Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2005-11-18 16:08:23 UTC Post #147850
@Pepper: www.findsounds.com :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-11-18 17:41:34 UTC Post #147866
Brilliant, Hunter yet again delays it to January... :glad:
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-18 17:45:58 UTC Post #147870
dude.. its always been january.. wtf?

check my display pic for gods sake.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-19 06:16:41 UTC Post #147954
Flashkit.com's alright for sounds too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-19 08:06:07 UTC Post #147967
Ammo magazines are defined in weapon.h. Damage on each shot is defined in skills.cfg.
Posted 18 years ago2005-11-19 08:11:01 UTC Post #147968
Yeah, thaught so to.

So, should i contineu to model or not?
Posted 18 years ago2005-11-19 09:11:36 UTC Post #147976
Ok fine.

If we don't make it 'till January, im going to laugh at you guys so hard! :lol: ;)
Posted 18 years ago2005-11-19 09:14:47 UTC Post #147978
"Until January"? You expect to all die before then?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-19 09:17:00 UTC Post #147979
I surely do hope not. Though you never know....
Posted 18 years ago2005-11-19 10:53:15 UTC Post #147989
Did you mean "before January"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-19 19:46:20 UTC Post #148027
ya, we just need the model before Mid december im guessing, and the earlier you get it to us pepper, the earlier Muzz can start complaining about how hard its going to be to code.
Posted 18 years ago2005-11-19 19:52:37 UTC Post #148030
Posted 18 years ago2005-11-19 19:54:42 UTC Post #148031
Give me a break garg, i still need to leanr how to properly animate, creating half-decent textures and probably something else....
Posted 18 years ago2005-11-19 19:56:18 UTC Post #148033
pepper, your jokes at making yourself look bad at modeling mean nothing because your so good.

jk

your still the best modeler here
Posted 18 years ago2005-11-20 05:46:11 UTC Post #148059
Probably yes, doesnt mean im anywhere near a fancy animator. :)
Posted 18 years ago2005-11-20 13:22:09 UTC Post #148101
pepper, this would be cool, but with little changes

http://www.parksabers.com/zeno.html
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-11-21 08:52:11 UTC Post #148194
Indeed, nice weapon. Though its not my call to decided what to or not to do.
Posted 18 years ago2005-11-21 16:34:30 UTC Post #148244
That looks just like the upgraded M4 from Azure sheep... :tired:
I bet that this is the site they got the idea from.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-11-21 18:13:39 UTC Post #148265
like it. but remember, dont take on a task that can not be complteded by EXTREME latest - December 20th
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-22 18:51:13 UTC Post #148443
update please, guys
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-22 21:11:01 UTC Post #148505
mine still need some lighting a scripting, then the big compile. and thats about it for my beta. its technically very close to playable, so if I put about 1hour + comile you can beta text it without some of the nicer scripted parts of it.

then I have to work on the ending map, which is camera and sweetness. And for that ill need a little bit of map from everyone, Something that doesn't have huge sight lines and nothing huge. Like Unb can send a small bit of Barneys apartment, Muzzle, you could send a hallway, hunter, maybe that room with the broken walkway. where all are comps are. Just has to be easily closed off from the outside world.
Posted 18 years ago2005-11-26 11:57:42 UTC Post #149248
New Game DLL!

Added:
  • Barney now reloads his gun after firing 17 shots.
HLHS Team members, get it here
Posted 18 years ago2005-11-26 12:23:48 UTC Post #149252
did you fix the speed of the smokepuff?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-26 12:34:03 UTC Post #149254
I knew i forgot something.

Doing it now. ;)

Edit: Done. Redownload the zip file in my previous post and extract all the files to the desired directory. Overwrite all/any existing files.
Posted 18 years ago2005-11-26 14:08:36 UTC Post #149275
Im still the only one who has said anything about how their map is going at hunters request. Speak Up everybody, even if yours is ready for Beta
Posted 18 years ago2005-11-26 14:12:14 UTC Post #149276
Mine is not yet completed.
Posted 18 years ago2005-11-26 18:25:45 UTC Post #149333
Much better muzzleflash. really top work! :glad:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-27 00:31:49 UTC Post #149372
ya, nice DLL's

coldfeet, Saco, Unbreakable, speak up on how your doing
Posted 18 years ago2005-11-27 17:45:01 UTC Post #149462
right now, I'm trying to get everything up and running again.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-11-27 18:37:45 UTC Post #149484
Hunter, you should really improve that level you sent me, it had alright architecture but the entity set-up was very lousy, no offence, door textures mis-aligned etc...

Fix it up ok ;) Or else I say it sucks :P
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-27 18:44:44 UTC Post #149487
when did i send you anything. and stop lying about your age. its pathetic. so yuor embarassed at being 12?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-27 18:49:18 UTC Post #149488
Um, wtf mate? Calm it, your spamming as always :biggrin:
You sent me it about 11 months ago and I never replied :)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-27 20:56:27 UTC Post #149508
How?s it going for ya lads? think you?ll be able to finish it in time?
Posted 18 years ago2005-11-27 21:10:33 UTC Post #149514
Posted 18 years ago2005-11-27 21:18:30 UTC Post #149516
Let me give you a tip... don?t be so afraid to cross the deadline... Many many games have done it before... And isn?t it better to make something real good but a little late rather than make something half good on time? You should bother more about how good it is then how on time it is...

Nobody remembers a delay, everybody remembers a great game.
Posted 18 years ago2005-11-28 08:41:21 UTC Post #149582
we already delayed 6 months, so going over will just piss alot of people off

under 5 weeks left people, lets finish this stuff up
Posted 18 years ago2005-11-28 09:13:57 UTC Post #149586
How come it will piss people off? I can hardly imagine someone being angry by not getting something for what they dont even need to pay in the first place.

But, i agree on finishing everything on time.
Posted 18 years ago2005-11-28 09:39:19 UTC Post #149589
Well, its not like we need to release by the first of january or anything... The date was set at 'january 2006'

That doesn't mean the start of january.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-28 10:24:38 UTC Post #149591
isn?t it better to make something real good but a little late rather than make something half good on time?
Half-life2 vs. Enter The Matrix :D
Posted 18 years ago2005-11-28 10:59:41 UTC Post #149594
If people already have been waiting then they wont mind waiting just a little longer. Otherwise they wouldnt play it all.
Posted 18 years ago2005-11-28 20:52:28 UTC Post #149683
your right, as long as its out IN january we should be good, so get all your stuff ready for beta in 1 or 2 weeks MAX.
Posted 18 years ago2005-11-29 07:16:34 UTC Post #149716
well.. not so much max... i mean.. we do actually have a reasonable amount of time here but definately, get rushing.

I decided not to make the hazzard course. Its a stupid idea.. i'll get some error and delay us even more.

Also, Habboi gave me the idea of having a secret passworded WinZip file with some cool stuff.. Like early beta maps, concept art (i assume most of you made concepts) and stuff like that...

I'm PMing gargly with what i want him to do (he is doing the credit map after all)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-29 07:49:31 UTC Post #149718
secret passworded WinZip file with some cool stuff
You mean like in "Night at the Office"

I had the same idea for HL:Manifestation but since thats gone to pot. I am however doing somthing similar with UP. It gives you somthing to play for. And since UP is being released in chapters I'll be able to do plenty of stuff.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-11-29 08:20:13 UTC Post #149719
i assume most of you made concepts
No, i didn't. :)
Posted 18 years ago2005-11-29 08:58:12 UTC Post #149721
Like the ZIP idea. Hide the pass or a hint in the maps!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-29 09:28:05 UTC Post #149722
Yeah, nice idea. Reminds me of a certain mod, can't remember the name, that had letters spread over the game and an extra map where you had to enter the complete password. For those that tried cheating into the secret area, they had a trigger set around it that faded the screen away and stopped the map.
Posted 18 years ago2005-11-29 09:42:58 UTC Post #149724
the idea was to put the password in the credits..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-29 09:47:11 UTC Post #149725
That's fine with me. Saves me some tedious searching (I haven't found the complete password in that mod anyway)... ;)
Posted 18 years ago2005-11-29 09:55:19 UTC Post #149727
Reminds me of a certain mod, can't remember the name, that had letters spread over the game and an extra map where you had to enter the complete password. For those that tried cheating into the secret area, they had a trigger set around it that faded the screen away and stopped the map.
Todesangst: Der echte Freind. :)
Posted 18 years ago2005-11-29 10:20:43 UTC Post #149728
Hm.. If my German knowledge doesn't fail me... The name means

Fear of death: The real um.... thinks.. friend? (if it is - it should be spelled "Freund") :confused:

Anywho - the zip file idea is really neat :glad:
Daubster DaubsterVault Dweller
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