Half-Life: Hostage Situation Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2005-12-28 15:55:25 UTC Post #155016
Do that thru MSN, Muzz :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-28 17:38:01 UTC Post #155020
Doh. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-28 21:03:48 UTC Post #155035
** Executing...
** Command: Change Directory
** Parameters: H:GamesHalf-Life1.5

** Executing...
** Command: Copy File
** Parameters: "J:VHEHammerHalf-life map makermapsHalf-LifeHostage Situationhs5a_beta.map" "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.map"

** Executing...
** Command: J:VHEHammerHALF-L~1toolshlcsg.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: J:VHEHammerHALF-L~1toolshlcsg.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
Entering H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.map
Error: Entity 156 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: J:VHEHammerHALF-L~1toolshlbsp.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: J:VHEHammerHALF-L~1toolshlbsp.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.

--- END hlbsp ---

** Executing...
** Command: J:VHEHammerHALF-L~1toolshlvis.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: J:VHEHammerHALF-L~1toolshlvis.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.

--- END hlvis ---

** Executing...
** Command: J:VHEHammerHALF-L~1toolshlrad.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: J:VHEHammerHALF-L~1toolshlrad.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.

--- END hlrad ---

Shit. And no, i'm not stupid enough not to notice the error. The fact is, I only have a few clip brushes....
Daubster said that i should make one of my barriers shoot-through-able so i highlighted, held down shift and copied it into the same position. i textured it with 'clip' and moved it to world.
now i get this error.

suggestions please..

Edit:

hmm, after searching for 'entity 156' i have found it IS the clipped brush.. but why does it think of it as an entity when i moved it to world? is it because its in the exact same place as an entity?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-28 21:07:20 UTC Post #155037
Delete and remake by chance?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-12-28 21:14:47 UTC Post #155039
yeah, well i sorted it.. not entirely sure how... but hey, never mind.

It also means that i am compiling my own maps for the first time this month. All is well, all three maps have now compiled without problem. i'm off to test and take screenshots.

OH MY GOD!

muzzleflash, your leet dynamic lighting RULES!

changelog :

Drastically altered lighting in map 1 & 3 to make it suit better to the new dynamic lighting (oh boy, its good)

Changed wall texture in the 'storage pit' in Map 1. Also added some curved architecture and beams across the ceiling plus random objects like pipes etc.

Added ammo and health more forgivingly after realising that i find it a lot easier than everyone else due to... well, me knowing everything that was coming and all..

Added some decals.

Added some ambience sounds.

Added new room in map 1. (yes, my secret room) containing ammo, and self-advertisment :P

Oh.. sweet jesus, muzz.. You're dynamic lighting in map 3... christ its good.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-28 22:32:08 UTC Post #155054
Screens look sexai!

<TWHL members start chanting: HOSTAGE SITUATION!! HOSTAGE SITUATION!! >
Posted 18 years ago2005-12-28 22:59:07 UTC Post #155058
I leave for two days to play videogames (Re4 and shadow of the collosus mostly, their good) and snowboard, and come back to find this?

Saco got banned, for what?
Duab took his place? (GL to you by the way)
Hunter couldn't solve a run of the mill error (no offense meant)
And he changed something of his map in a highly noticeable way?

and whats this!? we have a chanting squad now?

I will have to go repremand them for doing it half ass'd
Posted 18 years ago2005-12-28 23:04:45 UTC Post #155060
dont worry, we shoot the chanting squad at dawn :P

nah, we love you really Rowleybob :heart:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-28 23:42:42 UTC Post #155066
<hugs hunter and feels mildly homoerotic> :P

What? Saco got banned? wtf happened?
Posted 18 years ago2005-12-29 04:32:20 UTC Post #155099
Multiple spam accounts... :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-29 11:50:01 UTC Post #155144
Eh screw the weiner boy, so let the party begin and for the last time FINISH ;d
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-12-29 13:49:09 UTC Post #155162
W()()T

:D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-29 13:59:37 UTC Post #155163
I'm getting alot of errors in latest map guys, going to have to remove some things like the puddle in the middle of the floor. :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-29 14:08:03 UTC Post #155164
why? it was working fine before right?

what errors are you getting
Posted 18 years ago2005-12-29 14:56:56 UTC Post #155173
well, if I'm on one side of the puddle, I can see it, but when I go on the other side, it disappears :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-29 15:25:13 UTC Post #155181
VM the edges into the ground?
Posted 18 years ago2005-12-31 12:55:15 UTC Post #155461
not the puddle! the shinyness!
Posted 18 years ago2005-12-31 13:35:16 UTC Post #155466
for those of you who don't know 'The Leetest Puddle in the Whole World Of Half-Life Mapping, AKA LPWWHM' lol especially Fearian.. heres the pic
User posted image
:D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-31 13:37:42 UTC Post #155468
What a thief.

Well pulled-off, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-31 13:38:47 UTC Post #155469
Oooh.. Puddle-ish.. :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-31 14:05:12 UTC Post #155480
fix it, don't let it evaporate Unbreakable!
Posted 18 years ago2005-12-31 14:06:34 UTC Post #155482
Meh, use spirit and use the mirror shader :) Nice puddle though!
Posted 18 years ago2005-12-31 15:22:05 UTC Post #155497
Heh looks familiar :D
Thats actually good for Half Life 1 so good job now finally FINISH ;D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-12-31 16:16:39 UTC Post #155501
yeah, havent heard anything on your ETA, unbreakable. reckon you'll be finished in time?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-01 08:18:20 UTC Post #155592
wintrereenmas is coming soon... wait or is it wintereen mas now? I cant remember if its all of january or the last 2 weeks...
Posted 18 years ago2006-01-01 21:57:56 UTC Post #155740
not late enough, end of january
Posted 18 years ago2006-01-02 04:20:32 UTC Post #155758
Eh screw the weiner boy, so let the party begin and for the last time FINISH
How do they suppose to finish it,if they screw me?
Posted 18 years ago2006-01-02 08:31:44 UTC Post #155769
Saco that was probebly a joke. :P
Posted 18 years ago2006-01-02 08:42:30 UTC Post #155771
Somehow I don't think so
Posted 18 years ago2006-01-02 09:11:57 UTC Post #155773
Well I didn't expect ya to come back :roll:
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-02 09:13:50 UTC Post #155774
@Ansith:Me too...
@Elon:and Elon you are so flexible..
@Hunter:and uhh,I'll be finishing my chapter in Holiday.(next week)
1-2 maps...
Well I didn't expect ya to come back
Gee..thanks habboi,what can I do without you?
Posted 18 years ago2006-01-02 12:31:26 UTC Post #155799
Saco, if you still want to participate in this mod, then you're gonna have to work side by side with Daubster.
I have only seen the first, like 3 minutes of Daubster's opening map and I already beleive (that with a bit of tweaking) that its a better sequence when the scientists escape...

Since you and Daubster both had troubles about making all three maps (you.. well, whatever happened. And daubster coming on in the last month) maybe he should do map one, and you do map 2? you can use the map you already have but get rid of the sci escape sequence...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 04:21:08 UTC Post #155914
Saco, if you still want to participate in this mod, then you're gonna have to work side by side with Daubster.
I have only seen the first, like 3 minutes of Daubster's opening map and I already beleive (that with a bit of tweaking) that its a better sequence when the scientists escape...
Since you and Daubster both had troubles about making all three maps (you.. well, whatever happened. And daubster coming on in the last month) maybe he should do map one, and you do map 2? you can use the map you already have but get rid of the sci escape sequence...
Just answer this,Did you tell Daubster to map for Chapter:Bigger Problem?
the map you already have but get rid of the sci escape sequence...
What?Did Daubster do another map just to replace my?
Saco, if you still want to participate in this mod,
If I want to?I've been with you since,You replaced someone's place for Chapter:Bigger Problem
Posted 18 years ago2006-01-03 04:39:01 UTC Post #155915
yah, well, incase you forgot, you told me that you can't use MSN anymore and also, bam you got banned. I had no way of communicating with you so of course i got somebody else
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 05:10:29 UTC Post #155919
you so of course i got somebody else
In one day!One day later,I explained!This doesnt looks like an excuse to me!
btw:Ever heard of e-mail
And I know that I told you that,I ll be finishing my chapter in Holiday and that is next week.And I know ,that I told you that I'll be getting my int back in holiday too.
Posted 18 years ago2006-01-03 05:17:50 UTC Post #155920
This doesnt looks like an excuse to me!
An excuse?! i need an excuse? want to explain why i need an excuse?
As far as i knew, you were a spamming jimmi-fiend. I didn't know you were going to finish so i took precautions.
Daubster, i would like some input. are you okay letting saco take over fully?

and saco, are you only doing one map? if so, please let Daubster do one so that your chapter isn't tiny
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 05:56:44 UTC Post #155932
spamming jimmi-fiend
That was...nwm you wont believe it anyway..
and saco, are you only doing one map?
MAN!Can you plz check my posts in Hostage situation?I told you,I will map 2 maps.And Daubster can map its 3rd and 4th part if you dont want it to be tiny...
Posted 18 years ago2006-01-03 06:18:55 UTC Post #155936
Saco, your already acting like a fuck, they should ban you again IMHO. Your trying to give others the blame of your errors, now you actualy wants others to apologize to you, i dont know whats wrong with you but something is seriously fucked up.
Posted 18 years ago2006-01-03 06:27:30 UTC Post #155937
Keep it clean, folks.
AJ AJGlorious Overlord
Posted 18 years ago2006-01-03 06:34:53 UTC Post #155939
acting like a fuck
god love the english language
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 07:40:16 UTC Post #155945
Saco, your already acting like a fuck, they should ban you again IMHO. Your trying to give others the blame of your errors, now you actualy wants others to apologize to you, i dont know whats wrong with you but something is seriously fucked up.
I'm over-reacting again,arent I?
Thats sort a because...I dont know which words to use to express my self in English.Soundssss...lame isnt it?
Posted 18 years ago2006-01-03 14:05:50 UTC Post #155999
Tension among the ranks. I'm waiting for server to get back on-line so I can upload my revamped web-site.

Hey Hunter. Do you still want me to review Hostage Situation on its release?
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-03 14:22:55 UTC Post #156006
of course. language skills are required for a good review and you certainly have language skills :)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 14:43:51 UTC Post #156011
of course. language skills are required for a good review and you certainly have language skills
Cheers.

Unless you are being sarcastic in which case...cheers... :lol:
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-03 15:25:30 UTC Post #156018
no sarcasm.

anyways
yeah, havent heard anything on your ETA, unbreakable. reckon you'll be finished in time?
dot dot dot
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-03 15:28:33 UTC Post #156019
sorry. I'm hoping for my ETA to be next week hopefully. Sorry for the wait, I've been very busy.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-01-03 15:29:38 UTC Post #156021
Meh i'm reviewing it too for my cleche' website...If only I could design better websites ;D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-03 19:39:37 UTC Post #156074
my eta is the end of the week + time for the credits map.
Posted 18 years ago2006-01-04 08:15:33 UTC Post #156123
MAN!Can you plz check my posts in Hostage situation?I told you,I will map 2 maps.And Daubster can map its 3rd and 4th part if you dont want it to be tiny...
???Did we considered what to do about this???
Posted 18 years ago2006-01-04 14:57:30 UTC Post #156174
Hurry up and finish this :)
m0p m0pIllogical.
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