Forum posts

Posted 14 years ago2009-08-27 05:17:09 UTC
in Dear Esther being remade Post #272580
You guys all say is mostly worth it so I'll have a look when the improved version is released
Also never played, but I think I'll wait until the reworked version is released.
Smart idea, I think. The original was really clever, but you had to look past a lot of problems with it's mapping and pacing.

Remake looks like it'll be an awesome way to experience it for a first time.
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Posted 14 years ago2009-08-26 11:28:11 UTC
in I need moar music Post #272547
David Bowie has some exceptionally good songs. Life on Mars? etc. But also some exceptionally bad ones.
Heroes, Starman, Space Oddity, Ziggy Stardust, Golden Years...

They can excuse any amount of crap he might have made.

And please, Linkin Park were never good. ;D
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Posted 14 years ago2009-08-26 08:42:23 UTC
in I need moar music Post #272540
You must get some awesome glam rock, i.e. David Bowie.
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Posted 14 years ago2009-08-26 00:48:07 UTC
in Dear Esther being remade Post #272520
If you watch the video where he is editing the displacement mesh, you can see the insane number of polys that go into those landscapes.
No kidding.
It's a good thing displacements are pretty cheap in Source. I wonder what he's doing to optimise for the large draw distances, though.
Anyway, DUDE THAT'S FUCKING IMPOSSIBLE. The first screenshot : wtf ?! in source ? that grass ? omg !
People always underestimate with Source. ;>

Valve stick to a pretty tight texture/memory budget for the sake of a larger audience, but for the people who don't stick to that budget, there's no reason Source can't look as good as the more modern engines (Crytek being a pretty bloaty exception).
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Posted 14 years ago2009-08-24 22:07:16 UTC
in Dear Esther being remade Post #272479
Wow this is cool. Dear Esther had a great premise, and some of the best voice acting I've heard in a Source mod. It was basically the mapping and the long walks that let it down, but from what he's saying in that blog, he's got it all sorted out.
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Posted 14 years ago2009-08-23 19:36:09 UTC
in Half-life: Guard Duty Post #272436
As for the repercussions being felt "far and wide" that was what Kliener said with regards to the explosion that destroyed Nova Prospekt.
Ah yes, that's it. Not sure about that whole Rocket/Satellite thing though.
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Posted 14 years ago2009-08-23 10:27:19 UTC
in Half-life: Guard Duty Post #272403
No, the rocket in Episode 2 was launched in order to close the combine mass portal which opened when the citadel went kablamo.
Whut. I thought the payload on the Ep2 rocket was designed to tap into the Black Mesa satellite and deliver the signal to "cancel out" the portal?

I've never read anything about the BM satellite triggering the portal storms, either. Didn't Eli say something about repercussions of the cascade being felt far and wide?
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Posted 14 years ago2009-08-22 01:35:34 UTC
in Your Best TF2 Screenshots Post #272351
Mandatory Heavy screens up first, of course.
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Posted 14 years ago2009-08-20 10:04:17 UTC
in a little disturbing... Post #272285
To be fair, trying to be impartial on site that's so chock full of opinionated people is rather stupid, we all like our opinions heard.

I believe the final nail on the Kasperg coffin was me deleting one of his shouts, (after warning everybody to drop the subject, might I add). If I had the option to do it again, I would. Despite how arrogant I thought he was being, I only acted to try and put a stop to the endless bitching.

Maybe moderators should keep their opinions out of it, but that's a pretty sad slap in the face for us, really.
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Posted 14 years ago2009-08-20 09:22:28 UTC
in Extremely Disturbing Post #272283
Stairway to Heaven in reverse is funny, it really does sound like it's implied text, but the amount of bullcrap people still pull from it is hilarious.
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Posted 14 years ago2009-08-20 07:02:59 UTC
in Extremely Disturbing Post #272269
The second one isn't Stairway to Heaven in reverse is it?

Can't be bothered downloading it, sorry.
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Posted 14 years ago2009-08-19 05:29:37 UTC
in Your wishlist Post #272194
I think I'll love it even if it is. Max Payne 1 & 2 kick ass, pretty much scripted up the wazoo, too.
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Posted 14 years ago2009-08-18 21:14:10 UTC
in In Development - A Source mod Post #272183
Great idea. I hope you attract some talented mappers, this is a mod that sounds like it deserves to be done right.
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Posted 14 years ago2009-08-18 20:53:36 UTC
in Iron Man 2 Comic Con Footage Leaked! Post #272182
Fuck, Tito and Strider.. nobody cares about the name!
Be glad I cut my point back. I could write another five paragraphs on it. ;P
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Posted 14 years ago2009-08-18 09:50:38 UTC
in Your wishlist Post #272156
Quiet you, you're spoiling my fun.
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Posted 14 years ago2009-08-18 09:04:16 UTC
in Your wishlist Post #272154
Oh yes. +1 for me too, and also for Lost Season 6. Might as well add Chuck Season 3 and Futurama Season 6 (:D !) to that, even though they're faaaar away.
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Posted 14 years ago2009-08-17 23:27:14 UTC
in Iron Man 2 Comic Con Footage Leaked! Post #272124
and for all the different names I have heard coming out of Comic Con, "untitled THIRD Batman film" is not one of them.
Well of course they don't call it that, that's what untitled implies.

Point being, you don't call Lord of the Rings: Return of the King "The Two Towers 2", and you don't call X-Men 3 "X-Men 2 2". Anyone who does sounds like they either know nothing about the film(s), or some studio big-wig who's basically using it in place of their preferred title: "LOTS OF MONEY 2: More Money".
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Posted 14 years ago2009-08-17 19:42:24 UTC
in Iron Man 2 Comic Con Footage Leaked! Post #272103
the sequential logic is followed by giving it the "Dark Knight 2" name
If sequential logic was followed it would simply be the untitled THIRD Batman film (in the new series, of course). It's that simple.
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Posted 14 years ago2009-08-17 10:44:48 UTC
in Iron Man 2 Comic Con Footage Leaked! Post #272084
Grr! It's not Dark Knight 2! bursts
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Posted 14 years ago2009-08-17 10:34:07 UTC
in Your wishlist Post #272082
Yeah, I feel the need to add Assassin's Creed 2 and Splinter Cell Conviction to my list now.
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Posted 14 years ago2009-08-17 05:59:23 UTC
in Your wishlist Post #272069
- Half-Life 4
What.
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Posted 14 years ago2009-08-16 01:31:25 UTC
in Your wishlist Post #272016
Yes, the end of the year is quickly approaching, and so are a lot of good games, mods, films etc. etc.

So what are you looking forward to the most?

Here's my list.

Looking forward to:
  • Uncharted 2: Among Thieves (more than anything EVER)
  • Borderlands
  • Black Mesa (that's obvious)
  • Batman: Arkham Asylum
Want more info about:
  • Episode Three (another obvious one)
  • Beyond Good & Evil 2
Films:
District 9, Iron Man 2, The Lovely Bones, Avatar (still a while away)

Your turn.
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Posted 14 years ago2009-08-14 00:44:12 UTC
in TF2 Classless Update Post #271958
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Pyro glove rocks.
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Posted 14 years ago2009-08-13 07:52:33 UTC
in TF2 Classless Update Post #271933
Not as worried as we should be about Zeppelins with cannons strapped to them.
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Posted 14 years ago2009-08-13 00:41:35 UTC
in TF2 Classless Update Post #271924
Posted 14 years ago2009-08-12 23:06:11 UTC
in TF2 Classless Update Post #271922
As good as CTF is, I feel like Valve got it a little wrong in TF2. Not being able to return an enemies intel to his base is disappointing.

Maybe I'm just too used to good old UT/UT2004 CTF.
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Posted 14 years ago2009-08-12 21:02:35 UTC
in TF2 Classless Update Post #271917
If we end up with some 3-point CP, PL and PLR maps done in both the snow and the lumberyard themes, I will explode from excessive awesomeness.
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Posted 14 years ago2009-08-12 20:24:56 UTC
in TF2 Classless Update Post #271911
Finally, a snow theme done sexfully.
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Posted 14 years ago2009-08-12 10:59:28 UTC
in Post your screenshots! WIP thread Post #271374
Single-player concept map. Testing out some kind of effects-heavy scripting as well, but I'm not ready to give that away yet. ;]

Bump.
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My fingers hurt from all the clipping.
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Posted 14 years ago2009-08-11 21:04:33 UTC
in TF2 Classless Update Post #271861
Another clue that the Soldier update is next?

Heavy's new hat is awesome.
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Posted 14 years ago2009-08-11 19:37:09 UTC
in TF2 Classless Update Post #271857
There'll be more to this update than just hats. The TF2 team is gold, unlike a certain other Valve team. >_>
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Posted 14 years ago2009-08-11 02:14:06 UTC
in Site Poll Post #271837
Well, typically a poll doesn't really gather that much attention. Rather than a thread for each poll, how about one stickied discussion thread that can double as a place for poll suggestions?
why changing the physics engine was even an option
Why wouldn't it be? The modified havok engine is still pretty good, like the rest of the engine, but also like the rest of the engine, it's by no means up-to-date.

I don't actually consider any of the poll options to be something Valve would even look at, though. Well, detailed programmatic specificity maybe.
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Posted 14 years ago2009-08-10 08:26:58 UTC
in Dyson (Game) Post #271810
Same reason I call my cat a dickhead, I'd assume.
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Posted 14 years ago2009-08-09 03:41:12 UTC
in Pure Pwnage TV show in 2010 Post #271761
God help us.
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Posted 14 years ago2009-08-08 22:42:32 UTC
in Iron Man 2 Comic Con Footage Leaked! Post #271748
As long as there aren't any major plot holes like the first one I'm sure I'll have fun.

Still want to know how he built that first suit in a cave while the terrorists were none the wiser.
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Posted 14 years ago2009-08-07 23:12:27 UTC
in HL2 RPG Post #271700
There you all go again, getting carried away by a concept. D:
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Posted 14 years ago2009-08-06 00:41:27 UTC
in HL2 RPG Post #271594
Darn Garrr.
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Posted 14 years ago2009-08-05 22:01:28 UTC
in HL2 RPG Post #271587
Woah woah woah. People need to stop talking about stats and customisation and all that, it's making my head spin. D:

I'm still wrapping my mind around the most basic functionality in Hammer. Anything beyond that is coding-related and basically a pipe dream at this stage.

We don't have a story, a world, or anything. As it stands it's really just a "Can it be done?" concept for now.

Things I'm hoping to include in the "tech demo":

Random spawning enemies
Basic functionality already working.

Goes by chance when you enter a region. Can be expanded to include randomised item placement. Spawn outcomes can even be changed due to outside circumstances, say the player has become infamous, we can lower the chances of dangerous wildlife appearing and throw in the chance of soldiers appearing.

3D objectives screen
Idea's fleshed out on paper. Pretty sure I know how to pull it off.

Would update dynamically based on set outcomes for each mission. All possible outcomes are covered, but only make minor changes to the flow of the story, and what the player is rewarded with.

3D inventory screen
Same status as the above.

Would have a section for weapons and items you aquire (no stats yet), but also mission-specific objects (will have basic stats relating to their usage). Say you aquire a car motor, it would display your options for what you can do with it. It'll then update once you're finished with it, being blanked out and saying something like:

"Given to Blargh to fix Jalopy. REWARD: Jalopy"
or
"Sold to Garrr for high price. REWARD: 10,000 Wing Wangs"

XP/Reward system
Same status as above.

Shouldn't be hard to do. I already know how to reward the player with perks such as increases in speed, jump height, weaponry and possible even an adrenaline system for temporary slow-down (call it "reflexes"). Things like max health, armour, and ammo would be nice, but more than likely need coding.

These can all be abused by the console, unfortunately, but they'll work as proof-of-concept. They can probably be locked out at a later date.

God damn, huge post.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-08-05 10:26:39 UTC
in This is fucking wrong Post #271497
Equilibrium is hilarious. Epic face-chop at the end. :P
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Posted 14 years ago2009-08-05 09:46:39 UTC
in V for Vendeta Post #271490
Verily, you must view this vessel of voices.
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Posted 14 years ago2009-08-05 05:36:56 UTC
in This is fucking wrong Post #271463
Instead, let's focus on V-ing up, cause V is a sexy devil.
Voil?! In view... etc.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-08-04 22:35:59 UTC
in This is fucking wrong Post #271448
Haha.

I'd V my avatar up, but... work for the next ~6 hours. >:|
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Posted 14 years ago2009-08-03 07:42:45 UTC
in Post your screenshots! WIP thread Post #271370
Testing out some colour correction, and trying to get some new life out of the lame old Half-Life 2 material set. Most of these are scaled at 0.125 or 0.15.
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Posted 14 years ago2009-07-30 08:23:18 UTC
in Glowing wall textures ? Post #271195
Valve like sore asses, they're easy prey.
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Posted 14 years ago2009-07-30 01:10:16 UTC
in Complements on TWHL Website Post #271173
Yay compliments. I'm sure Ant would love this, but he got ninja'd really bad and vanished.

Sort of on topic: there was some mention of custom themes with TWHL4, but I don't know what the latest stance on that is.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-28 01:12:44 UTC
in Need to store tons of files on memory ca Post #271034
That's deadly. Your browser gets flooded by Pixar characters and you (somehow) develop the need to simply disappear.
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Posted 14 years ago2009-07-28 00:35:34 UTC
in The Developator Post #271028
Downloading without worrying about your quota = win.
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Posted 14 years ago2009-07-27 05:39:26 UTC
in Castle Disposed Post #270949
You know us Aussies have poor internets. Have some mercy.
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Posted 14 years ago2009-07-25 10:29:52 UTC
in TWHL's Classic DM Server Post #270840
Aussies get great latency!
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Also, Me > Trapt
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Posted 14 years ago2009-07-24 22:31:32 UTC
in How do you make Custom Transparent Textu Post #270814
You need to add an alpha channel to your texture, an additional layer that tells the engine what parts of the texture will be transparent. Look at the Breen decal here.

I'd recommend you search for a tutorial on how to do this with whatever program you're using to make the materials.

If you're already doing this, then what does your .vmt look like? You need an additional parameter in there to tell the engine to render it transparent ( $translucent 1 ).
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