Map Showcase "Offices of Black Mesa" Created 11 months ago2023-12-11 15:18:04 UTC by Tarek Tarek

Created 11 months ago2023-12-11 15:18:04 UTC by Tarek Tarek

Posted 11 months ago2023-12-11 15:18:04 UTC Post #348183
I want to upload my Map "Offices of Black Mesa" this is just a early Version, so that means Changes and Updates are gonna come!
I dont know where the proper Showcase forum is so im posting it here, I will change it if this is the wrong place :D
Map Download
Tarek TarekA literal dumbass who uses Hammer++
Posted 11 months ago2023-12-11 15:22:47 UTC Post #348185
Cool i will surely try it and give a proper opinion!
Posted 11 months ago2023-12-11 15:38:34 UTC Post #348186
Dude, i tryed it now and it's amazing! How do you did the scripted sequence where soldiers come out of the top-window? Can you teach me scripted sequences? I'm still very new to mapping, i would appreciate a lot if you teach me....
Posted 11 months ago2023-12-11 15:39:19 UTC Post #348187
Also the best part was the Gman
lol
Posted 11 months ago2023-12-11 16:04:52 UTC Post #348190
the scripted sequence was very simple and was actually done using the tutorials on here, ill provide links once I find all the tutorials brb
Tarek TarekA literal dumbass who uses Hammer++
Posted 11 months ago2023-12-11 16:06:16 UTC Post #348191
Posted 11 months ago2023-12-11 16:39:22 UTC Post #348195
User posted image
You can upload to the map vault with an 'unfinished' flag if you want. Might get noticed more than just having it in the forums. Downloading this now!

Edit:
You don't need to include halflife.wad or zhlt.wad as they come with the base game. Save on a bit of filesize :)
You can also use -wadinclude or -nowadtextures when you compile which will pack all of your custom textures into the .bsp file. Check out how here

Edit2:
Nice little map. Looking forward to seeing how this progresses! Keep an eye on texture alignment (particularly on trims and the inside of doorframes, etc) as those little details can really help a map feel finished. I didn't see any sources for the lights in the office, so that'd be a good thing to add. Maybe some fluorescent panels? Have a look at texlights for this area. Nice use of sprites on your lights in the final area, although those lights aren't actually casting any light into the map!
Archie ArchieGoodbye Moonmen
Posted 11 months ago2023-12-11 17:16:40 UTC Post #348197
Thanks for all the Feedback, im still quite new to mapping (only my 3rd map after my ruins of black mesa maps, check out my lambdagen for those) Thank you for the tips of not including the wads, someone on lambdagen didnt have those so I needed to include them, next time I probably wont just to save some file size, for the light sources, I just placed some random lights in the level, since I dont have any prefabs availibile, and im too overwhelmed by trying to make my own lights, I will update the map soon, I already have a better ending planned, so dont worry bout that
Tarek TarekA literal dumbass who uses Hammer++
Posted 11 months ago2023-12-11 18:35:20 UTC Post #348198
Just did an Update to it, now its a steam mod and not just a normal Map anymore! Updated Link
Tarek TarekA literal dumbass who uses Hammer++
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