 1 year ago2023-10-26 11:44:45 UTC
in Modify names in Counter Strike Post #347975
How can I modify team name and name of different team factions? Help really appreciated.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
I never heard about that clips :o
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
In any case, rip that project
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Far time ago I saw an old page with hl1 mods with wayback machine, almost of them were lost (if badly I remember were from very early 00's) and currently can't be found. An old game like Half Life or Counter-Strike obviously can have lost media (like maps, skins, mods...)
I know exist the famous lost map cs_canbunk by Marwood... Do you know another lost media of that two games? Curiosity. :freeman:
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 1 year ago2022-11-28 01:07:20 UTC
in Ambient_generic doesn't work in-game Post #347135
[ADMINS TRASH THIS THREAD]
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-09-20 21:09:09 UTC
in Ambient_generic doesn't work in-game Post #346893
I started working in Source engine and I'm making a CS:S map. I added a sound of APC idle and all is right but when I play it in game the sound doen't exist, is silence. The start silent checkbox is desactivated and checkbox is NOT looped is activated. What could be happening and why it doesn't work?
Here you can see all is correct.Here you can see all is correct.
Same I said before.Same I said before.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 22:45:44 UTC
in Weaponbox entitie not working at all Post #346628
:o
Interesting as hell! When I start my next project I'll replace hammer editor 3.4 to that version (it was came by default in SDK of steam)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 18:46:16 UTC
in Weaponbox entitie not working at all Post #346626
Fixed.
Thanks mappers <3
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-11 08:15:28 UTC
in Weaponbox entitie not working at all Post #346622
That is the worst. I was type "Hand Grenade" and "Snarks" and "357" and only worked me last.
I don't know what is going wrong.I don't know what is going wrong.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-10 21:42:56 UTC
in Weaponbox entitie not working at all Post #346620
*entity
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-06-10 21:42:21 UTC
in Weaponbox entitie not working at all Post #346619
I'm trying put in that entity the following items:
  • ammo from 357
  • Hand grenades
  • Snarks
And when I compile map and pick up weaponbox, only gives me the 357 ammo.
I tried type everything and keeps no working.

Any idea why? Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-03-05 12:43:14 UTC
in Un-existing leak give me error Post #346319
Thank you community!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-03-04 23:15:50 UTC
in Un-existing leak give me error Post #346316
Finally was the roof! :D
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-03-03 23:35:40 UTC
in Un-existing leak give me error Post #346312
Hello there, vodka talking to you.
I am making a map for cs 1.6 but when I compile it says me exist a leak but ALL is covered
and compile window says me is entity info_player, but when I trash it go to next entity (in this case env_beverage)
Uses halflife.wad, cs_bdog, and decals.wad (from HL1)

Someone could take a look and see leak I can't see?
here RMF
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 3 years ago2021-10-27 20:49:04 UTC
in Changelevel not working Post #346014
I am making a simple small singleplayer map for hl1.
When I touch trigger changelevel appears "loading" but suddenly the game crash and sends me to desktop without any error text/screen .-.
What I made wrong?
Here I let you rmf.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 3 years ago2021-08-14 19:55:11 UTC
in Someone can decompile this map? Post #345882
I made i time ago to try had some optimization, but is impossible... always I play it with 10 or more of 10 players FPS's go sh*t
Please someone with more advanced skills mapping and optimization could decompile it and fix it?
Is my best map of ALL counter-strike
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-08-29 17:51:14 UTC
in Good old Counter Strike 1.6 maps Post #344671
Yep basically :)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-07-05 20:19:11 UTC
in Good old Counter Strike 1.6 maps Post #344508
God NIPPER :')
I remember i began mapping by him. I inspired to him (not copy) to make my maps in cs
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-06-27 12:28:43 UTC
in Good old Counter Strike 1.6 maps Post #344478
Pfff, probably Marwood is dead currently xd
The unique map of ALL Counter Strike lost
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-06-21 22:15:29 UTC
in Good old Counter Strike 1.6 maps Post #344447
cs_disco, I love its music. I´ve never found it in any site of mapping...
I found it xd
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-06-20 09:56:12 UTC
in Good old Counter Strike 1.6 maps Post #344437
Lol, If im not wrong I think that map I played it years ago xd
Ty btw
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2020-06-16 18:43:58 UTC
in Good old Counter Strike 1.6 maps Post #344410
I want see good old maps from Counter-Strike (2000~2002 already) that be bot friendly if is possible.
Maps I see in Gamebanana/17buddies are mediocre and is really hard find any good.

Can someone give me a list of good oldie cs maps?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2019-12-19 17:06:14 UTC
in A good tutorials to make TFC maps? Post #343491
I looked there but don't appear me nothing alike
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2019-12-18 22:13:46 UTC
in A good tutorials to make TFC maps? Post #343486
set games rules and put for example blue teams vs red team, and in one map of tfc blue and red team have changed names by "defenders" and "attackers" I want know how make that
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 4 years ago2019-12-18 19:26:58 UTC
in A good tutorials to make TFC maps? Post #343484
Ok, here start why I ak this:
Years ago I made a shitty Team Fortress Classic map what just was a square with some two random noobish "buildings" where just appear you to choose team Blue, Red, Yellow and Green. Let's be honest, I was proud of it.... but now, my mapping skills are good than before. I would like make a GOOD TFC map. This asked this by that story I told (what is legit).
What I would like is learn how make is set teamson map, change names of them, set a deerminated points when you made a frag or when you capture a flag on opponent for example.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
There is a way to fix that? Why happen that? Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Map works fine but after few minutes place where I jump or not begin appear that weird dust on air....
Better check image...
Wtf is that?Wtf is that?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-23 08:51:30 UTC
in Navigation file doesn't work Post #342316
Me i dont know it too
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-23 08:50:56 UTC
in Para_ maps in Day of Defeat Post #342315
Ok yeah I use Day of Defeat 1.3 and sturmbot 1.6
But weird is on menu of bots when you choose add axis appear you spawn para soldiers with FG42
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-21 13:56:41 UTC
in Para_ maps in Day of Defeat Post #342291
I have Sturmbot installed and when I play in "para_" maps the allies spawn but axis not, they appear as dead.
Any idea why happen me this?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-19 21:47:15 UTC
in Navigation file doesn't work Post #342284
I use Zbot
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-10 09:02:38 UTC
in Navigation file doesn't work Post #342212
Well is hard to explain but ill try it best possible.
They get stuck in their spawns going to walls and try traspassing them,getting quiet or walking erratic way.

If you play it you'll see it.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-07 08:57:29 UTC
in Navigation file doesn't work Post #342180
This map I made it months ago and for some reason bots don't navigate on stage properly.
Someone could fix .nav file of my map?:
https://gamebanana.com/maps/201987
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-02 23:52:10 UTC
in Waypoints for this maps [Firearms] Post #342118
I mean that you mentioned generate the waypoints.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-02 08:24:37 UTC
in Waypoints for this maps [Firearms] Post #342115
Tell me his name please
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-03-01 13:02:09 UTC
in Waypoints for this maps [Firearms] Post #342104
The problem is make waypoints is very hard
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-02-25 16:31:59 UTC
in Reviving War in Europe (Half-Life mod) Post #342089
Ok, I download "source" of or bots directly and I adjust them?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 5 years ago2019-02-24 17:16:57 UTC
in Reviving War in Europe (Half-Life mod) Post #342082
I don't know if someone remember this thread... My thread talking about this
Someone said me I could adjust agrobot of CS or FLF to the mod "War in Europe"
I'm minded seriously in try it.
Is someone disposed help me... I imagine could not be easy work, but I would like see this mod be played (at least little more than now) and see how gameplay was see when you was able download his bots. The mainly problem I find could be the waypoints... that part must make it another person by reason I tried make waypoints for Marinebot but is -fucking- hard.

In last instance, if the first plan to adjust Agrobot from CS/FLF to that mod failed.
We should see how create an easy bot for a hl1 mod (this the "plan B alert")

If you can help here I appreciatte it so much.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis