Forum posts

Posted 17 years ago2007-05-02 18:51:09 UTC
in Mini-Compo #00002 - Post #220773
One more:
Here
Gman is hiding!
Posted 17 years ago2007-05-02 16:06:48 UTC
in Mini-Compo #00002 - Post #220747
Got some more updated shots:
User posted image

User posted image


I'm really liking how this is starting to look,
Posted 17 years ago2007-05-01 14:55:12 UTC
in Mini-Compo #00002 - Post #220617
Here is what I have done so far...
User posted image

User posted image
Posted 17 years ago2007-03-10 10:21:14 UTC
in Now Playing: ... Post #215470
np: Caldari001 :: [03::51 :: 51 kpbs]
Posted 17 years ago2007-03-06 19:28:06 UTC
in Desktops of March Post #215195
Its called 8mbit internet, the bottleneck here is how fast does the web server feel like sending it me today?
Posted 17 years ago2007-03-06 13:58:32 UTC
in Desktops of March Post #215173
Posted 17 years ago2007-03-04 18:10:18 UTC
in TWHL3 Needs You! Post #214981
I'm going to try my best to code this stuff to the best of my ability.
Posted 17 years ago2007-02-07 13:01:29 UTC
in Team DM: TWHL vs. SP Post #211861
Count me in.
Posted 17 years ago2006-12-06 15:44:46 UTC
in Muzz's HLDM Server Post #205234
may I suggest a few maps?
Apex_v2 quite an old map now, but I still enjoy it
echo
Also older but its a fun small DM map

Thats all I can think of atm,
Posted 18 years ago2006-09-05 07:45:49 UTC
in Episode Two - Insert Coin to Continue Post #195682
I got half life, I got 8 years play out of it. comprende?
Posted 18 years ago2006-07-12 06:39:04 UTC
in Desktops of July '06 Post #189774
blame the HL2 EP1 video rendering :)
Posted 18 years ago2006-07-12 06:02:54 UTC
in Desktops of July '06 Post #189770
Posted 18 years ago2006-07-10 03:59:00 UTC
in Query Modem? Post #189469
why are you guys even using 56k?
Posted 18 years ago2006-07-06 11:22:04 UTC
in Cybernations. Post #188872
This is what i had within a few minutes:
User posted image
Posted 18 years ago2006-07-06 06:12:53 UTC
in Cybernations. Post #188831
so why are you here? stop advertising :)
Posted 18 years ago2006-07-06 06:12:09 UTC
in 101 Uses for the Salad Spinner Post #188830
77) something to put jimmi in for all eternity
Posted 18 years ago2006-07-06 06:09:30 UTC
in Cybernations. Post #188828
dont you have school to go to? or do you sit on the TWHL site doing nothing useful. seriously though, join a TWHL alliance or something, it would be more fun
Posted 18 years ago2006-07-06 06:04:28 UTC
in Cybernations. Post #188826
woo i can brag </sarcasm>

seriously, you can get more than 300 people from the number of IRC channels im in :P
A shot with IRC channels in
Posted 18 years ago2006-07-06 06:03:56 UTC
in Hello thread! Here?s the hello thread! Post #188824
Posted 18 years ago2006-07-06 06:03:05 UTC
in Cybernations. Post #188823
who the hell is gato?
Posted 18 years ago2006-07-06 06:01:56 UTC
in Natural Selection mapping Post #188822
lol thats a huge bump. 2 YEARS :D:D:D:D
Posted 18 years ago2006-07-06 05:56:35 UTC
in Cybernations. Post #188820
Ill sign up as soon as I get home, any chance of declaring war purely on jimmi? </flame>

Looks fun but the school filters it :/
Posted 18 years ago2006-07-06 05:51:22 UTC
in When wierd turns to wonderful Post #188819
Meeting someone off the internet... :heart:
Posted 18 years ago2006-07-04 07:38:08 UTC
in Jobabob job now bob a job Post #188389
User posted image


These guys are the ones who dont have a home so they sleep under the desk.

It'll hurt when they get up.

Grats jobabob good title too :P
Posted 18 years ago2006-07-03 11:25:21 UTC
in Competition 20 Post #188208
Could we get a new compo? i need something to do over the summer!
Posted 18 years ago2006-07-03 11:23:49 UTC
in TWHL3 Post #188207
If you ever need a hand anywhere give me a shout :) ive been coding my CW in PHP again, always fun. :P
Posted 18 years ago2006-06-18 17:38:26 UTC
in cool song tab Post #185728
Illegality

Thats probably copywrighted as it is bundled with CS, which requires HL1 to play. so therefore its part of half life and is copywrighted. same reason you cannot download cs.wad with a map :)
Posted 18 years ago2006-05-18 05:02:39 UTC
in Now Playing Post #180704
np: Children Of Bodom: Hate Crew Deathroll - Sixpounder [03:24]
Posted 18 years ago2006-03-12 08:39:52 UTC
in Low FPS? and Transparency? Post #167898
also make sure your map has low R speeds
Posted 18 years ago2006-03-12 08:37:38 UTC
in Getting stuck on elevator (func_train) Post #167897
Thats a CS bug not a HL bug, its the reason you cant duck. you can duck easily in HL doing that.
Posted 18 years ago2006-03-12 08:12:25 UTC
in Half-Life Xen Flyer "Manta" Post #167892
Im pretty sure they are brush entities, Make them as best you can.
Posted 18 years ago2005-11-26 21:28:19 UTC
in Laser guided monster_turret Post #149361
Spirit definatly can do it, it was in one of the old 1.0 example maps.
Posted 18 years ago2005-11-26 21:26:43 UTC
in New PC Post #149359
are you using custom code?
Posted 19 years ago2005-10-05 16:03:43 UTC
in IRC Network Post #139550
+1 vote for gamesurge
Posted 19 years ago2005-08-18 13:12:51 UTC
in Wad ? Post #128315
what you need is an aplication called wally, google wally and it will appear
Posted 19 years ago2005-04-06 13:25:22 UTC
in anyone know the equivilent of... Post #102053
unfortunatly, hl2 isnt that much like sohl, but a lot of other stuff is there,
Posted 19 years ago2005-04-06 13:21:12 UTC
in Song you are listening to [closed] Post #102051
np: (GIT)r-man - Co-opman [02:04m/128Kbps/44KHz]
Posted 19 years ago2005-04-05 12:32:59 UTC
in anyone know the equivilent of... Post #101803
Anyone know the HL2 equivilent of a momentry_door i think it is, im trying to make a sound meter that takes the output from a env_microphone. anyone got a clue?
Posted 19 years ago2005-02-22 11:35:09 UTC
in Copys tut tut Post #92554
Indeed, stupid IE5 at school:/
96a2107 isnt an original name,its just random and alphanumeric... gg.

that javascript stuffeh? its text :S
:D :D
Posted 19 years ago2005-02-22 11:28:59 UTC
in Is this possible in source? Post #92553
Yes,i thought about this for HL1, but was put off by the entity limits and such, there was a kind of idea for TFC where you had to get through rooms with traps :P

wait, what are those blue boxes? teleporter rooms?

make the player fall through and get randomly hit by stuff (well, not hit) but trigger_push's added to invisible func_rotatings?

and 48 small triggers?
Posted 19 years ago2004-11-24 17:28:24 UTC
in max number of textures Post #74555
i use a max of 5 by default, or my map doesnt want to load wad files,
Posted 20 years ago2004-10-10 13:39:46 UTC
in what will u map when hl2 comes out? Post #65254
a load of vehicles on a huge grassy plane!

Just wait till someone suggests the maze o' doom that takes up the entire grid!

also, a load of random stuff to test out the physics, like barrels on strings, doors with shootable hinges, hanging scis on ropes that react... oooh!, a turret on a rope! i cant wait!
Posted 20 years ago2004-09-03 13:08:41 UTC
in Anonymous Posts Post #56215
NO ANONIM POSTS ALTOGETHZOR!

Good plan, most forums dont allow anonym posts as references to them are impossible.
Posted 20 years ago2004-09-02 12:23:03 UTC
in Camera appearance Post #55945
and valve hammer 3.5beta
Posted 20 years ago2004-09-02 12:13:06 UTC
in Hole In Walls?? Post #55941
yup, and dont carve, clip.
Posted 20 years ago2004-08-31 03:31:23 UTC
in Half-Life sign stays !? Post #55408
i started mapping about 1 1/2 years ago, but read the tutorials, and most importantly, PLAY WITH THE TOOLS for a considerable amount of time so you can work things out, i may have been mapping for a year and a half, but i've only released 1 map.
Posted 20 years ago2004-08-31 03:29:30 UTC
in Replace Gordon? Post #55407
you can replace the hev sounds too, extract your PAK/gcf and brouse through the sounds folder for a folder called fvox.
Posted 20 years ago2004-08-31 03:28:10 UTC
in Laggy Maps! Post #55406
simple few questions:
+Did you run vis?
+Did you run RAD
+Are you using old compile tools (ones that come with vhe, non-zoners)
+Is there a leak?

There we go, answer so we can tell you to fix these ;p
Posted 20 years ago2004-08-27 13:06:50 UTC
in Steam VS Won: The final showdown Post #54525
Won: 47%
Steam 47%
VOTE NOW! VOTE NOW! ITS A DEAD TIE!

as for won, its dead already.
Posted 20 years ago2004-08-27 13:00:59 UTC
in Gordon goes Labs! Post #54522
heh, how do you mess the smilies like that?
:D