Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-07-10 13:45:10 UTC Post #296433
can you use roadkill with it?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-07-10 15:13:25 UTC Post #296434
Roadkill was backwards engineered from blender because the tech was free. Done so anyone can enjoy it without using blender itself.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-10 15:20:58 UTC Post #296435
thecoolgman, I love the second screenshot, very half-lifish
Posted 13 years ago2011-07-10 18:30:26 UTC Post #296441
texture mapping sucks in blender
Like it was any better hammer, lol. But seriously each has its own pros and cons.
Posted 13 years ago2011-07-10 19:14:41 UTC Post #296446
alt + right-click = win in hammer.
and i never really liked ANY of the modelling texture mapping/unwrapping tools in any modelling programs i've used.. Maya, 3DS Max, Blender, Milkshape... they could all be better / easier / more flexible.. but they're not.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-07-10 20:38:28 UTC Post #296450
U -> Unwrap from projected view is helpful :)
Posted 13 years ago2011-07-10 20:38:33 UTC Post #296451
U -> Unwrap from projected view is helpful :)
Posted 13 years ago2011-07-10 20:52:05 UTC Post #296453
Yeah Crollo, sort of like that. Except it needs more tiled backgrounds and <marquee>. And more animated gif. The contrast is spot on, though.
Posted 13 years ago2011-07-15 20:31:39 UTC Post #296666
User posted image
london underground 1992 stock. still needs ALOT of finishing up , then propperising , and then an actual map needed to made for it
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-07-18 16:34:19 UTC Post #296764
Took me years to actually find the time to do this, and I finally did it the other day.

I made a clear video posting on youtube... yeah..!?

http://www.youtube.com/watch?v=LaFxwrOKtNw
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-07-18 17:53:55 UTC Post #296765
Hmm, that's very interesting.
Is this http://www.divx.com/en/software/divx-plus/converter
what you used for compression?
Posted 13 years ago2011-07-18 19:28:11 UTC Post #296768
Divx is okay, but it's what you'd use 5 years ago, not now.
Crollo CrolloTrollo
Posted 13 years ago2011-07-18 20:53:30 UTC Post #296773
Yep thats the one, very easy to use to, just open it up, add you large video file, then save it out as HD720p and then click start.
(Make sure original screencast is 1280x720)

And crollo, what do you mean you wouldn't use it now? It works fine, so why would'nt I use this now.. lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-07-18 21:17:31 UTC Post #296774
What if my raw footage is in a different size? Don't tell me Divx Converter only accepts 1280x720 resolution video's. :/
Posted 13 years ago2011-07-18 22:15:04 UTC Post #296776
No, divx supports roughly any resolution you input, but it's outdated and extremely outperformed by the big players such as x264, h264, and soforth.
Crollo CrolloTrollo
Posted 13 years ago2011-07-19 01:18:04 UTC Post #296783
[citation needed]
Posted 13 years ago2011-07-19 02:44:55 UTC Post #296784
Sure, a comparison of DivX .avi encoding vs a H264 Matroska Encoding:

Both encodes have bitrate set to 904kbps, resolution of 540x288, and framerate of 20.

Filesize comparison between two identical bitrates:
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The DivX encode comes out as being slightly larger, but how does this translate, quality wise?
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Not good, it seems.
To gain the same quality as a 904kbps H264 encode, I have to increase the bitrate to a much higher level, and raise the filesize in the process.
Crollo CrolloTrollo
Posted 13 years ago2011-07-19 13:15:40 UTC Post #296806
Ffs, it's just for a YouTube video. It does'nt have to be a freakin project. :/
Posted 13 years ago2011-07-19 18:37:09 UTC Post #296820
Regardless, how the hell can you possibly think that for ANY given task, that a larger filesize with worse quality is acceptable?

It doesn't matter if it's going on youtube or such, because you're taking a longer time to upload for an inferior quality video, which in turn is going to be made even worse quality by the youtube conversion process.

"It's just for a youtube video" isn't an excuse.

That's like saying paying more for a inferior product just because you only need it for 'personal use' is alright just because you don't need it for other uses.
Crollo CrolloTrollo
Posted 13 years ago2011-07-19 20:07:03 UTC Post #296826
Crollo, go make some maps.
Posted 13 years ago2011-07-19 20:55:21 UTC Post #296830
Point being, DivX is extremely outdated, outdone, and to use it is like using an original Xbox over an Xbox 360.

No matter how you see it, it's taking at least twice the filesize of a decent codec to gain quality that isn't even as good. It's fast. That's about it.
Crollo CrolloTrollo
Posted 13 years ago2011-07-19 23:45:40 UTC Post #296837
like using an original Xbox over an Xbox 360.
Which is equal to eating a hippo turd over an even bigger hippo turd...
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-07-20 03:34:37 UTC Post #296844
Sigh, Urby. When did you turn into such a troll?
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-07-20 04:06:11 UTC Post #296846
When did you turn into such a troll?
I can answer. For, Urby has become such a troll he cannot speak the truth, unless it is in a trollic manner.

It all started when he purchased a copy of the popular Duke Nukem: Forever. When reaching the end of the game, he suddenly found himself upset. Quickly, he stumbled to the window where he looked out, and he could see the horrors that were concealed in that game. He suddenly fell to the floor and began to evolve into something more.
The evolution took place in his brain, filling it with twisted ideas, and it grew hair. He quickly ran into the city in his underwear, learning humbleness. He used this power to post without regret. I had a similar experience.

And now, he has become a troll, ready to mess with any man's head. Run for your lives!
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-07-20 05:39:11 UTC Post #296848
Sigh, Urby. When did you turn into such a troll?
I taught him, through my own ways.
Crollo CrolloTrollo
Posted 13 years ago2011-07-20 20:44:58 UTC Post #296877
Sigh, Urby. When did you turn into such a troll?
I don't think I've changed. Maybe your opinion of me has changed.

I guess I have been a bit more blunt towards stupid people lately. Blame work for that. :|
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-07-21 15:47:00 UTC Post #296895
I think Urby is an Inspiration to us all, he is my personal Role Model. He is pretty awesome.
I had a similar experience.
You need so see a Doctor(as if none of Us knew that). That hist isnt Normal. Not even for a Troll like yourself.
brendanmint brendanmintBrendan
Posted 13 years ago2011-07-21 17:00:19 UTC Post #296896
Urby should not be an inspiration to anyone. He's an obese girlyman who has never finished anything he's started in his entire life.

:biggrin:
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-07-21 17:18:00 UTC Post #296897
He's an obese girlyman who has never finished anything he's started in his entire life.
You know, that makes me curios about their sexual relationship.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-07-21 17:33:43 UTC Post #296898
James and Andrew like to meet up at their local motel every weekend, and one of them leaves with a sore butt every time, which one?

Finishing up the cafeteria:
User posted image
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-21 18:19:56 UTC Post #296899
Looks nice, but the ceiling looks a bit odd because the fluorescent lights are square. And bent. Don't get me wrong, the brushwork is nice, but the combination of the brushwork and that particular light texture looks...unnatural.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-21 18:33:56 UTC Post #296900
They are bent in so I can put model bulbs in.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-21 18:42:40 UTC Post #296902
Oh, really? That sounds like it'll add both detail and uniqueness. Cool.
(Just as long as it doesn't break the engine from the extra epolies)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-21 19:23:05 UTC Post #296904
Just a small minuscule annoyance, if you're to add light bulb models, then you should just change the entire 'inset' to a flat metal panel texture, it won't look good if you still use that texture. Other then that, points for detailing.
Crollo CrolloTrollo
Posted 13 years ago2011-07-21 22:35:40 UTC Post #296909
for the record, Joebama, we never stay at a motel. We wait until Andy's wife is visiting family and then we get together. There's an equal sharing of receiving and providing.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-07-21 23:38:16 UTC Post #296911
I lol'd.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-23 18:17:24 UTC Post #296948
i have been mapping a map ^_^
custom cgtextures as always
User posted image
Posted 13 years ago2011-07-23 19:01:06 UTC Post #296949
Are those brushwork trees???
Posted 13 years ago2011-07-23 19:05:26 UTC Post #296951
no
Posted 13 years ago2011-07-23 21:03:32 UTC Post #296952
no
Crollo CrolloTrollo
Posted 13 years ago2011-07-23 21:24:10 UTC Post #296953
no

yes? maybe.
User posted image
I know it's really plain and I need suggestions as to what I should do.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-24 01:37:44 UTC Post #296955
Don't really know what to suggest, Joebama. You haven't said anything about setting or style or... anything.
Can't suggest what to add if we don't know what you're trying to achieve from the scene.

Meanwhile, testing a new gmod map based on the CSS map I never finished, de_desertion. Featuring my first ever ssbump maps :)
User posted image
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Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-07-24 03:01:44 UTC Post #296958
That mountain needs more hard edges.
Posted 13 years ago2011-07-24 08:36:47 UTC Post #296961
@Archie: Dat GMod map. Seriously, great job. First screenie looks best, though.

@Joebama - Yeah, we need some information, but I'm gonna guess this is for Particle Fusion. Maybe add a door, make the terrain more bumpy, add some trees, perhaps some windows in the walls, a door. Maybe a security office. I hate the hell out of that texture. Looks like it belongs in a hotel room, not in the middle of a desert.
Posted 13 years ago2011-07-24 12:59:58 UTC Post #296965
That mountain needs more hard edges.
Agreed. Modified it a lot, but it was actually already a lot bumpier than the screenshot shows. I've included a Kleiner this time for scale reference; when you get down to player level, the terrain is a lot rougher.
User posted image
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-07-25 00:11:24 UTC Post #296979
It's a power plant / substation. Backup generators in case the power goes out in the facility.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-25 02:34:46 UTC Post #296984
I always feel Source terrain is too smooth for my likes.
Posted 13 years ago2011-07-25 05:23:56 UTC Post #296986
Easy fix: Replace the sand with snow. Seriously.
Posted 13 years ago2011-07-25 12:36:52 UTC Post #296997
I spent too long on the ssbumps of the rock and sand materials I made, as well as getting them to tile acceptably. Also, like I said earlier, it really doesn't seem too smooth from the player's perspective. It's only because I took the screenie from like 300ft in the air which highlights the soft shadows on the displacements that makes it look overly smooth.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-07-25 13:04:37 UTC Post #296998
I noticed in the TopHeavy map that the road just begins out of no here. Add a shack or something at the other end. Maybe add some desert shrubs and trees? An oasis perhaps?
Rimrook RimrookSince 2003
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