Forum posts

Posted 2 months ago2022-06-11 22:45:44 UTC
in Weaponbox entitie not working at all Post #346628
:o
Interesting as hell! When I start my next project I'll replace hammer editor 3.4 to that version (it was came by default in SDK of steam)
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Posted 2 months ago2022-06-11 18:46:16 UTC
in Weaponbox entitie not working at all Post #346626
Fixed.
Thanks mappers <3
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Posted 2 months ago2022-06-11 08:15:28 UTC
in Weaponbox entitie not working at all Post #346622
That is the worst. I was type "Hand Grenade" and "Snarks" and "357" and only worked me last.
I don't know what is going wrong.I don't know what is going wrong.
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Posted 2 months ago2022-06-10 21:42:56 UTC
in Weaponbox entitie not working at all Post #346620
*entity
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Posted 2 months ago2022-06-10 21:42:21 UTC
in Weaponbox entitie not working at all Post #346619
I'm trying put in that entity the following items:
  • ammo from 357
  • Hand grenades
  • Snarks
And when I compile map and pick up weaponbox, only gives me the 357 ammo.
I tried type everything and keeps no working.

Any idea why? Thanks
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Posted 5 months ago2022-03-05 12:43:14 UTC
in Un-existing leak give me error Post #346319
Thank you community!
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Posted 5 months ago2022-03-04 23:15:50 UTC
in Un-existing leak give me error Post #346316
Finally was the roof! :D
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Posted 5 months ago2022-03-03 23:35:40 UTC
in Un-existing leak give me error Post #346312
Hello there, vodka talking to you.
I am making a map for cs 1.6 but when I compile it says me exist a leak but ALL is covered
and compile window says me is entity info_player, but when I trash it go to next entity (in this case env_beverage)
Uses halflife.wad, cs_bdog, and decals.wad (from HL1)

Someone could take a look and see leak I can't see?
here RMF
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Posted 9 months ago2021-10-27 20:49:04 UTC
in Changelevel not working Post #346014
I am making a simple small singleplayer map for hl1.
When I touch trigger changelevel appears "loading" but suddenly the game crash and sends me to desktop without any error text/screen .-.
What I made wrong?
Here I let you rmf.
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Posted 11 months ago2021-08-14 19:55:11 UTC
in Someone can decompile this map? Post #345882
I made i time ago to try had some optimization, but is impossible... always I play it with 10 or more of 10 players FPS's go sh*t
Please someone with more advanced skills mapping and optimization could decompile it and fix it?
Is my best map of ALL counter-strike
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Posted 1 year ago2020-08-29 17:51:14 UTC
in Good old Counter Strike 1.6 maps Post #344671
Yep basically :)
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Posted 2 years ago2020-07-05 20:19:11 UTC
in Good old Counter Strike 1.6 maps Post #344508
God NIPPER :')
I remember i began mapping by him. I inspired to him (not copy) to make my maps in cs
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Posted 2 years ago2020-06-27 12:28:43 UTC
in Good old Counter Strike 1.6 maps Post #344478
Pfff, probably Marwood is dead currently xd
The unique map of ALL Counter Strike lost
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Posted 2 years ago2020-06-21 22:15:29 UTC
in Good old Counter Strike 1.6 maps Post #344447
cs_disco, I love its music. I´ve never found it in any site of mapping...
I found it xd
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Posted 2 years ago2020-06-20 09:56:12 UTC
in Good old Counter Strike 1.6 maps Post #344437
Lol, If im not wrong I think that map I played it years ago xd
Ty btw
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Posted 2 years ago2020-06-16 18:43:58 UTC
in Good old Counter Strike 1.6 maps Post #344410
I want see good old maps from Counter-Strike (2000~2002 already) that be bot friendly if is possible.
Maps I see in Gamebanana/17buddies are mediocre and is really hard find any good.

Can someone give me a list of good oldie cs maps?
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Posted 2 years ago2019-12-19 17:06:14 UTC
in A good tutorials to make TFC maps? Post #343491
I looked there but don't appear me nothing alike
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Posted 2 years ago2019-12-18 22:13:46 UTC
in A good tutorials to make TFC maps? Post #343486
set games rules and put for example blue teams vs red team, and in one map of tfc blue and red team have changed names by "defenders" and "attackers" I want know how make that
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Posted 2 years ago2019-12-18 19:26:58 UTC
in A good tutorials to make TFC maps? Post #343484
Ok, here start why I ak this:
Years ago I made a shitty Team Fortress Classic map what just was a square with some two random noobish "buildings" where just appear you to choose team Blue, Red, Yellow and Green. Let's be honest, I was proud of it.... but now, my mapping skills are good than before. I would like make a GOOD TFC map. This asked this by that story I told (what is legit).
What I would like is learn how make is set teamson map, change names of them, set a deerminated points when you made a frag or when you capture a flag on opponent for example.
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Posted 2 years ago2019-09-07 10:03:58 UTC
in Weird bug in my map... like dust or something Post #343110
There is a way to fix that? Why happen that? Thanks
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Posted 2 years ago2019-09-07 00:06:32 UTC
in Weird bug in my map... like dust or something Post #343108
Map works fine but after few minutes place where I jump or not begin appear that weird dust on air....
Better check image...
Wtf is that?Wtf is that?
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Posted 3 years ago2019-03-23 08:51:30 UTC
in Navigation file doesn't work Post #342316
Me i dont know it too
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Posted 3 years ago2019-03-23 08:50:56 UTC
in Para_ maps in Day of Defeat Post #342315
Ok yeah I use Day of Defeat 1.3 and sturmbot 1.6
But weird is on menu of bots when you choose add axis appear you spawn para soldiers with FG42
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Posted 3 years ago2019-03-21 13:56:41 UTC
in Para_ maps in Day of Defeat Post #342291
I have Sturmbot installed and when I play in "para_" maps the allies spawn but axis not, they appear as dead.
Any idea why happen me this?
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Posted 3 years ago2019-03-19 21:47:15 UTC
in Navigation file doesn't work Post #342284
I use Zbot
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Posted 3 years ago2019-03-10 09:02:38 UTC
in Navigation file doesn't work Post #342212
Well is hard to explain but ill try it best possible.
They get stuck in their spawns going to walls and try traspassing them,getting quiet or walking erratic way.

If you play it you'll see it.
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Posted 3 years ago2019-03-07 08:57:29 UTC
in Navigation file doesn't work Post #342180
This map I made it months ago and for some reason bots don't navigate on stage properly.
Someone could fix .nav file of my map?:
https://gamebanana.com/maps/201987
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Posted 3 years ago2019-03-02 23:52:10 UTC
in Waypoints for this maps [Firearms] Post #342118
I mean that you mentioned generate the waypoints.
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Posted 3 years ago2019-03-02 08:24:37 UTC
in Waypoints for this maps [Firearms] Post #342115
Tell me his name please
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Posted 3 years ago2019-03-01 13:02:09 UTC
in Waypoints for this maps [Firearms] Post #342104
The problem is make waypoints is very hard
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Posted 3 years ago2019-02-25 16:31:59 UTC
in Reviving War in Europe (Half-Life mod) Post #342089
Ok, I download "source" of or bots directly and I adjust them?
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Posted 3 years ago2019-02-24 17:16:57 UTC
in Reviving War in Europe (Half-Life mod) Post #342082
I don't know if someone remember this thread... My thread talking about this
Someone said me I could adjust agrobot of CS or FLF to the mod "War in Europe"
I'm minded seriously in try it.
Is someone disposed help me... I imagine could not be easy work, but I would like see this mod be played (at least little more than now) and see how gameplay was see when you was able download his bots. The mainly problem I find could be the waypoints... that part must make it another person by reason I tried make waypoints for Marinebot but is -fucking- hard.

In last instance, if the first plan to adjust Agrobot from CS/FLF to that mod failed.
We should see how create an easy bot for a hl1 mod (this the "plan B alert")

If you can help here I appreciatte it so much.
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Posted 3 years ago2019-02-22 22:07:20 UTC
in Firebot problem Post #342069
Ok, but because another user requested "how fix it"
In my case I installed Firebot in c:\Sierra\Counter Strike\firearms
And then I was put "firebot" in c:\Sierra\Counter Strike
Thats the better as i can explain it.
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Posted 3 years ago2019-02-20 21:01:19 UTC
in Firebot problem Post #342064
Nevermind.
I fixed it lol
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Posted 3 years ago2019-02-20 15:49:27 UTC
in Firebot problem Post #342063
I have the Firearms 2.4 and I installed the firebot.
When I add them the bots are very dumb and get stuck at coners (very rare times go outside of his spawn but get stuck anyway)
I read the "readme" of Firebot and it says when you put a lower number more smart it is... I made that but keeps happening same.
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Posted 3 years ago2019-02-19 13:06:27 UTC
in Waypoints for this maps [Firearms] Post #342058
lol I forget I made this thread (I didn't expect someone reply it tbh)
I was using Marinebot in FA 2.5
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Posted 3 years ago2019-01-21 12:32:18 UTC
in Waypoints for this maps [Firearms] Post #341755
Is there here who know make waypoints for bots or know someone who could help me?
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Posted 3 years ago2018-10-16 06:02:00 UTC
in Explosive mines working just first round Post #341046
Oh
Thanks for posting
If some1 know any way to make mines restoring every round post it plz
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Posted 3 years ago2018-10-15 18:53:36 UTC
in Explosive mines working just first round Post #341043
Is for cs, I made an "aaatrigger" and set it "trigger_once" and put "env_explosive" and ticked it "repeteable".

Problem is just working 1st round.
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Posted 3 years ago2018-10-14 19:13:48 UTC
in Post your screenshots! WIP thread Post #341039
Posted 3 years ago2018-10-09 20:01:44 UTC
in Turret help Post #341017
:D
Worked fine, now i have more possibilities knowing use func_tank
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Posted 3 years ago2018-10-09 16:44:05 UTC
in Turret help Post #341015
When you say "east" is "X axis" right?
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Posted 3 years ago2018-10-09 14:54:53 UTC
in Turret help Post #341013
When I press "use" the turret turn around crazyly

https://www.youtube.com/watch?v=QA620Y7eU5M
REBELVODKA REBELVODKASemper fidelis
I mean when a CT/T gets killed appear the name who killed him with icon of gun, well what I mean is where I must go to modify the color of "frag name"
I don't know if you know what I mean.
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Posted 3 years ago2018-09-09 17:01:52 UTC
in Post your screenshots! WIP thread Post #340836
@admer456
Again mapping schools? :v
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Posted 3 years ago2018-09-09 17:00:42 UTC
in Post your screenshots! WIP thread Post #340835
Welp...
MarktMarkt
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Posted 3 years ago2018-09-09 16:38:48 UTC
in Wtf bug in game Post #340834
@Instant Mix

Really thanks a lot! I trashed "env_" prefix and worked <3

@Bruce

No the texture wasn't side texture with any special texture.
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Posted 3 years ago2018-09-09 12:57:05 UTC
in Wtf bug in game Post #340830
Ok, another textures have included "env_" and are fine, is just that texture
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Posted 3 years ago2018-09-09 12:47:02 UTC
in Wtf bug in game Post #340828
when I recorded video was named as "env_sidewalk02", but now is name "env_sidewalk" and happens me the same.
The weird is happens only when I put that texture.
and I didn't give it any special propety (func_ "something" or trigger)
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Posted 3 years ago2018-09-09 12:20:06 UTC
in Wtf bug in game Post #340826
I can't describe it with words... about sidewalk texture i get from a GTA2 screenshot

https://www.youtube.com/watch?v=Bbqtq82tp98
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