Created 4 years ago2013-07-27 02:24:39 UTC by Penguinboy
Problem signature:Should i try a fresh install or anything?
Problem Event Name: APPCRASH
Application Name: Sledge.Editor.exe
Application Version: 0.1.0.9
Application Timestamp: 51f9fbd8
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 0703f916
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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I've noticed "Apply texture to all faces" is now in the texture application window as a modifier of the apply texture button. There's one detail though, and it's that it didn't apply a texture with right click AT ALL until I changed the list box to something else and back (set the left click action to "select" and then back to "lift and select" before right click worked).
Shift+nudging with arrow keys. In Hammer, it would duplicate the object once and then move the copy around until you release all the keys. Here, the object is duplicated for every unit it moves, for as long as you're holding them; you get a gazillion copies and it ends up looking like an extrusion.
3D view mouse look: If the texture application window happens to overlap it by just a bit, and you press Z and move the view in that direction, when the (invisible) cursor goes over that window control it is released from the 3D view and you have to press Z again. I know, just put the window far enough from the 3D view, but it's there.Small suggestions:
On new map, remember the last configuration used and pre-select it. And an "OK" button for it might be handy as an alternative to double click.
On the texture application window, perhaps making the scale/shift/rotation controls move by a larger amount if right clicking the up/down buttons. Moving the scale setting by 0.25 or 0.5, shift by 8 or 16, and rotation by 5/10 degrees. Or make it configurable, I don't know. Just thought it could be useful.Questions:
I can't say it bothers me because I've always used the default layout, but I've noticed that the viewport type selection is not there (you know, where you select 3D textured, 3D flat, 3D wireframe, etc.) Was this intentionally dropped or is it just not done yet?
Does/will this run on linux? Because that would be killer.
non development-specific question: I'm too lazy to turn on my old computer and find it there; where is the HL1 FGD in a Steam installation? Because I can't find it.
Yeah, there seems to be some bugs in the texture window. I'll have to do some proper testing on it to work out all the issues.
Check again Hammer 3 doesn't do any shift+nudge cloning, and Hammer 4 makes lots of copies if you hold it down. It should probably be an option anyway.
Not a lot I can do about the 3D mouselook thing. I tried a bunch of different behaviours and that was the best I could get. I might take another look at it, though.
Yeah, the config select window bothers me. It'll definitely get revamped at some point.
I could make the texture number boxes configurable, sounds like a good idea.
Viewport type selection is not done yet, but I plan to add it at some point. It's a pretty big change so I've been avoiding itAs for virtual reality support...the code is open! Feel free to add VR to Sledge, I wont turn it down!
Linux support - maybe in the future. I hear Mono is reasonably good these days, however right now I'm focusing on just getting the program working properly on Windows
I don't think the steam install includes the FGDs, you'll need to redownload them.
Check again Hammer 3 doesn't do any shift+nudge cloning, and Hammer 4 makes lots of copies if you hold it down. It should probably be an option anyway.Ow, sorry. I was pretty sure I remembered doing that, but now that you say this, it might have been using something else... probably Corel Draw. I didn't check because I don't have Hammer on this computer.