Forum posts

Posted 5 years ago2019-02-01 14:05:40 UTC
in Custom Skybox? Post #341905
Ohhhh nnnnnooo get back here, you can still convert single image skybox to half-life, using a program called skypaint and does all the file naming for you.
Posted 5 years ago2019-02-01 14:00:14 UTC
in mod icon Post #341904
Does the .ico not work?
Posted 5 years ago2019-02-01 13:52:49 UTC
in Slight issue with map compiling (hlrad) Post #341903
Use sledge you heathen.
Posted 5 years ago2018-06-06 17:46:23 UTC
in TWHL4 Discussion / Bug Reports Post #339825
Can you only use WAD include with nem's batch compiler?
Posted 6 years ago2018-03-14 01:05:17 UTC
in Creating Textures Post #339020
Holy Sh*t the texture tutorials by The303 are the best iv ever seen.
Posted 6 years ago2018-03-14 00:52:09 UTC
in Creating Textures Post #339019
cough cough
Photoshop is a lot more user friendly
I don't even know how to use Photoshop. gimp's user interface is way better: the tool box on the right and the layers windows on the left. and an additional menu bar on top for doing stuff like using a filter to make tillable seamless textures.

filters > map > make seamless.
don't even have to do any work to make professional looking textures. :D

psss and you guys would actually pay for the most widely cracked software of all time?
Posted 6 years ago2018-03-13 06:56:25 UTC
in Creating Textures Post #339013
Use Gimp its way better than Photoshop

and for creating animating textures that change and move in a direction:

first make the 10 textures where only their details change

than to make it travel in a dirrection:

tile each texture so it is 3x3 bigger but keep the canvas size the same than drag eatch texture up a bit more than the other.
Posted 6 years ago2018-03-13 06:50:10 UTC
in Op4 lights.rad Post #339012
Did you know when selecting brush types in J.A.C.K you can create perfect spheres.
Posted 6 years ago2018-03-13 06:39:45 UTC
in [release] Half-Life DM GOLD Map Megapack Post #339011
THIS IS Awesome! nice work.
Posted 6 years ago2018-02-05 01:38:20 UTC
in Now Gaming: ... Post #338780
Now Gaming: My super awesome minecraft server.
https://www.youtube.com/watch?v=OdzP9gQsJsk&feature=youtu.be
Posted 6 years ago2018-02-05 01:04:45 UTC
in gssmt - goldsource and source multitool Post #338779
You should make a tool that takes existing .bsp map files and puts the wad textures inside them. instead of needing to do it during compile.
Posted 6 years ago2017-10-31 01:53:40 UTC
in Transparent Texture Containing The Blue Post #337876
Is the blue part you want blue being rendered transparent? or if you're having problems getting the pure blue to be transparent
you're going to wanna
open it with paint.net than set the part you want to pure blue(B 255)
than save as: .PNG 24 bit and than rename the texture to have the "{" symbol infront eg: {name.png
than put it in wally and save as .WAD

note: dont use jpg it messes up the exact color values
tip: in gimp you can use Threshold alpha to remove any translucent pixels
Posted 6 years ago2017-07-13 14:12:55 UTC
in Now Gaming: ... Post #336013
Morrowind is the best game in the elderscrolls series.
Posted 6 years ago2017-05-01 02:20:48 UTC
in Im gonna make a map of my school Post #334697
If you are ever in a shooting help every one jump out a window,
then grab A fire extinguisher and spray the shooter in the face blinding them then run at them and hit them in the head with it.
Posted 7 years ago2017-03-22 04:52:41 UTC
in I need help compiling a .MDL player mode Post #334079
I'm so proud of my self! I just had the most epic LAN ever
User posted image
User posted image
Posted 7 years ago2017-03-21 03:04:24 UTC
in I need help compiling a .MDL player mode Post #334067
There is no stop....
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zomg chips in a tube
Posted 7 years ago2017-03-20 06:05:21 UTC
in I need help compiling a .MDL player mode Post #334058
zombie!
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I got a good work flow going:

sculptris -> Wings3D -> gimp -> milkshape 3D -> Jed's Model compiler
Posted 7 years ago2017-03-19 18:53:33 UTC
in I need help compiling a .MDL player mode Post #334052
BANANAMAN!
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Posted 7 years ago2017-03-18 16:51:23 UTC
in I need help compiling a .MDL player mode Post #334039
Thank you I will try doing that to the ghost

--I made a mantis---
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Posted 7 years ago2017-03-18 04:26:58 UTC
in I need help compiling a .MDL player mode Post #334035
I made a ghost
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Posted 7 years ago2017-03-18 01:27:36 UTC
in I need help compiling a .MDL player mode Post #334032
I'm going to try making a model with colors you can change in game
your UV map has to use certain colors right? and have the name DM_BASE?
Posted 7 years ago2017-03-18 00:47:02 UTC
in I need help compiling a .MDL player mode Post #334031
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and Thank you tetsu0 I'v already been using blender for UV mapping and modeling and i'm pretty familiar with it.
Posted 7 years ago2017-03-17 23:08:19 UTC
in I need help compiling a .MDL player mode Post #334029
I'm going to go check off model in Half-Life 1 Engine Skills: in my settings

I'm really good at modeling and texturing if you ever need a model just pm me
Posted 7 years ago2017-03-17 23:06:05 UTC
in I need help compiling a .MDL player mode Post #334028
Thank You! so much it worked!
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i'm going to become a forum regular just so I can help other users the way you helped me
Posted 7 years ago2017-03-17 16:44:13 UTC
in I need help compiling a .MDL player mode Post #334017
oh you mean assign the vertices so they know what bones to be attached too
then you can delete the bones when you save and compile
because the mesh will still have the name of the bone that it goes with when its paired with an animation?
Posted 7 years ago2017-03-17 16:41:45 UTC
in I need help compiling a .MDL player mode Post #334016
ZOM_Template_Biped1 was the name of the SMD that I made changes to
Posted 7 years ago2017-03-17 16:38:10 UTC
in I need help compiling a .MDL player mode Post #334015
Ok so in Milkshape 3D when I go to Tools -> half-life -> Compile QC file
I get the error:
User posted image
in tools -> hal-life
is generate QC for making a QC file and
and compile QC file for editing it to include the
changes in your model?
and if you generate QC instead that ruins your model's animation data?
Posted 7 years ago2017-03-16 23:06:05 UTC
in I need help compiling a .MDL player mode Post #333998
thank you abbadon
i'm still having a little bit trouble though
so I have decompiled vanilla deathmatch player model
and I import the .smd with reference in the name (and uncheck rename bones) and delete the mesh then I import my model with only the triangles option selected
and assign the vertices to the skeleton's bones
but if I delete the bones then the model can't be animated?
and when I go to compile QC file I get an error?
Posted 7 years ago2017-03-16 09:39:27 UTC
in I need help compiling a .MDL player mode Post #333979
I'm trying to make a
multiplayer model for half-life but I can't get it to work!

using milkeshape
I decompiled the vanilla zombie player model

and opened up the: ZOM_Template_Biped1 model
and made sure to uncheck "rename bones"
then deleted the zombie mesh and imported my
mud golem model and used the joint tool
to automatically assign the verticies to the bones
then I saved the smd file
*using milkeshape*

and deleted the DM_BASE texture and put the Golem_au texture in. that my model uses.

Then I opened up the SMD again in milkshape to make sure everything was fine
and everything was present, and the model was textured.
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I didn't generate a qc file sence the model allready had one and I did not want to clear the animation data

then I opened up Jed's Half-Life Model Viewer
with the mdldecompiler installed and studiomdl installed so
I could recompile the model
but when I went to compile
the window just poped up and closed rightaway
and nothing happened to the decompiled model's folder

and I tried decompiling a vanilla model and recompiling to make sure the program works and it does

I dont know what i'm doing wrong
I have retextured models before and just replacing the model and making sure the bones are assigned and it's textured
doesn't seam like it should be so complicated.
iv tried off and on throughout the year to get it to work
and recently I just learned how to UV map and started making textured 3D models and I
really want to use them in-game.
I can make texture wads, skyboxes, .WAV sounds, and use Hammer, but I can't model!
It's going to my birthday in a few days and me and my friends are going to have a LAN party
and I really want to have my custom player models for it!

Can someone please help me!

the files that i used are here:
https://drive.google.com/open?id=0B56NFU0U-kixdFUzcThVbHhXVTA