Created 4 years ago2013-07-27 02:24:39 UTC by Penguinboy
I know 1MB isn't massive, but I view the site on my phone quite often and it all adds up!When you pay 3 euros/month for 5GB of mobile internet those problems cease to exist.
Wad files required to run the map: (None)
0 tiny faces 0 tiny clips
That is why they won't release next version of Valve Hammer Editor because it is enough to use.That version already exist and is called Hammer 4, it is designed for Source 2004 to Source 2013 and the "next-gen" version of Hammer is already developed and it's for Source 2 (see Dota 2 Workshop Tools).
Why do Americans not develop expand of map range from -/+8192 to -/+32768.Valve has stopped the support of GoldSource for years. After they released the 2013 update and fixed the majority of problems, they were done with GoldSource, they moved to Source 2013, Source 2, Steam, HTC Vive, CS:GO, Dota 2 and insert the rest here.
I can not understand because they are sensitive. But Id Software , Quake Mapping hasn't problem to expand map range upto -/+131072.Do you want to know why we can extend the map limits on id Tech engines ? It's because id Software always released the FULL source code of their engines/games and the only people to get their hand on the FULL GoldSource/Half-Life engine are people who either paid for it or earned it (Sven-Coop). It's a shame that id Software stopped that tradition since id Tech 4 (RAGE/Wolfenstein The New Order/Wolfenstein The Old Blood/The Evil Within).
But you can't because map format is "Valve220" just it is not same of Quake map because it is different structure of Goldsource and Quake are very differently. I know you say me reasons....The format isn't a barrier, how Linux is able to read/write on NTFS (Windows) partitions which Microsoft never released the specs for it ? Reverse engineering and testing. How can Jackhammer export to RMF ? Reverse engineering and testing. This how mods for "un-moddable games" are born.
Valve has stopped the support of GoldSource for years. After they released the 2013 update and fixed the majority of problems, they were done with GoldSource, they moved to Source 2013, Source 2, Steam, HTC Vive, CS:GO, Dota 2 and insert the rest here.Oh no Urby is right because I can not sell Goldsource Mod, Shit that is why I must convert from old Goldsource into Source. I feel because Source Engine can to sell and to make happy and to get success. I am shy that. Grr I must "remake" Thanks for help and support. I will move to Source Engine now. But I can't understand why Valve Software lies us since Half-Life has big update since Trinity Renderer doesn't work - if you play map than you are going to "changelevel" than Half-Life stopped changelevel. But Sven Coop has "old version" of Half-Life Engine and it works fine with Trinity Renderer check my video. But gun from weapon will be crashed but it is maybe okay maybe not work?
Oh no Urby is right because I can not sell Goldsource Mod, Shit that is why I must convert from old Goldsource into Source.If you want to stick to GoldSource. You can send an e-mail to Valve to see if they still allow you to purchase a full GoldSource licence. If you want to sell a Source engine game, you will need to buy the Havok license which is $25k and if you are using Bink/Miles Sound System buy those licenses too.
But Sven Coop has "old version" of Half-Life EngineI thought they were using the latest version. I don't remember SC 5.0 having Direct3D support or scrapped off the SDL2 binaries. Are you sure it's really the case ?