Competition 34: HL Re-Imagined Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Posted 7 years ago2017-02-02 08:23:55 UTC Post #333296
Oh Mr DocRock :D Gogogo join the compo ! :D
Posted 7 years ago2017-02-03 14:36:37 UTC Post #333316
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More progress, more setbacks. I'm not sure how I'm going to detail this since every new room results in AllocBloc: Full and further reductions in brushwork & texture detail to get it running.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-03 15:51:38 UTC Post #333317
That crossfire looks as sexy as the Black Mesa remake.
Notewell NotewellGIASFELFEBREHBER
Posted 7 years ago2017-02-03 17:37:55 UTC Post #333319
I'll hope you'll be able to finish it Archie despite those AllocBlocks problems, it looks so good.
Posted 7 years ago2017-02-03 21:17:32 UTC Post #333327
Dude, that office is friggin dope and i'm digging the under pass!

Checks it out.

Edit:

1. Maybe add a column on the corner office window. Seems structurally unsound in a low budget warehouse/ office. They wouldn't spend the money on extra steel to reinforce the opening. Hmm...

2. Although the brick texture is nice, it seems too heavy for all the openings. Seems like the bricks would fall. Maybe try making it appear tilt wall construction on bottom two levels and all clad in like cheap old rock wall cladding like they use on old office buildings. You could even also make it appear to have pealed/ crumbled off in places revealing the old concrete underneath and play with color combinations of the cladding.

I know this doesn't help solve your problem. But if you focus on stuff like this instead of more intricacy it might make you satisfied with this entry.

3. This might save you some clip nodes. Use masked textures for your handrails, but to make it look nice make it two seprate func_illusionary's but up to each other to reveal the texture directly on either side.
Posted 7 years ago2017-02-04 05:26:52 UTC Post #333329
Been forcing myself to spend a couple of hours working on my entry the last couple of days so I get back into a rhythm. Almost at the state where I'll post a screenshot :sarcastic:
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-05 03:41:46 UTC Post #333339
I got nothing in the works. I'm completely out of mapping at the moment. Hate it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 7 years ago2017-02-05 18:45:07 UTC Post #333353
Still time left Mr Carrot ;)
Posted 7 years ago2017-02-06 05:40:03 UTC Post #333360
Compilation achieved! Getting there :biggrin:

One or two small graphical and clipping quirks here and there to sort out (later). Otherwise, onto making some details! (And figuring out how to connect those pipes to that doorway...) I'll prepare a screenshot soon. -ish.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-09 16:54:08 UTC Post #333388
I wanna see more screenshots, people!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-09 17:22:59 UTC Post #333389
Same here, lazy people wake up it is soon time to drop the pants and pantys :D
Posted 7 years ago2017-02-09 18:37:59 UTC Post #333391
Time for a physical exam?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 7 years ago2017-02-09 19:40:24 UTC Post #333392
I'd finish an entry if it wasn't for the project i've been working on since mid last year. It's finally done but the patent isn't. I'll update you guys on the project once I can share the information for those of you that are even interested.
Posted 7 years ago2017-02-09 23:21:02 UTC Post #333397
Sorry guys, but I guess I'll have to forfeit for this one.

Best of luck to those still running.
Posted 7 years ago2017-02-11 14:50:09 UTC Post #333434
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Gameplay and layout complete. It's a mix of crossfire and *REDACTED* for the bunker. Going to attempt to detail what I can before it crashes, then I'll submit.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-11 16:43:26 UTC Post #333435
Man this is sweet Archie, great work! I can't wait to walk through your entry.
Posted 7 years ago2017-02-11 16:50:25 UTC Post #333436
Neat!
Posted 7 years ago2017-02-11 17:36:05 UTC Post #333438
I hope you will use a lot of clipbrushes Archie or you will have a lot of movement problems there for skilled players.
LJ,Bunnyhop and so on. Otherwise it looks really great :)
Posted 7 years ago2017-02-11 18:40:25 UTC Post #333439
Looking great, Archie.

My map isn't so much a reimagining as it is a conversion. :| Shots soon.
Posted 7 years ago2017-02-12 18:00:28 UTC Post #333449
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Still not done doing the final touches now :P
Posted 7 years ago2017-02-12 18:26:35 UTC Post #333450
Posted 7 years ago2017-02-12 19:50:20 UTC Post #333452
Started working quite a while ago, then disliked first results and scrapped everything, only for other stuff to cut in and in the end I don't haven't done anything!

Still, there's 16 days more to submit anything. I'd better start working now...
Posted 7 years ago2017-02-13 00:01:20 UTC Post #333457
Looks good!
Posted 7 years ago2017-02-13 00:52:58 UTC Post #333460
Don't worry, the deadline will be extended.
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2017-02-13 00:59:38 UTC Post #333461
:lol:
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-13 07:34:34 UTC Post #333465
I can only imagine what would have the game looked like if Tremplers mapping was the usual look of it.
Stojke StojkeUnreal
Posted 7 years ago2017-02-13 10:45:39 UTC Post #333467
Don't worry, the deadline will be extended.
SC_IDLE0 scientist/ipredictedthis
Posted 7 years ago2017-02-13 18:15:31 UTC Post #333480
Received any entries yet, pebs?

[quote]models 141/512 9024/32768 (27.5%)
planes 8273/32768 165460/655360 (25.2%)
vertexes 29340/65535 352080/786420 (44.8%)
nodes 9198/32767 220752/786408 (28.1%)
texinfos 1728/32767 69120/1310680 ( 5.3%)
faces 20470/65535 409400/1310700 (31.2%)
  • worldfaces 17504/32768 0/0 (53.4%)
clipnodes 20305/32767 162440/262136 (62.0%)
leaves 5705/32760 159740/917280 (17.4%)
  • worldleaves 3790/8192 0/0 (46.3%)
marksurfaces 27342/65535 54684/131070 (41.7%)
surfedges 96203/512000 384812/2048000 (18.8%)
edges 51363/256000 205452/1024000 (20.1%)
texdata [variable] 28652/33554432 ( 0.1%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 46621/2097152 ( 2.2%)
  • AllocBlock 64/64 0/0 (100.0%)[/quote]
Properly juggling that AllocBlock.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-13 18:54:39 UTC Post #333482
reduce your texturesizes Archie everything scaled under 0.5 x 0.5 is eating too much Alloc
Posted 7 years ago2017-02-13 19:14:42 UTC Post #333484
There's not a single texture under .5, and most are now 1
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-13 20:00:33 UTC Post #333488
Than there is something wrong, if you want any help on that I can take a look.

I dont see how alloc could be full on that map o.O
Posted 7 years ago2017-02-13 20:29:36 UTC Post #333489
That'd be great if you don't mind. PM'd the link.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-14 05:21:07 UTC Post #333496
Can you pm me a link to the map so I can test it and give you feed back? :D

Same for anyone, Trempler...
Posted 7 years ago2017-02-14 05:35:10 UTC Post #333497
Got the last bit of layout laid down, even if I'm not especially happy with it. Just want to do some lighting before I take any snaps.

Yeah, I know I've been saying I'll take a screenshot for the last 3 thread pages. I'll get there.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-14 05:47:33 UTC Post #333498
The talent we have here at TWHL is incredible.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 7 years ago2017-02-14 11:10:00 UTC Post #333501
Yup, judging this one will be difficult.
Strider StriderTuned to a dead channel.
Posted 7 years ago2017-02-14 11:24:37 UTC Post #333502
I planed some gameplay testings this weekend, so if anyone want to join the test, just pm me and you are invited + get the mapdownload in time.

Archie´s Map is amaizing and he is now able to do even more, sometimes are second person watching over some work, can really help finding problems/mistakes that you may forgot about because they are just small.

I don´t see it as a challange, I´m happy if we can create a good mappack as community :)
Posted 7 years ago2017-02-14 11:50:02 UTC Post #333503
@Trempler : count me in (I'll send you a PM as reminder)

Since I have "forfeit" in this challenge, I can give feedback to challengers still on the road.
Posted 7 years ago2017-02-14 12:29:12 UTC Post #333504
Count me in too, trempo. ;)
Alberto309 Alberto309weapon_spaghetti
Posted 7 years ago2017-02-14 17:18:44 UTC Post #333510
Probably should have done something for this...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-14 23:14:54 UTC Post #333520
Still time Urby :) come and jump in!
Posted 7 years ago2017-02-15 01:52:01 UTC Post #333524
Yes. Please disregard all work and family obligations you may have and chain yourself to the Sledge of your choice for two weeks.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-15 09:57:45 UTC Post #333528
Probably should have done something for this...
Yes, and also make streams at least once a week, and finish TWHL HUB and The Core. Oh, and be quick.
Posted 7 years ago2017-02-15 18:23:39 UTC Post #333535
The Core.
What the fuck is that ?
Posted 7 years ago2017-02-15 18:28:30 UTC Post #333536
atleast not a good movie !
Posted 7 years ago2017-02-15 22:02:58 UTC Post #333539
Is not it a source mod? :\
Posted 7 years ago2017-02-16 02:27:22 UTC Post #333541
I hear it was a collective map pack where several mappers tried their hand and they all mysteriously died.
Posted 7 years ago2017-02-16 07:59:10 UTC Post #333543
The Core is an urban legend, except it's not really urban and sure as shit isn't legendary.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-16 18:20:17 UTC Post #333554
I heard that one guy played it once and his face melted like the nazis at the end of Raiders.

In other news, I guess I'm finished. Still tweaking a bit of voice acting, but other than that I think I'm throwing in the towel in terms of detailing. I'm right back on the AllocBlock limit (Although many thanks to Trempler for assistance there) and I'm reasonably happy with how it's looking.

Incidentally, I didn't use any direct references, but I was mainly thinking of HL2: Episode 2 when it came to designing the bunker interior.

I'll try to schedule a playtest this weekend.
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Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-16 18:25:53 UTC Post #333555
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monster_urby monster_urbyGoldsourcerer
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