Forum posts

Posted 19 years ago2005-07-13 05:47:44 UTC
in Diablo 2 Post #120536
always enjoyed blizzard games :)
Posted 19 years ago2005-07-13 05:11:32 UTC
in War of the worlds - idea for a mod Post #120524
That movie was the worst for Spielberg for me, sad to say. The dialogues were a little off and the characters didn't really do a good act, but the special effects were superb! It seemed that the last minutes were hastily done. The story ofcourse, is not his but the ending could have been better if Spielberg put more effort on delivering the explanation why it all ended, not just simply narrated.

I really do like the concept about the alien mechanisms being under the ground without our knowledge for thousands of years. :o
Posted 19 years ago2005-07-13 04:57:12 UTC
in Momy, Where do baby Headcrabs come From? Post #120523
invasion? I thought that those meddling scientists were the ones who constructed a portal to enter Xen from our world and vise versa. That removes the idea of Gonarch being made for invasion, thus having her to be minding her own business makin' babies while Gordon pops out of nowhere and she reacted kind of violent and all... Just a case of being at the wrong place at the wrong time, I guess.

About Gonarch being the only "baby maker", this is sort of supported due to the fact that this "beast" was even given a name to begin with.

...but WHO CARES?! :lol:
Posted 19 years ago2005-07-11 23:33:06 UTC
in Momy, Where do baby Headcrabs come From? Post #120378
imagine Gonarch doing stuff as the little ones would do like jump on top of a scientist's head and "zombierize" it... :zonked:
Posted 19 years ago2005-07-01 00:27:34 UTC
in MOD's. What's your best? Post #117995
Single Player: POKE646

Multiplayer: The Specialists
Posted 19 years ago2005-06-22 02:10:08 UTC
in Platforms Post #116078
OMG! Then we better watch out for theshooter7's upcomming map! Remember.... the bridge! :zonked:
Posted 20 years ago2004-11-03 05:23:01 UTC
in MAYA 6 for HL Post #71247
Is anyone here using or have used MAYA Unlimited for modelling for half-life? I was wondering if anyone has a good link for a good tutorial about it.

...I know this is a little off topic and off site but I'm not really expecting a lot of answers. :
Posted 20 years ago2004-10-26 02:46:37 UTC
in Compo 12 (Real World) Post #69412
yeah i know. i didnt say im gonna submit it right away. i was just askin about how the real world idea is all about. i made this map months ago.... :
Posted 20 years ago2004-10-26 00:24:13 UTC
in Compo 12 (Real World) Post #69397
yeah, the lighthouse is cool. You can do some nice lighting tricks too :)
Posted 20 years ago2004-10-25 22:39:19 UTC
in Compo 12 (Real World) Post #69390
oh yeah, dont click the links. Just copy em then type em to the address.
Posted 20 years ago2004-10-25 22:36:18 UTC
in Compo 12 (Real World) Post #69389
woops i forgot! theyre blocked!! hehehe sorry ill fix it up later...
heres a fast ref:

www.angelfire.com/extreme4/madrage/images/siena.jpg
www.angelfire.com/extreme4/madrage/images/siena2.jpg
www.angelfire.com/extreme4/madrage/images/de_siena0000.jpg
(from 0000 up to 0008)
hope that works
:confused:
Posted 20 years ago2004-10-25 22:32:30 UTC
in Compo 12 (Real World) Post #69388
here they are:
1.)THE PIC
2.)THE MAP
3.)THE MAP2
4.)THE MAP3
5.)THE MAP4
6.)THE MAP5
7.)THE MAP6
8.)THE MAP7
9.)THE MAP8
10.)THE MAP9
11.)THE MAP10

..............and yes, i was left no choice but to make a sky box... works fine on a 32mb video card though. :
Posted 20 years ago2004-10-25 22:12:34 UTC
in Compo 12 (Real World) Post #69376
oh dang that is so wrong......... anyway ill just send links to my pic and map later...... :confused:
Posted 20 years ago2004-10-25 22:11:24 UTC
in Compo 12 (Real World) Post #69375
its like this(i hope this posts right)

the picture only sees:
_________
|
|
|
|
_____________ |

actual building is:
______________
|                    |
|                    |
|                    |
|                    |
_____________ | |_________

but i only made this:
_________
|
|
|
|
_____________ |

It works and plays fine and shows what the pic can see and the area where the picture was taken. I just wanna know how the compo will be judged.....
Posted 20 years ago2004-10-25 21:30:19 UTC
in Compo 12 (Real World) Post #69371
I have a question:

Say I have a picture of a building, but the picture only shows one side. If I do make the whole thing, it wont fit hammer. I already did one portion of it and it compiles fine.
Do I have to make the whole building or just the ones shown in the picture (one side, the platform, etc)???
Posted 20 years ago2004-10-25 04:52:52 UTC
in Sub-Compos Post #69048
are you sure about not limiting the polygon count? coz if you are, then im gonna make myself a "small" model of the New York city :nuts: ...um, I think you have to limit it... :|
Posted 20 years ago2004-10-21 06:05:33 UTC
in new competition Post #68058
the only thing i liked about Xen is that fact that it is teh baby nihilant's home! :lol:
Posted 20 years ago2004-10-21 05:52:46 UTC
in Sub-Compos Post #68052
hehehe BTW is your avatar the one on assault? kinda remembered the greenish box...
Posted 20 years ago2004-10-21 05:49:28 UTC
in Cars in cstrike Post #68051
woops that was me :D
Posted 20 years ago2004-10-21 01:44:18 UTC
in Sub-Compos Post #68036
cash??? if ever that would be possible, maybe TWHL could already have it for the real compos........ :P
Posted 20 years ago2004-10-19 23:26:40 UTC
in Sub-Compos Post #67713
gheez i didnt realize how big the 64 cube would be... nevermind...
Posted 20 years ago2004-10-19 23:09:56 UTC
in Sub-Compos Post #67712
im tryin to work on the room right now.... just my idea though.
Posted 20 years ago2004-10-19 06:26:53 UTC
in Sub-Compos Post #67494
Posted 20 years ago2004-10-19 06:05:44 UTC
in Sub-Compos Post #67488
Yeah that's right. There should be a standard room for uniformness(?) or somethin'. I have an idea for it but damn im on a laboratory class right now... thupid calculus bull*sht! :x
Posted 20 years ago2004-10-19 05:51:10 UTC
in Player_weaponstrip? Post #67486
That's a good idea Homercidal! Too bad there's no ready-made entity for that. I guess Half-Life only made the player_weaponstrip cause that's the only one used for that scene when Gordon gets ganged up in the dark and becomes a prisoner, removing all his weapons permanently.

BTW, you can try binding "drop" to a key then when you press it, the player uses the key, he drops the weapon currently used BUT only that weapon... not the whole set of weapons. Just like when a player dies, the only weapon drop is the current one...

Good idea anyways!
Good luck!
Posted 20 years ago2004-08-31 00:37:42 UTC
in Laggy Maps! Post #55385
gheez :zonked:
did it even compile properly?!
Posted 20 years ago2004-08-26 20:41:41 UTC
in favorite HLDM map... Post #54374
Crossfire :)
Stalkyard :|
Undertow :(
Posted 20 years ago2004-08-26 20:36:19 UTC
in Taking out my anger! Post #54373
I hate people who worship CS without even knowing half-life exists!!! CS wont even eixst if haf-life didnt! They think they're so cool because they get super-lucky-random headshots which doesnt show any skill because anybody could kill anyone! But when you challenge them to half-life, they try to crouch in front of you while shooting the primary fire of the handgun eventhough they already have the big-ass laser of the RPG in front of 'em!
I hate CS for even TRYING to be realistic but it sucks so much coz you will see people runnin around and jumpin like shit while shooting with sniper rifles! The whole CS system sucks!!!

HAIL FREEMAN!!! :x :x :x
Posted 20 years ago2004-08-06 06:36:01 UTC
in Diablo 2 Classic Bnet Post #48387
damn! :confused: well if ever you wanted to go back to d2 classic let me know. im on USEAST (*madrage69)
Posted 20 years ago2004-08-06 05:39:41 UTC
in Diablo 2 Classic Bnet Post #48383
Anyone here who plays Diablo2 classic (not expansion)? :
Posted 20 years ago2004-08-06 05:29:10 UTC
in favorite hl hero or villian Post #48381
FRIENDLY: otis
NEUTRAL: those triangular roaches
ENEMY: greenish hydra-like creatures and the houndeyes!(they're cute!) :D
Posted 20 years ago2004-08-04 09:52:44 UTC
in Calling all C++ programers!(not just HL) Post #47872
gheez thanks guys! ...I have to figure out some stuff but it helps me alot! i love you all! :D
Posted 20 years ago2004-08-03 01:46:06 UTC
in HELP PLZ!!!! I CANT MOVE Post #47654
skyboxes are... um... cool :D
Posted 20 years ago2004-07-30 20:30:53 UTC
in Calling all C++ programers!(not just HL) Post #46899
If your an experienced visual C++ programmer, maybe you can help me with this thupid exercise my prof gave me:

Make a program that lets you input one number and outputs all its possible factorials.

example: I input 20, output would be (20,1);(10,2);(5,4);.........

My prof only taught us "IF and ELSE" and "DO and WHILE" statements!
She also gave us a hint about a WHILE inside another WHILE.

Thanks alot in advance for your help guys! ...This isht is really confusing! :zonked: :zonked:
Posted 20 years ago2004-07-30 04:46:44 UTC
in what are YOU? Post #46580
...except for the fact that cs has no SP :|
Posted 20 years ago2004-07-30 02:17:29 UTC
in what are YOU? Post #46552
lotsa bugs too! func_vehicle for example...
Posted 20 years ago2004-07-29 04:07:52 UTC
in Cool trick. Post #46265
they are the temptations :lol:
Posted 20 years ago2004-07-29 03:03:33 UTC
in what are YOU? Post #46256
HALF-LIFE!!! Without HL, there will be no CS! CS is teh suxxorzz coz they try too much to make it realistic though it's more unrealistic than HL itself! I mean, it's OK to see people in HEV suit runnin around and using gluon guns and stuff coz its da fyutshah...but its NOT OK to see terrorist and counter-terrorist shooting while jumping and running around and stuff! ...plus i love that fast-paced multiplayer feel in HL, rather than shooting somebody and getting money or being shot at and waiting for the noobs to find each other! Hail Gordon Freeman! HL OWNS ALL!!! :x :x :x
Posted 20 years ago2004-07-23 20:42:27 UTC
in wally viewing sounds Post #44173
I use HL model viewer or the pak explorer to listen to HL sounds. i haven't tried wally though... I thought it was just for plain texturing...
Posted 20 years ago2004-07-23 20:33:22 UTC
in My Model Pics Post #44171
ouch! :zonked: that was a little harsh...... btw i think the head is not the only thing that was replaced... he also has the holster.
Posted 20 years ago2004-07-18 21:39:46 UTC
in Compiled map doesn't show up in HL L Post #42668
try it in singleplayer, like through the console or sumthin...
Posted 20 years ago2004-07-18 21:22:33 UTC
in door/lifts? Post #42664
I think it's also sumthin bout the origin brush's location....dunno
Posted 20 years ago2004-07-16 05:39:58 UTC
in worldspawn Post #41837
mebe he gets telefragged or sumthin.... :D
Posted 20 years ago2004-06-23 04:47:53 UTC
in A Horror Idea, Some Screens Post #35601
Greenish=Splinter Cellish :D
Posted 20 years ago2004-06-13 22:20:12 UTC
in Ugh, VHE 3.5! Post #33161
wow! you got Half-Life! :roll:
Posted 20 years ago2004-06-13 21:52:16 UTC
in Bad surface extent? Post #33157
what the f for?! 0.06?!! your killing your compilers! :zonked:
Posted 20 years ago2004-06-13 21:00:01 UTC
in Another map preview, de_full_city Post #33149
you can try adding 31 bots in it... see if it... um... lags?
Posted 20 years ago2004-06-11 08:21:05 UTC
in just a quick question (monsters) Post #32277
ive already came up with that idea but i thought it wasnt that coz if my crab was stuck, he couldnt have jumped out and took away my 5 life... i was about to send a pic lol ...I was just trying to hide him from freeman! thanks guys
Posted 20 years ago2004-06-11 07:46:46 UTC
in just a quick question (monsters) Post #32262
How do you remove those yellowish thingies that revovles around a monster... or furthermore, what is it? I made a headcrab on top of a box and when I play it, a flies-like yellow stuff circles him. I thought it was a sprite at first but then it was a little 3d... what do you guys think? :
Posted 20 years ago2004-06-07 10:18:37 UTC
in Half-Life the movie? Post #31090
ok.......... but in your opinion, guys, who do ya think would play a good role a gordon freeman? ;)