2 in 1 ? Created 20 years ago2004-01-21 12:39:36 UTC by h4mst0r h4mst0r

Created 20 years ago2004-01-21 12:39:36 UTC by h4mst0r h4mst0r

Posted 20 years ago2004-01-21 12:39:36 UTC Post #13110
Is it possible to have 2 entities at the exact same possition so that they are triggered at the same place at the same time without that worldcraft crashes ? ?
Posted 20 years ago2004-01-21 14:00:44 UTC Post #13117
should work, i do it all the time. depends what type.
Posted 20 years ago2004-01-21 14:55:23 UTC Post #13128
Or you could just give the two targetted things the same name.

Say you wanted a trigger_once to open a func_door and turn on the light, just give the door and light the same name (e.g. bob) and set the trigger_once to target "bob".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-21 16:07:41 UTC Post #13139
carefull though, don't give same names to different entity classes, and expect the triggers to work
Posted 20 years ago2004-01-21 16:24:18 UTC Post #13156
You can always use a multi_manager instead, with times of like 0.01.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-21 16:26:09 UTC Post #13157
always good and prefix your entity names too -

ex_bang1
ex_shake1
ex_sprite

helps you from getting confused later on
Posted 20 years ago2004-01-21 17:17:09 UTC Post #13161
Cunning
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-21 18:55:54 UTC Post #13171
Doens't prevent you from getting confused at all. :P

Confusion is what Hammer is all about? Yes...(ed:Andy)
Posted 20 years ago2004-01-22 17:47:50 UTC Post #13318
Organised Confusion ;)
You must be logged in to post a response.