- 6 targets (func_breakables if you shoot them)
- 1 game_counter
- 1 game_end
Could you please tell me every parameter from the entity game_counter?
I never got sprites right for foliage. They always face the player. I always ended up using func_illusionaries.You never made them not face the player, didn't you? Take a look here.
Looks so wrong to have high resolution shadows on a surface directly next to ome with blobby, low resolution shadows...That's not true in some cases. If, let's say, a box is on a surface with hi-res lightmaps, next to a surface with low-res lightmaps, that would be perfectly OK. But only if there was an object far away from the low-res surface. Only then, a blurry shadow would make sense.