TWHL Tower Created 9 years ago2015-02-07 21:24:31 UTC by monster_urby monster_urby

Created 9 years ago2015-02-07 21:24:31 UTC by monster_urby monster_urby

Posted 9 years ago2015-02-11 16:21:25 UTC Post #323994
Laurie Cheers, the guy who wrote Spirit, retired from Half-Life modding years back. I expect he stopped paying server bills at some point.
At any rate, it's a good thing to learn, but if you don't want to use use it, then don't. All the original Half-Life functionality is untouched, so you can just use the HL fgd and not have to worry about it not working in the final build of the mod.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 16:24:07 UTC Post #323995
Tet, you have combined my love for Goldsource and baked potatoes in a perfect analogy.

...I'm afraid we need to get married now.
:walter: :heart: :crowbar:
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 16:24:36 UTC Post #323996
When I'm done with my map, is there somewhere I should post it?
You know, to make sure no one else have a look at it before the tower mod is officially released.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-11 16:26:54 UTC Post #323998
all submissions should be sent to coffee@scotchandcoffee.co.uk
But don't send them to nondairycreamer@scotchandcoffee.co.uk.
Trust me.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 16:32:56 UTC Post #323999
Why not? Is it a virus? And why must we mail them? I don't feel comfortable leaving my mail adress to complete strangers. I only mail my friends and family. I'm trying to be anonymous on the internet here! Serious bussines!
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-11 16:59:49 UTC Post #324000
It's not a virus. It's just not a valid email address. :P
If it really bothers you that much giving out your email to someone (Though Urby is quite a reputable person) then just make a throwaway gmail account for it or something.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 17:18:20 UTC Post #324002
And why must we mail them? I don't feel comfortable leaving my mail adress to complete strangers. I only mail my friends and family. I'm trying to be anonymous on the internet here! Serious business.
I'm trustworthy.

The other option is to upload it somewhere safe and give me a link via PM.

The other other option is to keep it to yourself and not appear in the mod. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 17:20:46 UTC Post #324003
Do you accept DropBox links? It's not only good for synchronization and backups, but in some extent for file sharing.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-11 17:20:58 UTC Post #324004
Urby is quite a reputable person
I call bullshit on that.
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-02-11 17:44:43 UTC Post #324005
I call bullshit
Bullshit won't answer. It's dodging your calls because you're a shitty person.

Dropbox is fine, Professor Satsuma.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 17:47:28 UTC Post #324006
I... I don't get the reference.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-11 18:08:56 UTC Post #324007
Posted 9 years ago2015-02-11 18:29:22 UTC Post #324008
I believe it was a pune, or play on words.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-11 18:35:15 UTC Post #324009
Doctor Orange
Professor Satsuma
Medical Professional Citrus Fruit
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 18:59:24 UTC Post #324012
It's pretty advanced wordplay, don't worry too much if you still don't get it.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-11 19:13:51 UTC Post #324013
I'm getting a feeling you don't like me...
Anyway, I'm not a medical dr. I've just got a doctor's degree in mapping.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-11 19:24:05 UTC Post #324014
HA! Oh my God I love Spirit. No more faffing around with heals and freezing to take away the players armour. Spirit has a trigger to do just that. :P

You learn something new every day.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 19:24:45 UTC Post #324015
:D
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 19:33:03 UTC Post #324016
Oh God, the env_warpball as well. <3

The alien teleport effect from HL1 uses like eight entities that all need to be triggered at the ideal time to look good. A light, a sprite and six beams or more.

Spirit uses one entity.

...and now I'm getting excited about an engine I've been using for years...
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 19:33:57 UTC Post #324017
Every time I look at Goldsource I see things that are simple yet entirely flexible.
Like the animation event system. So much potential that was never tapped.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 19:41:33 UTC Post #324018
What's that?
Posted 9 years ago2015-02-11 19:53:49 UTC Post #324019
Basically, you can set any frame of an animation to do any ingame event. The NPC doing their actual attack, triggering an entity in the map, sounds from the body OR the voice channel, killing the NPC, etc.
If you wanted to, you could make an animation sequence that combines all of those.

Also, if you add an attack animation, as long as the AI is set up to use that kind of attack animation (such as a melee attack), it will add that animation to its list of animations to play. If you remove all of an attack animation, they will no longer attempt to use it. I'm pretty sure that's how Gearbox handled the male assassins having three different variations of melee attack - not through code, but by just adding them in.

Gives me an idea, actually.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 19:57:02 UTC Post #324020
Ah yes Urby, I remember the env_warpball entity. I totally didn't like the way it works. It felt off, timing wise. I'd rather use my own prefab which, in my opinion has perfect timings, but can be adjusted, if desired. It uses TWO (!) monstermaker entities to make the actual monster spawn as soon as the size of the green sprite doesn't expand any more.

But oh well, that's just my two cents. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 9 years ago2015-02-11 20:22:16 UTC Post #324021
You also set walk speed of AI through their Model 'walk_anim" framerate. It's just automatically extracted
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 20:54:36 UTC Post #324022
With sequence events you can essentially make an enemy hit twice or even three times as hard by duplicating melee attack events. There's also fun things like turning the Bullsquid into a shotgun, firing multiple globs at once, or giving the assassins sub machine guns. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 21:00:35 UTC Post #324023
giving the assassins sub machine guns
Why would you ever do that.
No... BAD URBY
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 21:01:19 UTC Post #324024
I hope one or both of those will make an appearance in The Core. ;)
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-11 21:05:01 UTC Post #324025
[REDACTED]
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-12 07:19:13 UTC Post #324034
I'm suffering a redaction reaction!
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-12 08:00:02 UTC Post #324036
Browsing through these Spirit features is giving me big, stupid ideas and I have to rein myself in if I want to finish this!

...that being said, does anyone know if there's a way to modify player speed with Spirit/vanilla, or temporarily disable running? I have a little bit of sneaky gameplay in mind...
Strider StriderTuned to a dead channel.
Posted 9 years ago2015-02-12 08:08:16 UTC Post #324037
You can reduce player movement speed with console commands. Sadly, I don't think there is a way to trigger console commands in game. :(
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-12 11:30:10 UTC Post #324038
There is, actually. See trigger_changecvar and trigger_command.
Oskar Potatis Oskar Potatis🦔
Posted 9 years ago2015-02-12 11:56:36 UTC Post #324039
Well then... There that is
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-12 12:01:51 UTC Post #324040
Couldn't you just do a trigger_push or something?
AJ AJGlorious Overlord
Posted 9 years ago2015-02-12 12:16:29 UTC Post #324041
Could also use the calc_ entities and a motion_manager/trigger_motion, to limit the velocity of the player.
Oskar Potatis Oskar Potatis🦔
Posted 9 years ago2015-02-12 12:17:19 UTC Post #324042
Will my map play well if i develop it not using Spirit ?
rufee rufeeSledge fanboy
Posted 9 years ago2015-02-12 12:35:03 UTC Post #324043
It will be fine. Spirit's features are added on top of the regular Goldsource features.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-12 12:55:36 UTC Post #324044
Actuall, I found that in GoldSource, an idle sequence I've set up for a couple of houndeyes worked good, while in Spirit, they looked in the wrong direction and didn't react properly to the player.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-12 17:29:50 UTC Post #324045
Well, that's what testing is for. :P

Edit: How's everyone getting on?
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-12 17:35:22 UTC Post #324047
I haven't even started yet. User posted image
The Mad Carrot The Mad CarrotMad Carrot
Posted 9 years ago2015-02-12 18:17:34 UTC Post #324049
User posted image
Haven't done anything on mine since
I've got the base of my floor laid out, and some of the details of that base in mind... I'm just not certain of what I'm going to fill it with.
So, uh, yeah. That.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-12 18:41:13 UTC Post #324051
I'm pretty much done except for a few errors with the AI of some of the monsters, and the voice acting I'll record tomorrow. Additionally, I will probably add a custom sentence group for VOX announcements.

EDIT: I have an idea for an outre sequence for this mod, featuring a G-Man script, and then you are put into a cozy little waiting room waiting for the next big TWHL group prject.
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-12 21:48:28 UTC Post #324054
Mapper's block.
Posted 9 years ago2015-02-13 00:59:09 UTC Post #324058
I spent way too much time on a truck for the ground floor...
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-13 01:34:25 UTC Post #324059
I did a neat thing today.
But it's a suprise. Still nothing else worth showing off.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-02-13 04:15:12 UTC Post #324063
I'm trustworthy.
Most meaningless statement someone can make on the internet.
Posted 9 years ago2015-02-13 04:21:29 UTC Post #324064
Not sure why you'd have an email address if you're too afraid to let people know it exists anyway.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-13 10:55:14 UTC Post #324071
Why would I use an alias on the internet if I wanted people to know who I am, know where I live, and then come and kidnap me?
Dr. Orange Dr. OrangeSource good.
Posted 9 years ago2015-02-13 11:04:00 UTC Post #324072
Because people who want to know that information can probably really easily find it, regardless of the presence of an alias or not.
AJ AJGlorious Overlord
Posted 9 years ago2015-02-13 11:19:27 UTC Post #324074
I don't think that really works as a counter-argument. Doesn't really address the same issue.
Also, I think you appraise your own value a little too highly if you think anyone would want to kidnap you. Or just about anyone on the internet, for that matter.
Jessie JessieTrans Rights <3
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