You can upload to the
map vault with an 'unfinished' flag if you want. Might get noticed more than just having it in the forums. Downloading this now!
Edit:
You don't need to include halflife.wad or zhlt.wad as they come with the base game. Save on a bit of filesize
You can also use -wadinclude or -nowadtextures when you compile which will pack all of your custom textures into the .bsp file. Check out how
here
Edit2:
Nice little map. Looking forward to seeing how this progresses! Keep an eye on texture alignment (particularly on trims and the inside of doorframes, etc) as those little details can really help a map feel finished. I didn't see any sources for the lights in the office, so that'd be a good thing to add. Maybe some fluorescent panels? Have a look at
texlights for this area. Nice use of sprites on your lights in the final area, although those lights aren't actually casting any light into the map!