Geez I typed this big long blab and didn't even post it!
Head-deskWhat I meant to say was that I'm looking once again at the scope of this project. A lot of stuff will and will not be done. In a Nutshell, there will be a secondary release for the mod. What I propose is that I will finish the mod up to another set checkpoint.
WILL DO:
Demo (complete and polished)
Map Prefabs (for caek-easy mapping :D)
A good amount of prop models to go with
Clean up the sounds/ambience
Some extra maps for the second release
Trigger prefabs (Your personal Slut with 6D, triggering gets immense)
A Guide for mapping and modding 6D
All Mapping tools
Source Code (with permission from Daubs)
Some nifty 6D tracks (can't pass it up)
POSSIBLY WILL NOT DO:
The rest of the character models, animations, etc.
The Story Mode Maps
The FMV animations that sounded good at the time
Voicing, scripting, cutscenes, etc.
Don't be confused, the project isn't being closed down, I've decided to cover my ass incase I hit more problems as far as scheduling and the amount of time left to work. At least, this will turn into a kit at which it will have anything you will need to have fun mapping with it, especially with all the props, prefabs, and drag-drops.
If there is some gleaming light of hope, I will attempt to finish it, or perhaps save the story for a source mod some day down the line.
Think of it in terms like Flat-Life, its more like a platform for a different kind of mapping, or ever like Spirit of Half-Life being more tools. Though 6D will have lots of resources that will be of open use for any project or mod, and I'll try not to fall short on that.
Plus it can be released earlier.
EDIT: Are you there?