Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-08-17 01:53:16 UTC Post #298079
Now that you've applied the textures to an actual map I say they actually look pretty realistic, still slightly artistically driven but look great ingame.
Crollo CrolloTrollo
Posted 13 years ago2011-08-17 02:07:29 UTC Post #298080
The thumb looks like source, Instant. Very smooth.
Posted 13 years ago2011-08-17 07:51:10 UTC Post #298093
Not bad.
Posted 13 years ago2011-08-17 07:52:16 UTC Post #298094
Great job, Instant! If you went this far, I suggest you go even crazier and indent the textures with brushwork. Errm...does that make sense to anyone?
Posted 13 years ago2011-08-17 11:49:28 UTC Post #298107
That's great, Instant! I hope that you didn't actually hit the brush limit, I want to play that!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 15:40:09 UTC Post #298116
Feh.
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some may be pictures I posted before, I cant remember, but whatever, this is where I am now.

Known criticism, the hallway in the first pic is too dark, and there's that empty space in picture 2. I'm getting frustrated trying to make the black mesa trucks out of brushes, and the prefab I downloaded (lol.) gives me compile errors, so Ill figure out something eventually.
Posted 13 years ago2011-08-17 18:18:22 UTC Post #298119
Really reminds me of Deus Ex ATDestroy , nice work.

Fuck me , I've no idea how i'm going to make stairs that work with that architecture style. Everything is off grid when I rotate it!

@Dexter - there's no way i'm 'indenting' it , not only would that make everything practically off-grid but it'd be a complete waste of resources and time. Looks pretty good as it is right now
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-17 19:01:30 UTC Post #298127
Vertex manipulation Instant Mix, Vertex manipulation.
Crollo CrolloTrollo
Posted 13 years ago2011-08-17 23:22:03 UTC Post #298137
Yeah, but then the stairs don't always align to each other correctly.
ATDestroy: Very nice, great texture set as well. I think I see some submerged.wad in there, but unless I am mistaken, you have some personally created textures in there too, yes?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 23:39:10 UTC Post #298138
I think I see Nightwatch textures, but I might also be mistaken.
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-08-18 01:48:45 UTC Post #298139
@ATD: Hallway is dark, warehouse is too dark, and outdoor screenshot is either way too fucking dark or has the wrong sky.
Posted 13 years ago2011-08-18 02:02:25 UTC Post #298140
hmmm, I modeled and textured .50 caliber ammo... yaaah.
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Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-08-19 00:36:00 UTC Post #298161
Nightwatch/Submerged. To answer Jeff/Urby.

And yeah Stu, fair criticism for sure on all points, but I have no idea how to do the outdoor area correctly, I've redone the lighting 3 times and I cant seem to find something that works well. I'm TRYING to go for a morning time frame.

Any suggestions?
Posted 13 years ago2011-08-19 00:59:23 UTC Post #298162
Try changing the pitch maybe?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-08-19 12:44:58 UTC Post #298172
yeah morning should have a pitch of about -35
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-08-19 14:09:43 UTC Post #298174
Slight update. New light texture , wall textures and thought of some cool-ass hologram stuff for the doors.
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Need to make a good floor texture however..
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-19 14:54:50 UTC Post #298175
Looks very nice Mr Mix. I certainly hope that it gets released.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2011-08-19 16:09:36 UTC Post #298176
Not bad. Try making the walls a bit more dirty compared to the dirty concrete columns. Try changing the blue on the door to some other color like yellow.
Posted 13 years ago2011-08-19 16:28:48 UTC Post #298178
Infact the opposite dragos , the dirty crete columns were only temporary and I need to make them clean , rather than dirty.

The door spans a bunch of colours which represent a sort of "security level". throughout the levels the players will gradually unlock the levels , giving them access to new areas and areas such as weapon storage and med bays.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-19 16:29:30 UTC Post #298179
Bah just a wip, had to redo most of it, I did it the first year of college, so there where alot of fuckups.
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Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2011-08-19 16:32:37 UTC Post #298180
Then make the texture for those columns already curved, exactly the shape of the column brush.
Posted 13 years ago2011-08-20 10:49:53 UTC Post #298231
Since many of you have taken notice that I've been here for over 3 years and haven't done jack shit for mapping, I've been polishing something up over the course of a couple months [Which really means work on it for a day then don't touch it for three months then work on it for another day and repeat], so here it is, still incomplete and in dire need of retouching, but it's polished enough to at least show as a WIP.
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No but really though I started this months ago and haven't touched it until this evening, at which point I started into a epic rage burst of 5 hours of no-sleep mapping, right now it's 4:30 AM and I should probably be sleeping right now but for some reason am not.
Crollo CrolloTrollo
Posted 13 years ago2011-08-20 17:07:49 UTC Post #298236
whats with the ultra massive amount of ceiling lights?
Skals SkalsLevel Designer
Posted 13 years ago2011-08-20 17:13:59 UTC Post #298237
It's a garage, duh.
Posted 13 years ago2011-08-20 17:21:27 UTC Post #298238
never seen such a weird garage before.
Skals SkalsLevel Designer
Posted 13 years ago2011-08-20 18:09:32 UTC Post #298243
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A hot dog cart for an urban setting. 5102 tris, 256x and 1024x maps (seperate map for umbrella), though not textured yet.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-08-20 18:42:09 UTC Post #298248
Some day I will start to model things other than just guns. That day will be the heat death of the universe.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2011-08-20 23:11:40 UTC Post #298253
EDIT: Disco got it right, reading your posts at 6 in the morning I kept reading 'Garage' as 'Garbage'. It's loosely based after a garage but I didn't want it to actually be a garage.
Crollo CrolloTrollo
Posted 13 years ago2011-08-21 01:49:05 UTC Post #298261
Wow so much nice stuff in here! Instant and ATDestroy thise are some nice goldsource screens
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-08-21 15:59:17 UTC Post #298268
Instant that looks absolutely booty full! Wait is that gold?
Posted 13 years ago2011-08-21 17:54:07 UTC Post #298269
yes it's goldsrc

hehe , in the 6 years i've been here i genuinely think it's the first time anyone has actually complimented my maps
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-21 19:07:17 UTC Post #298272
such a shame some of you still can't recognize goldsource
Posted 13 years ago2011-08-21 19:58:13 UTC Post #298273
sometimes it looks so great that people don't think it is goldsource, i don't see the problem.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-08-21 20:15:30 UTC Post #298274
Yes. But I mean from the default HL textures
Posted 13 years ago2011-08-21 20:16:44 UTC Post #298275
He only used one default HL texture. So, it doesn't give it away too much.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-08-21 20:22:46 UTC Post #298276
You can see at least seven HL textures in that shot

BTW: You fail lol
Posted 13 years ago2011-08-21 20:48:43 UTC Post #298277
I'd think the half life HUD would give away anything instantly.
Crollo CrolloTrollo
Posted 13 years ago2011-08-21 22:05:13 UTC Post #298278
@ Dragos:

He probably meant the map looks that good that a person should ask it self is it really GS. And the map does look very cool.
Stojke StojkeUnreal
Posted 13 years ago2011-08-21 22:42:24 UTC Post #298279
The hud is dif. than mine. And I assumed it was gold but just said because its good enough to look like source.

And still can't rec. gold? I map a lot for it lol and know what gold looks like. This just looked better. And i'm not too familiar with source so I wouldn't know what to look for.
Posted 13 years ago2011-08-22 01:03:15 UTC Post #298280
I decided I would model something that one day I would try and get working in Half Life, in the hopes that if I ever attempted to make a mod I would at least have learned how to complete custom weapon models. So I made an M4A1, with a Grenadier variant. I made an M16A4 as well, because why not.
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After this, I will try and do a few models that could be used as world models. College is going to start soon, so for a few weeks I'm going to try and live cheaply so I can save up for a hard drive and free up some space. Then I'll try and get Photoshop and 3DS Max and such, so I can texture my models and stuff. Next stop after that, learning to code!
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2011-08-22 01:47:53 UTC Post #298281
No, there is only 1 default texture in his latest shot.

BTW, you fail lol
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-08-22 03:09:24 UTC Post #298282
If you ever, ever make another model with hopes of getting it into a game engine using that abomination of a program I will gouge your fucking eyes out TJB. Seriously, use XSI, 3DS Max, Maya, BLENDER, anything else other then that program. No offense but when Joebama gave me that MP5 to work with it was completely unusable, Sketchup is NOT a modelling package.

With that said, It looks pretty good.
Crollo CrolloTrollo
Posted 13 years ago2011-08-22 08:39:48 UTC Post #298285
Joebama, if you want I can show you 7 HL textures in that shot.

TJB: Great work! (but useless)

zeeba-G: I meant recognizing it at least by textures, in that shot you can see 7 8 HL textures.
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Instant Mix: Correct isn't it?

BTW: Joebama, you fail.
Posted 13 years ago2011-08-22 09:03:06 UTC Post #298287
Dragos, please do something better than worry about this! Many of the textures are very shrunken and make them look like hl2. And it is possible to use hl1 textures in hl2. And 4,5,6 and 8 could not be hl1 textures judging from the screenshot though they probably are.
Posted 13 years ago2011-08-22 09:07:26 UTC Post #298288
They are. (right, Instant Mix?) I'm not worrying about this lol just having fun. We're wasting our time out here anyway.

you lazy ignorant bitches
Posted 13 years ago2011-08-22 11:28:47 UTC Post #298289
lol
Posted 13 years ago2011-08-22 11:32:08 UTC Post #298290
Instant: That hallway looks amazingly pimp. I didn't recognize even half of those HL textures used because they are so nicely placed.

0

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-08-22 11:53:54 UTC Post #298292
dragos , calm the hell down. You are correct , those 8 textures are from HL but I've already made a new , higher res light texture and in the process of making a new trim texture so it's ever slowly decreasing.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-22 12:05:06 UTC Post #298293
i'm calm as hell

good job!

see fucking lazy ignorant obama?

oh by the way, you fail, Joebama.
Posted 13 years ago2011-08-22 12:28:09 UTC Post #298294
oh and the reason why the hud is different is because it's sven coop , but it's still blaringly obvious that it's the goldsrc hud
Instant Mix Instant MixTitle commitment issues
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