Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 17 years ago2007-01-20 16:25:16 UTC Post #210053
Holy freakin' crap! :o
V.nice stuff, Hunter!
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-20 17:46:00 UTC Post #210060
Yeah, that WAD really contains the source code to the Skynet control software. Releasing it to the public would undoubtedly unleash Armageddon on all members of TWHL.
Posted 17 years ago2007-01-20 17:57:20 UTC Post #210063
DONT TELL THEM, FAG!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-20 18:54:25 UTC Post #210068
:/ just shows how much custom textures do
Posted 17 years ago2007-01-20 21:50:52 UTC Post #210076
More Media -

Keep in mind, the lighting is not final, so dont complain about how ugleh those white spotlights are.
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-20 22:42:28 UTC Post #210077
they don't look so hot.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-21 04:56:38 UTC Post #210087
The lighting needs something to spice it up.
And the supports being hollowed just to let through a few pipes don't look too realistic.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 05:58:22 UTC Post #210092
Yeah, those screens are kinda icky. Instead of the hollowed supports, just have the pipes go straight through. Also, improve the walkway by adding some trim to the grating. It looks all funny where the rail meets it.
Posted 17 years ago2007-01-21 07:59:29 UTC Post #210095
You're wrong. You can see the edge of another door frame on the right side of the grunt in the first picture, and It's a battery and a grenade, not just two batteries. :
Posted 17 years ago2007-01-21 09:27:08 UTC Post #210100
Personally I like the last 2 more than the first 2.

They remind me of frenzy.
Posted 17 years ago2007-01-21 10:12:34 UTC Post #210101
I also see 2 batteries behind the soldier. Try placing items where it's likely to find them, not on high walkways and in long halls.

Also, the walkway seemingly serves no purpose for being there. Maybe have a locked door beside the grunt?
That walkway is a secret area. And there IS a locked door beside the grunt. The trick is openning that door and figuring out how to get up there if you want to get to the secret items (Which aren't really very secret, but still.. :) )

The door you see in the shot, behind the grunt is not accessable. The one beside the grunt off-shot is the one that you can get through.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 11:33:00 UTC Post #210104
why would they have high power HEV batteries lying around?
to prevent infiltrators, who by stunning coincidance, are wearing HEV suits from running out of power :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 11:56:53 UTC Post #210106
Half-life and realism? That makes no sense. :roll:
Posted 17 years ago2007-01-21 13:56:54 UTC Post #210118
The grenade is behind the soldier, obviously it functions as some backup ammo in case he should run out, but why the battery? Grunts have no use for them. Why would the grunt bring the battery up there?
Its obvious that you dont even know the half-life's basics, my friend.

First of all, they are not just a normal marine you see in the battlefield. They are the marines of the Hazardous Environment Combat Unit(HECU) and they are also wearing a special vest called P.C.V (Powered Combat Vest) which is very similar to H.E.V . And guess what? They are charged with batteries.
Posted 17 years ago2007-01-21 14:02:21 UTC Post #210119
Pwnd i geuss. ^^
Posted 17 years ago2007-01-21 14:09:56 UTC Post #210120
Indeedy.

Though the grenade & battery could be placed on an ammo crate, somewhere under the grating for realism.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 15:10:57 UTC Post #210125
Indeed, or a locker in the wall would also work well.

P.S. Still want me to do the costum weapons or not?
Posted 17 years ago2007-01-21 17:03:37 UTC Post #210137
costum
*custom

and yes, please.

Oh, and well played, Sajo :>
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 17:19:04 UTC Post #210138
Well, I'm currently re-making my chapter.

The final map will be split into two ones, since it's pretty massive.
I'll be posting some media this week..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 17:42:03 UTC Post #210141
Wow, I guess I'll be holding the whole mod back, eh?
Posted 17 years ago2007-01-21 20:24:16 UTC Post #210150
Posted 17 years ago2007-01-21 20:47:32 UTC Post #210152
YO
manicantdothis, why did you do that? Why did you type that word and press "post"?

I was so stunned by the uselessness and stupidness of that post that I forgot what I was going to type. You ruined my post.

Why did you do that? Why would you mess around in these forums, messing with people's threads and posts? You shouldn't do that. People could get angry and come over to your house and rape you. And for very good reasons too. People wouldn't rape you for that juicy ass of yours, no. People would rape you for the bad, evil and rotten things you do.

You don't deserv to be here.
YO
...You should be in shame over yourself. Don't you hate yourself? I hate you.

:thefinger:
Posted 17 years ago2007-01-21 21:50:56 UTC Post #210154
I know, like that "YO" post could fly through and break your monitor.
Posted 17 years ago2007-01-21 22:24:36 UTC Post #210156
OY
Posted 17 years ago2007-01-21 23:20:57 UTC Post #210164
Nice Hunter! I think the hollowed supports are fine if not a little bit unnaturally thin--afaik I've never seen a concrete structure so thin like that. Just make it a little thicker imo.

Can't wait to see some more screens!
Posted 17 years ago2007-01-21 23:29:10 UTC Post #210166
Personaly I can't find anything wrong with the hollowed out supports, they look cool like that. Maybe some other textures wouldn't hurt, and some more deatail. But you're on the right track.
Posted 17 years ago2007-01-22 01:35:00 UTC Post #210179
Concrete has strength with weight shooting straight down on it, but not as a thin support structure like that cocked at an angle--even reinforced, it would barely hold itself up, let alone the ceiling!

I think it looks cool too, just a tad unrealistic is all.
Posted 17 years ago2007-01-22 12:51:04 UTC Post #210220
ok, i'll change the damned support collumn =D
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 15:49:16 UTC Post #210243
Lol, whats wrong with that support collumn? The one where that pipe goes through? I think it adds a little more depth!
Posted 17 years ago2007-01-22 15:57:20 UTC Post #210246
Agreed.
Posted 17 years ago2007-01-22 16:17:23 UTC Post #210248
It would work as a metallic structure, but not concrete. Pipes are added after the primary structure of a building is done, so it's strange to see them crossing a support. The source mod "Rock 24" and the base map I did for the "destructification" compo also had their share of pipes embedded in pillars. In order to do that, you would need to make the holes with a hydraulic hammer which is a bit messy :D
I would either change the texture or find another way to hold those pipes (look at the compo 20 base map for ideas). Structural concrete is almost always reinforced with steel, which would be impossible in the thin part seen in the screenshot.
/student of architecture mode off
Posted 17 years ago2007-01-22 16:51:29 UTC Post #210250
Pfff, you are such a "look-at-me, im-so-good". :P
Posted 17 years ago2007-01-22 17:43:18 UTC Post #210252
thanks for that post, Kasperg. Very informative.
I thought the others were just complaining for aesthetic reasons.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 17:48:09 UTC Post #210254
You really ought to trust us more, you know. :P
Posted 17 years ago2007-01-22 17:59:11 UTC Post #210256
Well, rowleybob had a similar opinion. They look good aesthetically, but are not realistic. That's why a simple texture change from concrete to metal would work IMO.
Posted 17 years ago2007-01-22 18:56:29 UTC Post #210257
You win. :)
Posted 17 years ago2007-01-23 09:51:46 UTC Post #210339
regarding custom textures

Please prefix all custom textures which will end up in hostage_situation.wad with "hs_"
(hs_wall1b)

i only want to have to ship one wad with HS, so instead of using other people's wads, just take the textures you're going to use from them, and put them in your own .wad. This will make putting them all in one .wad at the end much easier.

MAKE SURE YOU HAVE THE AUTHOR'S PERMISSION TO USE THEIR WADS

also:
media :o (i'm getting good at releasing lots of this :P)
User posted image
I prefer making my own, but just in case you are going to use other people's.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 11:18:35 UTC Post #210355
The hole looks a bit 'neat' but otherwise everythings good IMO.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-23 15:45:42 UTC Post #210374
Wewt updates! I hope the other chapter authors give us some preview snacks as well! :glad:

Can't wait to play!! :)
Posted 17 years ago2007-01-23 16:11:39 UTC Post #210376
I hope the other chapter authors give us some preview snacks as well!
You heard the man.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 16:41:17 UTC Post #210378
looks MUCH MUCH BETTER and cool. Despite the fact that I liked the media and the screenshots but my opinion would be not to waste your valuable screenshots so much. I mean save some for the players. They want it and you give it right away :P Of course its not bad, but I wouldnt spoil them so much ( lol ) anyway its up to you to decide.
Posted 17 years ago2007-01-23 17:08:50 UTC Post #210380
Omg... Saco (i still prefer to call you Saco) uses spaces! Finally!

:P
Posted 17 years ago2007-01-23 17:31:56 UTC Post #210384
things change :P

like my name...you noob

edit: muzzco hehehe
Posted 17 years ago2007-01-24 19:31:01 UTC Post #210472
User posted image
Possible skin for the hgrunts. Opinions?

Oh, and yes, the terrorists are the most typical middle-eastern and Hungarian faces. I got the faces from IL2: Sturmovik, so blame them :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 19:46:18 UTC Post #210473
Quite nice. Did you make replacements for the hgrunt voices or is it planned?
Posted 17 years ago2007-01-24 19:50:45 UTC Post #210474
Some comments:
  • Scuba guy looks high
  • Beret guy looks good
  • Cigar guy has one hell of a mullet. If you use these you might want to fix the hair (parallel relative to top of head)
  • The masked shotgun guy looks too HL.
P.S. Some people went beserk over the 1337 model for CS. We were suppose to expect riots and the start of WW3 (/cue CNN news clips of armed idiots prancing around in Dakalakastan). Nothing happened.
Posted 17 years ago2007-01-24 20:45:12 UTC Post #210478
That's not a scuba guy. Why would there be a scuba grunt, when they can't even swim? Anyway, I think they look great. It's really starting to look much more like a mod than a map pack. W00t for that.
Posted 17 years ago2007-01-25 00:04:28 UTC Post #210496
Garbage.
Luke LukeLuke
Posted 17 years ago2007-01-25 00:31:56 UTC Post #210497
Posted 17 years ago2007-01-25 05:06:27 UTC Post #210499
Hunter, in FB you also got some english and german faces maby try that?
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