Post your screenshots! WIP thread Created 17 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 17 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 16 years ago2008-04-01 21:25:45 UTC Post #248343
Impressive stuff, Jaguar. Probably a little too Halo for my liking, though.

Spike: Looking great, I love it. Pirate treasure cave. <3
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-05 22:14:59 UTC Post #248498
Thanks Strider, I've got more new pics.

Early preview of first part of the first stage.
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Posted 16 years ago2008-04-06 23:31:53 UTC Post #248524
Looking great spike. :)
Now all we need is strideh to post his wip tf2 screens, nudge nudge
Posted 16 years ago2008-04-06 23:42:02 UTC Post #248525
But what if I want it to remain somewhat secret? :<
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-06 23:50:08 UTC Post #248526
:< sekrats
Posted 16 years ago2008-04-07 01:10:28 UTC Post #248527
Fine, but don't give me those sad puppy eyes ever again! It's not much more then the big central room at the moment, but it's getting there.

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Took 4 pain in the ass custom textures to get that lava, but I'm dang proud of it.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-07 01:38:01 UTC Post #248530
I already got those from Ant and PB on IRC, but I now convinced you to show everyone else LOL.
Looking awesome btw, makes me want to make another tf2 map after this one.
Speaking of mine, wip shots of new spawns etc if not today then next week :P.
Posted 16 years ago2008-04-07 03:08:27 UTC Post #248531
I already got those from Ant and PB on IRC, but I now convinced you to show everyone else LOL.
You ass! Oh well. :P
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-07 04:30:05 UTC Post #248533
Wow that's awesome, lava looks very realistic but at the same time very TF2-like.

BTW, do you see my pictures dark? I hate it because I see them ok at house, but now on university they are damn dark and I don't know how to solve them. Should I make my maps brighter so other people see it ok? Or should I leave it like that?
Posted 16 years ago2008-04-07 06:02:02 UTC Post #248534
they're really not dark at all for me. Don't think there's a need for them to be brightened
Posted 16 years ago2008-04-07 06:25:45 UTC Post #248535
Likewise, brightness seems fine.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-07 06:37:23 UTC Post #248536
Hey there,

just got registered here, but some of you guys may know me from somewhere else. Mostly DoD maybe :).

Well, these are a couple of screenshots from a DoD project I'm working on - it's supposed to replace the standard DOD_Anzio map on an upcoming map pack of mine.

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I've only started it about a week ago, so it's absolutely WIP still. But I'm working on it like crazy, so it's making progress.
Posted 16 years ago2008-04-07 07:11:44 UTC Post #248538
Welcome aboard. Sexy looking map you've got there.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-07 08:50:01 UTC Post #248541
Very nice map. But it seems the palms doesn't fit with your skybox
Posted 16 years ago2008-04-07 08:57:00 UTC Post #248542
True, I've got a non-fitting scale.

Guess I'll have to look for diffretently scaled palm tree models somewhere... :|

Thanks for the feedback.
Posted 16 years ago2008-04-07 09:01:30 UTC Post #248543
nono, I'm not talking about the scale, I'm talking about you have a palm (tropical) and you're skybox is a mountain with snow, wich doesn't fit with a tropical palm
Posted 16 years ago2008-04-07 09:02:09 UTC Post #248544
nono, I'm not talking about the scale, I'm talking about you have a palm (tropical) and you're skybox is a mountain with snow, which doesn't fit with a tropical palm

EDIT: don't know why the reply is repeated :S
Posted 16 years ago2008-04-07 11:17:08 UTC Post #248547
Ah, hehe.. gotcha :).

Well I've just been in northern italy and saw just that - palm trees, 22? and alpine mountains with snow on them in the background.

Figured that must have been close to the scenery in spring of 1945 which is when the setting takes place.

I'll try to rise the snow border though so it appears to be at ~1400, 1500 metres instead of 700 - 800.

Thanks again :).
Posted 16 years ago2008-04-07 11:46:36 UTC Post #248548
well do not worry, nobody will pay attention on it lol.
Posted 16 years ago2008-04-07 22:43:48 UTC Post #248565
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deku tree meets goldsource
nuf said
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-04-07 23:59:56 UTC Post #248568
Hmmm... is that a skybox above you, or did you actually construct a big dome around the area? It's looks a bit odd, I have to admit.
Posted 16 years ago2008-04-08 01:50:04 UTC Post #248571
I started a new SvenCoop map series, well, I plan it to be something like 8 maps, but I dunno if it will be like that, here's some few screenshot, this is the first map, I started it yesterday, just finished the brushwork, its a bit empty by now, but I'll add stuff on it later, its 2:49 PM I'll sleep.
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Cheers.
Posted 16 years ago2008-04-08 04:35:47 UTC Post #248578
Seems interesting, who's the enemy going to be etc?
Posted 16 years ago2008-04-08 11:12:22 UTC Post #248581
In this map will be only grunts I think, I'll plan a better gameplay tho.
Posted 16 years ago2008-04-09 06:41:24 UTC Post #248606
Some old screenshots from the map I made for the Flat-Life compo (which I couldnt finish it properly) It was actually going to be a some kind of mini-mod with 6 maps. The player tries to sneak his way through in the first 2 maps then the action starts. There was also a boss I was planning (Metal-Slug style) for the final stage. Inspired by "1213". (if anyone still remembers that game)
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Tell me what you think plz :)

@Strider: I cant wait for that ctf map.
Posted 16 years ago2008-04-09 07:34:18 UTC Post #248608
Wow awesome stuff
Posted 16 years ago2008-04-13 09:53:20 UTC Post #248747
@Strider: I cant wait for that ctf map.
I can't wait to finish it (or any map, for that matter). :>

Small update:

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This brings my map to about 30% completion.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-13 18:50:18 UTC Post #248774
Impressive. Nice Stuff :)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-04-13 19:00:24 UTC Post #248776
That's some sexy mapping you got there, strider.
Luke LukeLuke
Posted 16 years ago2008-04-13 21:14:52 UTC Post #248777
Thanks :>

Anyone else getting 403's from my imageshack links? All the other imageshack links are fine.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-13 21:23:54 UTC Post #248780
I have teh 403's.
Posted 16 years ago2008-04-13 21:39:24 UTC Post #248782
Dangit, imageshack must've borked.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-13 21:42:11 UTC Post #248783
oXi hosting FTW
Luke LukeLuke
Posted 16 years ago2008-04-13 21:47:16 UTC Post #248784
i wanna see :(

repost them!
Posted 16 years ago2008-04-13 21:51:48 UTC Post #248786
I can't do it from work, in fact I shouldn't even be here. >_>
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-13 22:13:49 UTC Post #248787
just wait a while for the server to go back up. it's probably down for maintenance or something.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-04-14 05:29:32 UTC Post #248789
Couldn't be bothered, uploaded them to oXi.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-14 06:38:51 UTC Post #248790
Yep Strider, looking cool :)

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Some more DoD stuff.

It's the city of Nuremberg in 1945 - I've sticked to the original city map of 1936, though I had to rescale the dimensions to make a DoD map out of this.

Also I've reduced the grade of destruction from 90% to 30%, because a flattened, gigantic diplacement pile of rubble002a or whatever won't satisfy aesthetic and gameplay desires I suppose ^^.
Posted 16 years ago2008-04-14 06:49:48 UTC Post #248791
Very impressive and detailed.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-04-14 07:37:18 UTC Post #248793
Agreed, very gritty.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-19 18:47:02 UTC Post #248945
Screen shots from my upcoming map pack for half-life 1. The pack contains Outskirts and a finished version of the sewer map.

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sewer map

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Outskirts

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Outskirts

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Outskirts

Note: The sewer is a WIP.
Posted 16 years ago2008-04-20 12:44:45 UTC Post #248996
Bah Strideh, stop teasing us with lovelygamesexappealishflavorofsweetnessandpurewin screenshots and release something already! :plastered:
Posted 16 years ago2008-04-20 12:51:05 UTC Post #248997
WTF Awesome map Albatros
Posted 16 years ago2008-04-20 21:51:34 UTC Post #249017
Bah Strideh, stop teasing us with <big line of text> screenshots and release something already!
You have no idea how badly I want to do that. Unfortunately things like work, home and.. surviving take priority over my mapping hobby. :nya:
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-04-22 13:52:09 UTC Post #249061
Finally I uploaded the video.I made the video because my friends didn't belive anybody can create videogame maps, so I pwned them so hard. It's first time I record a video from a game, so i don't know how to record the audio with fraps, that's why I've put a song instead of the game audio.

Custom models made by me.

Video shows first point of first stage, it's unfinished but almost done. Of course ways that conect 1rst point with 2nd point aren't done. Feedback would be apreciated

http://www.vimeo.com/928404

Video quality is ok, but not high. If you would want to download the video here's the download link: http://www.vimeo.com/download/video:56296805?e=1208885829&h=e9851b2426af95effec1fb79e03138d6
Posted 16 years ago2008-04-22 16:12:53 UTC Post #249066
Looking good but a lot of work needs to be done on those tunnels. I only watched the whole vid cause the song kicks ass ;)

Your friends are dummies btw. Also if you used FRAPS you gotta tick RECORD SOUND in the options and then choose the device it uses to record...Sadly my PC sound card uses some gay thing so it can't record sound...Something about it not being PCI I think they said.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-04-22 16:23:29 UTC Post #249068
it doesnt have to be PCI... I had an onboard sound card on my AGP computer, sound worked fine... =O
Posted 16 years ago2008-04-22 16:26:07 UTC Post #249069
Well I said something like...I think it may also be the driver. So Spike how many areas are there?
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-04-22 16:36:41 UTC Post #249070
It's the first RED(attacks) spawn of the first stage + first point. Do you think is too big for a map like dustbowl?
Posted 16 years ago2008-04-22 17:06:00 UTC Post #249072
No not really. Me and Moocow enjoyed Dustbowl :> If you haven't tested the size of it with other players maybe you should.
Habboi HabboiSticky White Love Glue
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