Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2006-02-27 13:27:38 UTC Post #165350
yes it would be.
Posted 18 years ago2006-02-27 13:29:37 UTC Post #165351
...um... right... ill just go make something then... :confused:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 13:46:15 UTC Post #165355
Then submit it as a completed map and get my ass flamed... ofcourse.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 13:49:37 UTC Post #165356
....And stop spamming the thread. Thankyou.

I'd say there is still at least another copule of months work to be done.

It would go much faster, however if people like coldfeet and unbreakable updated more often... or at all..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-27 13:53:17 UTC Post #165357
Oh finally 'Page 15'...I was getting tired of having a widescreen 'page 14.'
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-27 13:57:29 UTC Post #165358
hmm, i'd better post a rediculously oversized image.
User posted image
Courtesy of pepper. His modelling skills pwn.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-27 13:58:14 UTC Post #165359
....And stop spamming the thread. Thankyou.
Spam is half the reason the Hostage Situation threads have lasted so long! look back through them youll see how much spam is in em'! Thank spam for making HL:HS so famous! :sarcastic:

A couple more months you say? Dang, oh well the longer it takes the better the overall product so thats good.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-27 15:58:27 UTC Post #165383
Just keep in mind WHEN ITS DONE. :)

As we speak im skinning the weapon, its a helluva job to properly uvmap it.
Posted 18 years ago2006-02-28 18:26:38 UTC Post #165605
I've just coded a new entity for our mod:

env_alienwarpball

You can geuss by the name of it what it does. :)

Now, i have made a custom fgd file for our mod which you can use for mapping. I suggest you setup Hammer for HLHS. I also have made a clean installation of the mod dir, which includes:
  • A new fgd file with support for the following new entities:
  • monster_otis
  • trigger_playmp3 (to play mp3 files) (Steam only!)
  • env_alienwarpball (Alien warp-in effect)
  • The required dll files
  • A new Barney model that supports gun reloading
  • Otis model
  • New sentence.txt file with Otis' speech files
  • Otis speech wav files.
I will provide the download pretty soon. Just download it and extract it to a temporary location. Then you can just copy your own HLHS content into the new clean moddir, and use this. Don't forget to copy the whole moddir into your Half-Life folder, and backup your own moddir! In case you overwrite/delete anything.

The download will be a passworded zipfile. This is to prevent thirdparty users to download and extract the contents for their own use. This is only for HLHS mappers/developers! Ill will PM you the password when the download is online.
Posted 18 years ago2006-03-01 06:20:45 UTC Post #165678
Otis is an easy work, you just have to make a few adjustments to barney.cpp.
Adjustments? What do you mean: adjustments. I don't need adjustments. They work fine. Your point?
Posted 18 years ago2006-03-01 07:10:31 UTC Post #165689
I'm saying that Otis can be done by grabbing barneys code and modify'ing it a little, its really not hard to do it.
Ill tell you what: that is exactly what i did! :)
Posted 18 years ago2006-03-01 07:20:45 UTC Post #165693
Sound neat. But we allready have some custom weapons in the works for out mod.

But it might be a neat addition for my HL: Uplink Exteded mod. :)
Posted 18 years ago2006-03-01 07:27:19 UTC Post #165697
No.

Email me. Use my @hotmail. :) And if i need to put some references into other source files for the Desert Eagle, let me know.
Posted 18 years ago2006-03-01 07:42:38 UTC Post #165704
What's the matter? Don't trust Seventh reading your PM's :P
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-01 07:51:43 UTC Post #165713
No, the pm windows will screw the code up, making it messy. :)
Posted 18 years ago2006-03-01 10:33:08 UTC Post #165735
[pre] [ /pre]

:)

Looks like everything is going well!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-01 10:39:21 UTC Post #165739
Aye, you might want to check out the HS forum itself hunt, new update on the skinning, need some feedback if you like or not.
Posted 18 years ago2006-03-01 10:47:46 UTC Post #165743
w00t, finally something in the lol ohmaigosh teh s3cret memberz onlie board :)

Love that wood texture, pep
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-01 10:52:09 UTC Post #165745
Ty, that's all i needed to know, though i put it on its own layer so i can replace it any time, luckily :) .

I vote for keeping all of the media updates in the HL:HS forums to generate a bit more traffic.
Posted 18 years ago2006-03-01 11:29:01 UTC Post #165747
But those forums are always slow. :/
Posted 18 years ago2006-03-01 11:35:33 UTC Post #165748
I just signed up to those forums and i would like to see these media updates :) ... please? :P
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-03-01 11:43:50 UTC Post #165751
But those forums are always slow. :/
they're not that bad ..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-01 13:48:22 UTC Post #165762
omigosh. hunters avatar is leik, DIFRENTS
Posted 18 years ago2006-03-01 13:49:44 UTC Post #165764
they're not that bad ..
RIFL! I never said the forum is bad. Oh well. The forum was pretty fast today. :)
Posted 18 years ago2006-03-04 07:28:29 UTC Post #166229
The forum is rather slow but I calmed my nerves by putting on a DVD to watch while the threads loaded (and often timed out)

I had no idea HL:HS had so many new features. This sounds great. Unfortunatly I won't be able to hear any mp3's because I stand by my opnion that steam is the Earthly implementation of Satan himself.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-04 07:31:45 UTC Post #166231
The forum is doing alright, sometimes it is a bit slow though.

Well, nothing i wont get around.

Good news though, il be trying to compile the FAMEA S.A.F. in a few minutes.
Posted 18 years ago2006-03-04 08:12:13 UTC Post #166241
:glad:
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-04 08:13:11 UTC Post #166243
A: Early this month. (apparently)
B: Big.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-04 08:15:27 UTC Post #166247
Steam is ^_^

As for HLHS: We might make two version of the mod. One that is Steam compatible, and one for regular WON HL. So how's that. :)
Posted 18 years ago2006-03-04 08:15:32 UTC Post #166248
I mean "I have no idea but I'll put an answer to both questions to seem clever."

It didn't work. :(

@Muzz: HUG
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-04 08:47:20 UTC Post #166255
A. When its done.
B. 20 terra bytes

Seriously, we cant make any statements on both since the content isnt finishd yet, though were working very hard on finishing this.
Posted 18 years ago2006-03-04 09:08:07 UTC Post #166258
I really have no cleu how much space it will take.
Posted 18 years ago2006-03-04 09:54:43 UTC Post #166279
New images about the FAMEA in this forum thread:

http://hostagesituation.mypunbb.com/viewtopic.php?id=21

Note: Only registered forum members can watch the media shown in that forum.
Posted 18 years ago2006-03-04 18:08:52 UTC Post #166380
Steam is NOT evil. I really, really hate people who automatically blame Steam for all their problems for the following reasons :

1) everyone else seems to hate it
2) a game didn't work on their machine.. MUST be steam's fault :

Its actually a pretty damn incredible program...
I mean, constant after-sale support on ALL steam games including third party mods, many new features (MP3s, anyone?) and loads of great offers.

Sure, it has its flaws, but so does everything, and honestly, steam's 1337ness far out-weighs its problems
/rant
Also, i re-wrote the FAQ on the forum
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-04 18:25:19 UTC Post #166383
Could'nt agree with you more, Hunter.
Well said.
Posted 18 years ago2006-03-04 18:34:11 UTC Post #166386
Heh funny..I could have sworn you were a Steam hater Hunter...Maybe you are one of those people who change their thoughts to fit in with the crowd...and I am NOT a grammer Nazi!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-04 18:36:40 UTC Post #166387
StEaM SuX!

but I have steam... :P
Posted 18 years ago2006-03-04 18:39:55 UTC Post #166390
and I am NOT a grammer Nazi!
Nor a speeling one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-04 18:41:43 UTC Post #166391
I saw that one comin' 7th. :)
Posted 18 years ago2006-03-04 18:52:38 UTC Post #166399
No, Habboi. I am one of those people who hates Hammer 4, not Steam itself
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-05 09:22:01 UTC Post #166485
I am currently trying to transfer the current forum database to a faster domain, however, if this fails, we will have to start the forum again on the new server... this means pursuading everyone to join again, and losing all the topics.. might be worth just sticking to the slow one
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-05 09:24:39 UTC Post #166486
Seems a decent speed to me, not really worth the bother switching over i believe.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-03-05 09:25:05 UTC Post #166487
Im preparing the basic mod dir with all the required resources. :)
Stand by.
Posted 18 years ago2006-03-05 09:34:40 UTC Post #166498
muzz, did you locate the physics code?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-05 09:36:15 UTC Post #166500
All HLHS developers, get the basic moddir here! This is an important download!

Instructions:

Download and extract it to a temporary location. Then you can just copy your own HLHS content into the new clean moddir, and use this. Don't forget to copy the whole moddir into your Half-Life folder, and backup your own moddir! In case you overwrite/delete anything.

Edit:
muzz, did you locate the physics code?
No, and im not going to try it. :)
Posted 18 years ago2006-03-05 09:41:15 UTC Post #166503
password the zip, man
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-05 09:41:41 UTC Post #166504
w00tage, though it might be smarter to post such things in the team only forum dont ya think?
Posted 18 years ago2006-03-05 09:48:20 UTC Post #166505
Well i just figured, it makes no difference. When we release our mod, people can still get to the files.
Posted 18 years ago2006-03-05 09:51:19 UTC Post #166506
also, the HS forums are down... which really doesnt help when im trying to copy the database
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-05 10:29:30 UTC Post #166513
Yeah, maby we should find a different forum, this is getting annoying.
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