Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 2 years ago2016-12-03 22:19:10 UTC Post #332535
Don't let the water fool you - the competition only covers HL1 maps as originals :P With that in mind, it kinda looks like the Surface Tension map where you start in the pipes and canal before coming up to fight the tank and a bunch of grunts. But only kinda.
Jessie JessieLadytype
Posted 2 years ago2016-12-03 22:36:07 UTC Post #332536
It's not Surface Tension, keep guessing :)
Either way, here's an in-Hammer overview that doesn't show a lot.
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Also, spoiler: if you didn't like Water Hazard in Half-Life 2, you probably won't like it... Hope you like airboating :P
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 2 years ago2016-12-04 01:52:59 UTC Post #332538
The filenames give it away! It's On A Rail. The first screenshot is the junction where you have to move the claw.

Nice idea!
Strider StriderTuned to a dead channel.
Posted 2 years ago2016-12-04 04:46:08 UTC Post #332539
Very cool, I thought it was Residue Processing for a moment. I actually hate Residue Processing so I'm glad it's On A Rail. :)
Posted 2 years ago2016-12-04 10:57:24 UTC Post #332544
Nice head! Is it for Goldsource?
Posted 2 years ago2016-12-17 01:21:49 UTC Post #332746
I've just started on a new CS map, here's how it looks in the editor: http://imgur.com/Ksram15

Top view:
http://imgur.com/WBYtV0P

Any suggestions? I don't have a definitive plan or layout, I'm just making stuff randomly for now
Posted 2 years ago2016-12-17 07:29:12 UTC Post #332751
Hmm, from what I see, this is a perfect setting for a harbour, or a bay.
I don't have suggestions other than placing crates and ladders on some spots.
Maybe you could add some shelves somewhere and a couple of buckets, along with a static forklift.

Also, since you're using Imgur, you can go into your account's images, and click on any image. Now, you'll see embedding options. Select Large Thumbnail, copy the BBCode, and paste it here.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2016-12-17 13:48:12 UTC Post #332752
I've got it. Thanks.
Posted 2 years ago2016-12-17 16:46:37 UTC Post #332756
oh tread for wips nice i was uploading them to show my wips. its nice :)

its a concept map, im working on.

i know its blocky, empty and wall sizes are bad. but it is much about concepting. ill add crates, barrels and stuff.

idea: minimalist hardcore cs map, distinctive colors.

first time embeding a screen hope did right :)
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Fixed your embedded image - Mod
Posted 2 years ago2016-12-17 17:36:08 UTC Post #332760
I dunno if it's the texture, or if you're mapping off grid, but that tile floor really upsets my OCD
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2016-12-17 18:11:04 UTC Post #332763
its 48*48 modified original half-life tile :) placed on 64X units thick walls :D and also not alligned one brush texture to another :D i was hoping nobody will notice but you noticed :D

im gonna scrap it and remake new and more spectacular map :D

main reason of making this concept map was thinking and experimenting on color concept :D
Posted 2 years ago2016-12-22 09:28:27 UTC Post #332812
Making an artic map ^^
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REBELVODKA REBELVODKAAlea iacta est
Posted 2 years ago2016-12-23 05:46:18 UTC Post #332814
i was hoping nobody will notice but you noticed
You can't show a rookie design error on a forum filled with experience designers and expect it to go unnoticed.

On a note of my own, I'm pulling an old project out of stasis to continue working on not only my level design, but texture and 3D art skills as well. It may feel a little familiar.
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Crypt Crypt120% sorry!
Posted 2 years ago2016-12-23 10:48:46 UTC Post #332816
@Crypt That looks great. Is it for the current competition or just an independent project? Looks good anyway!
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 2 years ago2016-12-23 13:22:05 UTC Post #332822
Certainly looks a lot like office complex whatever it is; last screenshot seems like the area where Barney gets ambushed by a zombie, and the office filled with electrified water.. well, self explanatory.
Instant Mix Instant MixTitle commitment issues
Posted 2 years ago2016-12-23 14:17:05 UTC Post #332825
Thankies, Orange! And yep, it's OC, obviously. It's not for the compo, though. Don't have enough time to push out anything that quickly, unfortunately, even though I desperately wanted to do something Crossfire-related for this one (or partake at all).
Crypt Crypt120% sorry!
Posted 2 years ago2016-12-23 15:02:48 UTC Post #332827
i was hoping nobody will notice but you noticed
You can't show a rookie design error on a forum filled with experience designers and expect it to go unnoticed.
yes :D poor me :D i was thinking "people concentrate to my concept so they wont notice flaws, so im gonna upload without fixing it yet"

obviously there is not enough concept details to make people concentrate, just plain walls :D but my mistake i didnt think at the first time "its not yet detailed much so flaws will be noticed instantaneous." :D

thanl you guys, your critics are good for a rookies like me, i didnt even notice some flaws without you :)

im continuing to develop mapping skills :D im planning to give lots of details to this map, i wont let this concept die :D

i didnt recognize these first 2 pictures but it seems office complex, first i thought its for somekind enhanced goldsource but after examining, its for source(lol :D). goodluck on it.
Posted 2 years ago2016-12-28 18:28:05 UTC Post #332877
Been messing around with Blender to try and copy an electron microscope image of a record player stylus.
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I wouldn't be happy with it normally, but I'm not too invested in this. I actually only started it to test an idea I had for how to convert waveforms into heightmaps, a technique which I used to make the record grooves in the image.
I also added some chromatic aberration, mainly to see if I could make it look realistic enough. I'll just ask everyone to ignore the fact that it wouldn't appear in an electron microscope image.

And Crypt, those are some sexy looking screenshots.
Posted 2 years ago2017-01-08 14:57:54 UTC Post #332986
This is my first "serious" mapping project. It's a competitive de_ map for the more general audience (pub servers =3). If not public servers, then at least one clan will accept it (I'm making the map for them):
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Therefore, it won't contain breakable stuff, vehicles etc. Just a plain, classic CS 1.6 map with 2 bombspots.
When I finish the de_ version, I will make the fun_ version which will contain breakable stuff, barrels, pushable boxes, vehicles, mounted machine-guns, and so on...

The map itself is basically a mix of de_storm, de_cbble (1.6 and CS:GO's Cbble), and de_forge. Storm's aesthetics and visual style, and the layout is a mix between Cbble, Forge and my own planning.

Also:
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Hehehe... the power of J.A.C.K :cool:
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-09 14:38:04 UTC Post #332998
Looks cool. Could use a bit more visual contrast and focal points, imo. Some varied lighting would really help.
Archie ArchieGoodbye Moonmen
Posted 2 years ago2017-01-09 15:51:39 UTC Post #333001
So, I need a less-intense ambient light, and stronger street lamps. OK =3
Best of all, I might get paid for this map :D
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-09 17:42:53 UTC Post #333006
Grabbed the textures from Heretic II and decided to experiment a little. :D Only the lantern sprite and the skybox aren't from there.
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Posted 2 years ago2017-01-09 19:55:47 UTC Post #333007
Grabbed the textures from Heretic II and decided to experiment a little
I'll take your word for it. I can't see shit in that screenshot. Haha.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-01-09 20:59:02 UTC Post #333010
I'll take your word for it. I can't see shit in that screenshot. Haha.
Dang, I knew I overdid the whole night lighting. <_>
This should be better.
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Posted 2 years ago2017-01-09 23:07:58 UTC Post #333014
It looks like our maps share a few aesthetic features =)
Medieval-styled, brown, and cold, really cold. Like, -5°C cold. It's also night time. Maybe a coincidence? I don't know :P

Message for everybody:
Now, someone told me not to use =3. I thought it's an alternative for :3. So, if you see a =3 in my posts, don't think that it's a... I don't want to say it.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-12 00:01:04 UTC Post #333035

3 is fine, as long as you don't include the 'c'

Posting c=3 is totally unacceptable and will not be tolerated.

...awww shit

@Yashka, that looks pretty damn nice. The first screenshot isn't actually too bad in terms of lighting. I guess my office screen is slightly darker. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-01-12 02:13:26 UTC Post #333036
I have never encountered the above string. Except... hmmm...

18 = 5c + 3

Find c.

(To remain on topic, no, I can barely see anything in the first screenshot, the second one is definitely better)
Posted 2 years ago2017-01-12 11:57:45 UTC Post #333039
Update on my map:
The Ts can get to site B quicker than CTs.

So, I was too lazy to change the layout, and I punched a hole in the wall.
User posted image
I, hopefully, balanced the layout now =3

@Urby
I believe that my physics teacher wrote that on the blackboard once, in 8th grade.
c stood for specific thermal capacity and its value was 3. But also, the unit for c is J/kgK so I don't think anyone noticed the mature joke, lol.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-14 14:33:51 UTC Post #333058
Hmm, I added some blue lights:
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How about that?
And, wow. I get rekt by bots, on easy! I'm normally OK, but this map is really bot-friendly.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-14 19:14:44 UTC Post #333059
Scripting a thing - its become... complicated ;)
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Posted 2 years ago2017-01-14 23:45:55 UTC Post #333063
I love entity scripting <3
I've made: sc_sandstorm's osprey ride, sc_sandstorm's truck ride, sc_junglemission's jeep ride, project_action's car ride, ts_untergrund's projector, a laser bridge, my school map's post-explosion camera sequence, coop_action's explosion sequence, and so on...

Yeah, it's fun until it gets complicated :/
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-15 21:59:19 UTC Post #333069
I have some more content. I've finished the secret rooms :D
And I've sparked some details on the wall:
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Precisely, on the wall's remains, lol. I hope the image isn't too big in terms of resolution, because I'm posting this from my phone.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-16 00:14:50 UTC Post #333070
Quite clean for broken reinforced concrete!
Posted 2 years ago2017-01-16 10:49:58 UTC Post #333073
Looks like the decals aren't visible enough :(
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-16 21:42:46 UTC Post #333079
It's good, I think what Discotsu is trying to say is that it could use more debris.
Posted 2 years ago2017-01-16 22:48:29 UTC Post #333080
Debris? I know exactly what to do, muahahahahaa...
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-19 15:22:57 UTC Post #333107
Here's some debris:
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And other screenshots:
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And, finally, problems started showing up:
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Man, the same thing is in ts_untergrund :0
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-19 19:20:41 UTC Post #333108
The images are smaller than on an old cellphone.
Stojke StojkeOPL - 3
Posted 2 years ago2017-01-19 21:52:13 UTC Post #333111
They're also real dark. Might want to crank the brightness up a little. (Keep different gamma levels in mind.)
Jessie JessieLadytype
Posted 2 years ago2017-01-19 23:41:07 UTC Post #333115
That might be your monitor, @Jessie.
Even on my phone, it looks decently lit :)

Also, does anyone have ideas about my issue here, with disappearing func_illusionaries?
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-20 08:26:24 UTC Post #333118
Nope, looks incredibly dark on my home and work machine.
Posted 2 years ago2017-01-20 08:32:43 UTC Post #333119
I confirm it's dark on my phone, a little bit less on my laptop.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 years ago2017-01-20 10:27:17 UTC Post #333124
Well, this will do the trick:

-texreflectscale 1.28
-bounce 9
-blur 1.33 (for the lolz)

Hehe, I normally set texreflectscale to 0.9, but if I need more light, I will get more light!
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-01-20 22:57:19 UTC Post #333132
Well, this is how it looks like on my laptop:
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I can't conveniently take a photo of that, because of obvious reasons, but this is as accurate as I could get.

Otherwise, take a look at this:
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Hmm, maybe I tweaked my laptop's display settings :P
See, I normally increase the contrast, and then add a bit of brightness, when it comes to that. My monitor settings (and in-game) are definitely different than yours, so...

Edit: (11:49pm)
I've noticed 1 thing in particular. TWHL's colour scheme is very bright with little contrast.
Contradictory, my screenshots are somewhat dark. Try viewing the screenshots in full-screen mode, or just zoom in, so your eyes can adjust to the darkness.

I've actually experienced that IRL multiple times =P
I got this idea an hour ago when I got out of my room (and it's night a.t.m.) and it was very dark. I still saw everything.
I went to the bathroom, turned on the lights [...] and then came out, 30 minutes later. I couldn't see anything after switching off the lights!

I stood in the hall for 1 minute, and shortly, I saw the walls again, then the carpet on the floor and so on.
But meh, this probably won't work with this exact scenario =(
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-02-01 19:38:41 UTC Post #333287
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This is my prefab WiP :)
I need to reduce some clipnodes here, there are around 900 of them.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-02-01 21:25:45 UTC Post #333288
I'd look at your curves around your wheels. Your curves are going all in the same direction, whereas they should be radially outwards from the centre of the wheel:
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If you make your faces / planes out of triangles, they'll behave.
Instant Mix Instant MixTitle commitment issues
Posted 2 years ago2017-02-01 22:52:57 UTC Post #333291
For saint pixel... use a modelling program Admer!!, if you can do that with brushes I´m sure you can do a superb moto on Milkshape or Blender!!

Good work!! :)
Posted 2 years ago2017-02-02 06:44:04 UTC Post #333294
How would you move that model if it's supposed to be a "func_vehicle" ?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 years ago2017-02-02 08:10:49 UTC Post #333295
Mmmm, I thought that you can target a model to make it move with func_vehicles, I mean, for example: Moto´s targetname: "moto", and in the target field of the func_vehicle you must put "moto". Something similar to breakables and cyclers (counter-strike´s chicken on cs_italy). :) But on that case I remember that it uses also a roundereset entity to make the chicken re-appear. :/
Posted 2 years ago2017-02-02 08:24:35 UTC Post #333297
I tell you a secret, you may can, use zhlt_copymodel ;)
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