Sound problem Created 19 years ago2004-06-10 23:41:48 UTC by PvtDaryl PvtDaryl

Created 19 years ago2004-06-10 23:41:48 UTC by PvtDaryl PvtDaryl

Posted 19 years ago2004-06-10 23:41:48 UTC Post #32179
I have an ambient_generic, wav file that I got from a random website. I put it in some "sounds" folder, only to download another map and find a "sound" folder created. So I deleted my folder and put the fire.wav in that one. The path in the ambient_generic settings are correct by the way. So I compile the map (an hour long process if I am lucky) and when I run the map it just stops when it is "Verifying Resources". It doesn't freeze, because after a while it changes the map automatically. I opened the console and it said "Error: Could not transmit 'soundD"
Ok, it's something like that, I typed that one out by memory. I recently changed the files name to "D", and set it up right. I haven't tried that yet since compiling takes so damn long, but do you think that will solve it?
Posted 19 years ago2004-06-11 00:29:29 UTC Post #32183
Get a batch compiller for a start. Secondly, check whether than particular sound file is the correct format and specifications. Search the forums and you will find them. The path for ambient_generic should read
'ambience/nameofwav.wav' because it is relative to whatever you are mapping for. If it's for Half-Life, then your sounds should be placed in:

C:SIERRAHalf-Lifevalvesoundambience

Or where ever you have Half-Life installed.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-11 03:34:56 UTC Post #32227
Thanks. I use Batch Compiler, but I don't have the ambience directory.
Posted 19 years ago2004-06-11 03:46:05 UTC Post #32228
Have you unpacked the 'pak0.pak' file?
AJ AJGlorious Overlord
Posted 19 years ago2004-06-11 16:36:53 UTC Post #32462
No. What do I use? Winrar?

Well I made an soundambience and put it in there and I still get the error.
Posted 19 years ago2004-06-11 16:42:51 UTC Post #32464
You don't need to unpack the pak0.pak if you don't use Steam.

As for the sound, you've now placed it in C:SIERRAHalf-Lifevalvesoundambience, right? Then you would refer to it in the ambient_generic as ambience/wavname.wav. Oh, and you have checked the sound format? 8 bits, Mono, 11 Khz is the required format, although 22 Khz would work too.
Posted 19 years ago2004-06-11 17:06:59 UTC Post #32473
I use steam. It is 4 bits, mono, and 11 khz. I have it under "...myemailcounter-strikecstrikesoundambiencefire.wav"
Posted 19 years ago2004-06-11 18:28:32 UTC Post #32491
umm, I dind't read this whole thing, but I know that the error
couldn't find sound/C
(Or D in your matter. You must have HL on a zip or something, or D is your local disk with a wierd name)

means that the sound is in the wrong folder, or format. It is just saying that the sound does not exist. If it is in the wrong format, HL can't read it, so therefore it thinks it does not exist.
Posted 19 years ago2004-06-11 23:04:00 UTC Post #32571
Well the only thing that does not match is the bits, mine is 4 and Captain P says it is supposed to be 8.

So where exactly is the folder supposed to be in?
Posted 19 years ago2004-06-12 01:42:06 UTC Post #32576
[quote...myemailcounter-strikecstrikesoundambiencefire.wav[/quote]

That's right. BrattyLord said it was either in the wrong place or the wrong format. It's just the latter.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 02:28:26 UTC Post #32591
What? You're saying the format is wrong? How do I change that? Or do I need a new one? And what about those paks?
Posted 19 years ago2004-06-12 03:29:00 UTC Post #32603
Forget about the pak files as you use custom sounds. They have nothing to do with your problem.

How you change the format? Well, some audio-programs would be good... personally I use CoolEditPro 2, I believe there's a demo of it downloadable on the internet. Well, just search for some programs that can do it.

Oh, and in the ambient_generic, you've filled in "ambience/fire.wav" now? That should be correct.
Posted 19 years ago2004-06-12 03:52:15 UTC Post #32612
You can change the sound format in Windows' Sound Recorder. Start -> Run -> sndrec32.exe. File -> Open -> Yoursound.wav, then File -> Properties -> Convert Now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 04:25:28 UTC Post #32614
Yes I've changed it in Hammer. And I downloaded that wav because I could not find the game's wavs. But if they're in the pak... then I would like to worry about it.
Posted 19 years ago2004-06-12 05:17:31 UTC Post #32620
PAKs are from WON-HL, the 'old' HL. Steam doesn't use them, it uses something fairly similar though, files with the extension "GCF". They're fairly like ZIP archives, but can only be opened with a special program. Right now there's only one of those: GCFScape.

Once you've got GCFScape, the .GCFs are in SteamApps. You want half-life.gcf.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 13:16:37 UTC Post #32687
I still get the same error. Yeah I've looked for my game files and wound up looking at those huge GCF files and I figured they were zipped and etc. Thanks for the link.

Ok, this is dumb. Now GCFScape doesn't want to run properly. It just errors me and shuts down when I try to run it. And that guy on the icon looks like Dr. Strangelove.
Posted 19 years ago2004-06-12 13:18:46 UTC Post #32690
Ok I'm downloading this .NET framework thing now. By the way, can you edit the posts here after they've been posted?
Posted 19 years ago2004-06-12 15:38:09 UTC Post #32738
you have to ask the moderaters to do it, like monkey here. Hes a good guy so he'll do it.
Posted 19 years ago2004-06-12 16:45:14 UTC Post #32769
Heh. Just post amendments underneath and I'll adjust when I next read the thread (not immediate, obviously, but within a few hours, or a day).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 20:19:46 UTC Post #32848
Ok thanks, I was just asking because I didnt want to be a pain posting little by little.

And thanks for the help, the wav seems to work. "But"... now the sprite doesn't. Now I am new, but I'm no fool.

Game crashes, "Mod_NumForName: sprites/CS/flames.spr not found."

Says "forNAME:" and "sprites/CS/flames.spr".

In hammer, in the env_sprites settings, in "Sprite Name" it reads as "sprites/CS/flames.spr." So am I supposed to just have "flames.spr" since it doesn't give you the whole directory (C:/Ilovewookies/etc)?

So how would it know where to look? Or does the Batch Compiler take care of that? Okay, I hate compiling. I spell one word wrong and turns I've to go back and do it all over again.

Heres the thing: in Hammer, in Sprite's Name, there is the browse option, when I browse and find the file, it gives me the "sprites/CS/flames.spr". When I type in "flames.spr" it crashes Hammer. Should I type in the whole directory or what?
Posted 19 years ago2004-06-12 20:46:17 UTC Post #32856
just make it cs/flames.spr, half-life figures the root directory by itself.
Posted 19 years ago2004-06-12 20:51:09 UTC Post #32857
So you want me to delete the sprites folder and just use the CS folder or do you want me to just leave it as that in Hammer? I don't want to make any more "simple" mistakes which cause me to re-compile, sorry.
Posted 19 years ago2004-06-12 20:54:34 UTC Post #32858
Ok, when I change it to "cs.flames.spr" in Hammer it crashes. Also, the sprites folder was already there in the "Valve Hammer Editor" folder, I did not create that one.
Posted 19 years ago2004-06-13 02:20:19 UTC Post #32902
Have you downloaded custom sprites and put them in a directory somewhere that's not your game directory? The sprites should be in cstrikesprites. They're needed by anyone who plays the game - they are not included in the BSP.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-13 05:23:44 UTC Post #32928
I placed them in the Hammer folder. I got them from the GCF file.
Posted 19 years ago2004-06-13 05:33:59 UTC Post #32930
Ok when I tried to change it to that new folder in cstrike that I created it would crash Hammer so I made a new env_sprite and it worked. I will tell you tomorrow if it works, thank you for your time.
Posted 19 years ago2004-06-13 12:39:07 UTC Post #33000
holy shit lol
Posted 19 years ago2004-06-13 15:16:19 UTC Post #33057
Ok, this is the problem. I put it in that folder and put it to that in Hammer so the Sprite Name is "cstriike/sprites/flames.spr". This does not work as I get the error from before. Now I try using "flames.spr" only and it doesn't show the sprite in Hammer. Before, it did, but when I ran the map it didn't work.
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