Created 6 years ago2013-07-27 02:24:39 UTC by Penguinboy
I'm also getting a lot of errors where clipping a brush will reverse the normals on it, so all the faces render inside out.I've had this happen several times when clipping very simple brushes.
If you scroll drag select from the right to left...Do you mean "Paint Selection"? That would be useful to select faces a lot faster (it's annoying sometimes to select every single face with one click).
basically, whenever I shift-drag an object, even if texture lock is on, the texture alignment screws up completely. No idea why this happens.I have ran into this too. I get around it with a quick CTRL+C & CTRL+V and drag the new copy. Not as efficient but it works.
Also, I can't figure out how on earth to replicate Hammer's alt-click texture feature, nothing I can see on the drop down list does it on the texture application window.Yeah it doesn't seem to work the same way. Definitely something that needs to be looked at because Hammer's ALT+Right-Click is the best thing since sliced bread.
deleting entities from the entity list, and then trying to save or activate the 3D view crashes SledgeI've noticed that deleting a 0x0x0 entity/brush from the Problems Prompt turns your 3D window black. If you save or try to move around in the 3D window you get pelted with Warnings. HOWEVER, dragging out a new camera (shift-drag with camera selected) in a 2D view creates a new camera and re-activates 3D view / Saving capabilities without crashing Sledge.
Sledge cannot handle movement in the 3D view when the camera and its direction pointer are at the same point
templates. or you could make it shift+mousewheel as to not interfere with zooming