Created 11 years ago2007-12-16 00:58:58 UTC by doodle
"enjoy it while it's still easy to learn."Well, to be honest I believe that I'm already approaching the end of my ability to learn things easier. (I mean, new skills)
many of the core game mechanics simply cannot translate into goldsource.You'd be surprised what you can do with coding and a little bit of patience.
how about I post a video insteadWell that was sudden...
"nice try son, you forgot one thing : clipnodes."Nice try, and that "try" had its success in one of my maps.
@Victor That is the first time I've seen somebody use func_train for an actual train.technically it's 14 func_trains set to passable, with a ton of func_wall_toggle and trigger_hurt to maintain the illusion of running people over; if I simply relied on func_train collision detection they'd "stick" on people and get out of sync. It's split up because if they were all one brush entity it'd be longer than Hammer's max allowable dimensions.