Posted 20 years ago2004-04-29 11:13:45 UTCPost #24540
u want it 2 teleport u when u reach it? make a trigger_teleport brush there and have the next path corner in the line set to "teleport". then u and the train will safely tleeport to the next path corner.
Posted 20 years ago2004-04-29 17:04:43 UTCPost #24601
You are way off. You are'nt moving at all. The whole map is moving. Like Opposing Porce intro. I want you to teleport when the mountains reach a certain path_corner.
Posted 20 years ago2004-04-30 01:43:11 UTCPost #24629
No, he's right, it all moves. Obviously there's something that doesn't on the outside, but all the cliffs do to give your Osprey the illusion of movement.
Posted 20 years ago2004-04-30 06:15:50 UTCPost #24635
Check out teldelay, the very first example map in TWHL! It shows how to use env_global and multisource to trigger a teleport when you want it to happen.
2 weeks agomonster_urbyThere are no new competitions planned yet. There may be a collaboration project in the near future, but don't hold me to that. I'm not running it.
2 weeks agoMeerjel01Make a crap-post competition or something similar.
2 weeks agostop!check out de_nuke2 best map ever, I promise xD
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1 week agoAdmer456HLTT cannot replace textures, it can make new WADs mostly
1 week agoAdmer456Your best bet is to use WadMaker, and have a folder full of texture images. Then, as you update the individual images, just drag'n'drop the folder onto WadMaker and it'll regenerate the WAD
1 week agoFingersntoesIf p(x)= -3x⁴+x² then p'(x)=-12x³+2x. To find if p(x) is decreasing or not i have to simplfy the formula of the derivative
1 week agoFingersntoes2x(-6x²+1)=0 -> 0 , 6^-1/2 and -6^-1/2 solves the porblem
1 week agoFingersntoesso if i gather them up in a table the problem should be solved.
1 week agoFingersntoesBut i am hesitating to make that 😭😭😭😭😭😭😭😭