A bit of some quirkiness in the game has been bothering me lately. Mostly because there are parts of the game that current doesn't blend with the rest of it, albeit most of the puzzle elements in the game. Like I said, just a quirk.
Upon reminiscing, months ago I was playing Myst3 and I asked my roomy if the D'ni created the worlds to be puzzles on purpose, it didn't make any sense whatsoever nor help the story. It then occurred to me that almost any game have these side elements. Things that are in the game that don't detach it from the experience, but instead enforces the game aspect. Leading back to my oldest rule, ultimately its a game, games are meant to be played, and be fun.
An example is Zelda. The temples had no social or ritual features or application other than to supply the player with an intriguing experience to play. Its already known that if Zelda was realistic in the least bit, it would suck tremendously. Although the story would be probably be highly believable with everything being purposeful. But go any further and you have a movie.
The problem lies within that, the balance between game aspect and realism and believability. I could throw all realism out the window, but that wouldn't be intriguing to play with little purpose. I'm shooting for a balance between the two and trying to blend the two together as best I can. So if anyone ever asks "Why would anyone do this to go through a door everyday?" ... because I say so, there level are designed as puzzles on purpose for your entertainment.
Most HL mods don't have to deal with this, most people don't encounter observations like this though. Depending on the project, especially this one, understanding how gameplay and experience drive players really helps to direct the mod. Most mods have a lot of this already in play that the game they are modding has already a balance and no one is questioning such aspects. Like some quirks are good, like there is no human possible way Freeman could carry all of those weapons at the same time; and some bad quirks, like how come Freeman never eats, sleeps, or needs to piss. If these problems were corrected, without justice HL would suck. Its not fun, you might as well go play The Sims.
Learning to control and balance these quirks and aspects is a powerful thing justified by how much game do you want the player to experience. I'm glad that most of it is taking care of by HL already. Trying to design a perfect game from scratch, or near scratch, or even changing the gameplay type would teach you this. Even if its a mod, boil everything down to the minimal that it could possibly be and mod as if no one has ever played a video in their life, even the stuff that is commonly known. This helps to establish the new universe you are creating.
Just an observation.
(and a prewrite, fuh.)