Competition 35: Vanilla Half-Life Created 11 months ago2018-08-13 10:28:15 UTC by Penguinboy Penguinboy

Created 11 months ago2018-08-13 10:28:15 UTC by Penguinboy Penguinboy

Posted 10 months ago2018-09-01 17:20:19 UTC Post #340763
Yeah I said like you said doesn't work for prefab factory -> Just use workaround with copy and past if you work simple with copy and past like this I explain you
Copy and past from prefab.rmf or prefab.jmf to your mapCopy and past from prefab.rmf or prefab.jmf to your map
PS: It is floor of end of xeno :P

Because I am slow cause I have slept bad yesterday. That is reason. I will continue my work-in-process with xeno

But I am really happy because compilations under Linux are very faster than Windows-Farmers - penguins run faster.
Posted 10 months ago2018-09-07 03:06:17 UTC Post #340805
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I'm really liking how this turned out so far, seeing as I had no idea how it should look like a few days ago.
torekk torekkProcrastinator of the Year
Posted 10 months ago2018-09-08 14:53:11 UTC Post #340818
Looking gooood. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 10 months ago2018-09-08 17:23:11 UTC Post #340819
I get Uplink vibes from that screenshot.
Suparsonik Suparsonik#fartbag
Posted 9 months ago2018-09-17 11:50:46 UTC Post #340902
Hey guys, I don't know if you discussed this but I just thought up a cool idea!

When the competition is finished and judged and whatnot, we should put all the maps submitted in the contest into one large Half Life mod! Of course, each level would need a solid transition of level change which would need the vmf to be modified after the competition, but I think it would be awesome that everybody's level could be played together in a mod.

Though its still quite early to judge and even plan for this concept since we don't even have the levels yet and some of the entries could have no gameplay to them, we should still attempt this later on and make it a birthday gift to Half Life's 20th anniversary!

Already thinking about it makes me 100x hyped up more than HL3...
Posted 9 months ago2018-09-17 17:08:47 UTC Post #340904
The idea of doing a competition "roundup" once done is really good IMO - having one single thing to download rather than having to download a bunch of maps is much easier for punters to digest. I think rather than trying to have any sort of coherent transition between levels, a fade in / out or just straight level transition would probably be best to minimise any huge workload that may entail.
Instant Mix Instant MixTitle commitment issues
Posted 9 months ago2018-09-18 19:21:18 UTC Post #340910
you could just hide a "next level" button somewhere in the level. but every map would need to be re-compiled in order to do that hah
Tetsu0 Tetsu0Original Cowboy
Posted 9 months ago2018-09-18 19:46:04 UTC Post #340911
That is true, this is definitely a big project but it will be so worth it. It's definitely an option for a fade in / out if the geometry of every level doesn't match up but we'll have to see once every map is completed.
Posted 9 months ago2018-09-24 03:03:35 UTC Post #340946
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Found some time tonight to do some more work on this in the early hours of the morning. Not as much as I was wanting to do because I fell asleep at my desk. I started at around midnight, then woke up at 02:50 and worked through until 03:50.

...I need to stop listening to chill out mixes when mapping in the evening.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 9 months ago2018-09-25 00:15:40 UTC Post #340947
Finally started something for the compo. I had to get used to Sledge again after DarkRadiant. It's still pretty WIP.
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Posted 9 months ago2018-09-27 16:52:28 UTC Post #340958
I've never seen textures so pristine before
NovaDelta NovaDeltainfo_player_novadelta
Posted 9 months ago2018-09-30 21:33:32 UTC Post #340966
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Spent too long on this hallway, considering the player will spend a grand total of five seconds here. Whoops.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 9 months ago2018-10-01 11:18:07 UTC Post #340968
Awesome screenshots guys, Unfortunately I won't be able to participate in this competition, will there be more like it in the future? Thanks.
LOZ98 LOZ98Oh crap, what do I put here now.
Posted 9 months ago2018-10-01 13:58:58 UTC Post #340969
There is a competition every few years or so, but often the theme is more specific and tends to focus on entity work and such. This one has a focus on making a singleplayer map so I jumped at the chance to get involved. Other times the maps are either multiplayer focused or simply design tests that you can walk around in, which are nice but I rarely bother with them. :P

You can see the previous competitions here: https://twhl.info/competition
UrbaNebula UrbaNebulaGoldSourcerer
Posted 9 months ago2018-10-03 23:55:09 UTC Post #340980
Could make that nice five-second room a little more observable but adding combat during on a slow moving door or requiring some additional path and a lever to unlock something. :/
Rimrook RimrookGoldsource Guru
Posted 9 months ago2018-10-04 13:28:24 UTC Post #340984
It's actually not staying the way it is in that shot. The corridor is going to be blocked, but I wanted to show it off before I throw the blockade in there. The player will need to duck into the door on the left to bypass it. Then there will be a little puzzle to get the secure access door open.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 9 months ago2018-10-08 10:06:45 UTC Post #341007
Nice to see some mapping action!
Those WIP screenshots make me wish original HL was this detailed... But I wouldn't be able to play it on AMD 5x86 then :D

PS: without question, all HLDM entries are going into the updated HLDM 20y anniversary megapack (if there aren't any objections :) ).
Posted 9 months ago2018-10-08 21:52:54 UTC Post #341008
I don't believe that there will be any. The competition states that the entries will need to be singleplayer. They could likely be adapted though, should the authors wish. Hell, mine loops around on itself enough that it could be quite easy to update after the compo.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 9 months ago2018-10-13 16:14:33 UTC Post #341031
I just started working on the final map of my entry, so I decided to post some more screenshots.
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Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 9 months ago2018-10-14 00:15:17 UTC Post #341032
@Dr. Orange
Oh my god I love it!!! Especially the 6th picture, that really feels like something from Half Life! My only complaints are the ceilings in pictures 1-3, 1st one could get a pass but all pics need the top ceiling to have a different texture, like a ceiling texture and the 2nd pic could use some geometry like supports or ventilation.

I love the progress everyone is making here and I hope I can catch up since I just finished the layout and gameplay spacing of my map and now need to get into the nitty gritty detailing.
Posted 9 months ago2018-10-14 14:27:18 UTC Post #341038
Really feels like an OG HL map, big fan so far
Instant Mix Instant MixTitle commitment issues
Posted 8 months ago2018-10-16 02:41:23 UTC Post #341045
Time to start adding some custom textures, because if you're not including Easter eggs or references to the things you like, why are you even mapping?
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OK, so this isn't really an easter egg at all... I just really like the way the security monitors came out. :P
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So how's everybody doing? I need to think about wrapping my map up soon so that I can get it tested by somebody else and make sure it works and plays well.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 8 months ago2018-10-24 19:20:35 UTC Post #341064
Mine fell completely by the wayside and there's no way I'd be able to finish it before the deadline, so I guess I'm out.
Everyone else's stuff is looking great so far, though!
JeffMOD JeffMODCall 141.12
Posted 8 months ago2018-10-25 04:26:29 UTC Post #341072
Does it have to play like a vanilla HL map?
Jessie JessieLadytype
Posted 8 months ago2018-10-25 06:15:18 UTC Post #341073
No, the constraint is on the design and visuals only. You can have whatever gameplay you like, or no gameplay at all.
Penguinboy PenguinboyHaha, I died again!
Posted 8 months ago2018-10-25 07:22:10 UTC Post #341074
JeffMOD said:Mine fell completely by the wayside and there's no way I'd be able to finish it before the deadline, so I guess I'm out.
That's kind of what happened with mine as well, but I still think about sending it in, even though I only got like 2 areas half-way done currently. Still better than nothing, right?

And there's still time left, who knows maybe motivation hits me again, I'll definetely have a check though to see if I got textures aligned right and such before sending it in. And I still have to connect the two areas together.
torekk torekkProcrastinator of the Year
Posted 8 months ago2018-10-29 15:20:52 UTC Post #341092
Time to start adding some custom textures, because if you're not including Easter eggs or references to the things you like, why are you even mapping?
...OK fine.
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Moaby MoabyMk. III
Posted 8 months ago2018-10-30 02:49:39 UTC Post #341093
Nice. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 8 months ago2018-11-04 19:44:24 UTC Post #341187
Hellow! Been modding HL since forever! Know Hammer like the back of my hand (I was 12 when I started a million years ago XD).
Didnt do many maps for a while, started 2 weeks ago!

I decided to apply 2 basic rules of level design from Valve and From Software
  • Light guides the player
  • The player always moves up to achieve a sense of accomplishment
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Posted 8 months ago2018-11-04 23:41:52 UTC Post #341188
Hello there, Sirlion! Looks like the judges have a difficult job ahead of them with all these promising entries.
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 8 months ago2018-11-05 01:34:14 UTC Post #341190
Welcome!
Looks like the judges have a difficult job ahead of them with all these promising entries.
Yeah, seriously. Loads of really great stuff in this thread.
Strider StriderTuned to a dead channel.
Posted 8 months ago2018-11-05 09:52:35 UTC Post #341194
I'm not sure if I'll be able to finish my entry. Best case I'll only texture it and add some visuals without any gameplay.
Posted 8 months ago2018-11-05 14:56:09 UTC Post #341195
I doubt I'll be able to finish mine either because I know nothing about scripting.
NovaDelta NovaDeltainfo_player_novadelta
Posted 8 months ago2018-11-06 07:02:03 UTC Post #341205
Best case I'll only texture it and add some visuals without any gameplay.
I doubt I'll be able to finish mine either because I know nothing about scripting.
That's fine. They don't have to have any gameplay at all if you can't fit that in, just as long as we can walk around in it and have a look! We'll mostly be judging on how well they look and feel like somewhere that could have existed in Half-Life.

If you want you can even send them in unfinished, the more the merrier.
Strider StriderTuned to a dead channel.
Posted 8 months ago2018-11-13 22:45:02 UTC Post #341239
Just handed mine in. Had a hard time taking a picture that doesn't reveal too much about its story elements; as they are everywhere. So, here's a dark image revealing very little:
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Moaby MoabyMk. III
Posted 7 months ago2018-11-16 14:20:07 UTC Post #341254
Gonna have to blitz this over the weekend. Much to do... This is going to come out so bad, but I want to submit something at least.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 months ago2018-11-18 18:35:35 UTC Post #341269
I think I got a prefab addiction...
Did someone say prefab?Did someone say prefab?
PeterBrev PeterBrevLevel Designer
Posted 7 months ago2018-11-19 05:50:32 UTC Post #341273
I love what I'm seeing here! I hope to play your maps soon.

Unfortunately, due to setbacks with life in general, I wasn't able to finish my half life level for this contest. Hopefully I will in my own time since I had some cool ideas, but for the meantime, here's some screenshots:
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Good luck in the contest! Happy Anniversary!
Posted 7 months ago2018-11-19 08:59:51 UTC Post #341274
Yeah, lots of stuff prevented me putting in as much time as I wanted. Gonna have to wrap up what I got tonight and get it submitted. No big finale as planned originally.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 months ago2018-11-19 13:07:35 UTC Post #341275
Curious how will this be presented after the deadline? are you guys going to compile the levels into an easy to use package so we can play them all in a row? or at the very least an easy to install pack? that would be really cool, loving the screenshots here, you guys are doing good.

(sorry if this sounds like a silly questions, I'm new to this)
LOZ98 LOZ98Oh crap, what do I put here now.
Posted 7 months ago2018-11-19 14:45:57 UTC Post #341276
As per previous competitions, they will just list the maps with a mini review and link to the download for each.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 months ago2018-11-19 21:13:42 UTC Post #341279
No point waiting to put it in the vault, I guess.

https://twhl.info/vault/view/6308
Moaby MoabyMk. III
Posted 7 months ago2018-11-19 23:30:30 UTC Post #341280
I realize the hour is late, but if anyone wants any last minute can-someone-get-out-of-this-map testing, I'm right here.
Jessie JessieLadytype
Posted 7 months ago2018-11-19 23:47:30 UTC Post #341281
Thanks for the assist Jessie. Very thorough playtest and made some pretty solid changes in the last 16 minutes of the compo. Entry posted to compo page. Might add the map vault later. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 months ago2018-11-21 12:56:59 UTC Post #341290
Thanks for everyone's entries, they all look really promising. I swear we'll get this one judged a lot quicker than we usually do!
Strider StriderTuned to a dead channel.
Posted 7 months ago2018-11-21 18:31:52 UTC Post #341294
Just a question. Are we allowed to update and publish our entries publically before the judging period is over? Obviously not update the submitted entry, but still release an updated version on TWHL, or other sites?
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 7 months ago2018-11-21 23:48:35 UTC Post #341296
So annoyed I didn't really have any time to work properly on an entry - downsides of being a busy bugger. Good luck to everyone who entered!
Instant Mix Instant MixTitle commitment issues
Posted 7 months ago2018-11-22 01:04:16 UTC Post #341297
If you’re not mapping during thanksgiving, you’re wasting your time. Gotta rip that bandaid off, focus on science.
Rimrook RimrookGoldsource Guru
Posted 7 months ago2018-11-22 05:40:13 UTC Post #341299
@Dr. Orange: Yes, it's your work so you can do whatever you like with it :)
Penguinboy PenguinboyHaha, I died again!
Posted 7 months ago2018-11-22 14:38:06 UTC Post #341300
What was the final count for entries by the by?
UrbaNebula UrbaNebulaGoldSourcerer
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