SWAT Echo 12 needs help! [Source] Created 18 years ago2005-08-14 07:59:55 UTC by Madcow Madcow

Created 18 years ago2005-08-14 07:59:55 UTC by Madcow Madcow

Posted 18 years ago2005-08-26 13:54:28 UTC Post #130000
That's what we'd call it commonly. We don't have a word, it's just "a police car light" or "the light on a police car" :). You're saying there's a word in Swedish for "a light which rotates, with a guard obscuring half of the bulb"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-26 14:13:09 UTC Post #130006
Woah! 250th post and 2500 views! Nice.. :o
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-26 14:43:42 UTC Post #130011
The bg map is still a bit empty, dirty up the alley, a dumpster, some dirt litter etc.
Posted 18 years ago2005-08-26 16:03:03 UTC Post #130026
Pepper: I was thinking about that,, I'll fix it tomorrow! :)

Daubster: Ownage!

Seventh: Yes there is, actually. Rotating lights (Roterande ljus) or (eller) lemonade mixer (saft blandare)

:quizzical:

edit: I win this time! :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 16:42:35 UTC Post #130030
Oh, and have a look at this, the new Background, I made it a bit more dirty. :P
User posted image
and don't ask how the cone got there,,
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 16:49:39 UTC Post #130032
How got that cone there? :glad:

Try models in the front for the details, because with the textures it looks pretty cheap.
Posted 18 years ago2005-08-26 16:52:44 UTC Post #130035
Looks pretty plain, y'know.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-26 17:30:35 UTC Post #130052
Try something more detailed, a deserted street blocked by police lines, maby a sound of sirens in the distant and some police cars bocking the streets.
Posted 18 years ago2005-08-27 04:10:02 UTC Post #130160
Hey, Madcow, are we gonna have one BG map, or a few that change, like in HL2 ?
Posted 18 years ago2005-08-27 11:00:27 UTC Post #130208
There will be many BG maps. :)

Ok, forget about that BG map, bad idea..
I'll figgure something else out.

Slasher_101: I'm almost finnished with the T-TAB concept, and remember, when you get it, all the terrorist spawns should be npc_metropolice and the swat team spawns should be npc_citizen, don't know the skin yet though.. But there is someone working on this, you know, the temporary SWAT models will be Counter-strike CT models, and T will be CS T models..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 11:47:28 UTC Post #130216
To avoid looking like a cs clone i decided to create a triple rail version, with on all 3 sides of the gun a rail to attach scopes, flashlights etc.

User posted image


User posted image
Posted 18 years ago2005-08-27 12:15:12 UTC Post #130227
One of them doesn't work, :/

Edit: Oh, they work now, when I'm loged in..
Nice! :)
I don't get it, what's the difference? :S

Edit #2: Oh, I see now! :)
Whit these pictures, we may post media news! :D
To the moddb mobile!

Edit #3: Uhh, just noticed, it has no trigger.. :S

Edit #4: No,, I don't see, the thing I thought was new was on the old one too... What's new? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 13:18:12 UTC Post #130236
Flat top m8, stil got to do the trigger, aint the first time i forgot to add one.
Posted 18 years ago2005-08-27 14:20:32 UTC Post #130254
Hahah, n00b ;).

Really, though, very nice models. I remember the cheese, boy!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-27 14:22:19 UTC Post #130255
Yar, the almighty cheese, actualy you guys can blame captain p for my modeling madness.

on a other note, im trying to get this damned G-max to export to the listener so i can render in Yafray, but its whining about a mapping in channel one wich isnt even there, so no cheesy renders for you guys today....
Posted 18 years ago2005-08-27 14:37:55 UTC Post #130257
You know, when you talk about modeling you might as well talk,, uhh, well, some other language than swedish, english or spanish..

I see now, I love it!
Yeah, the trigger part, I do the same, but in an other way, I set up loads of entitys, and they are all connected and timed, but there is no thing to trigger them. :P

I love your work! :)
To the media mobile!

And,, what cheese?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 15:51:25 UTC Post #130271
The cheese of all cheese :glad: Il keep you fiddeling with that for a while :)

edit:

This is a more suited screenshot for the media section.
User posted image
Posted 18 years ago2005-08-27 16:07:01 UTC Post #130275
This is nice stuff.. :D
Oh, and good news everybody, IIS started to work again, for some reason! (In your face, 7th! :P )
God bless IIS.

I'll post news now, but I don't know what to write..
Any ideas? :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 16:13:18 UTC Post #130276
Mind you, its not finishd yet, i got now roughly 1180 polygons, and for hl2 i can double that since i will delete parts of the weapon that you wont see. I can actualy triple that.
Posted 18 years ago2005-08-27 16:19:12 UTC Post #130277
Is it too many or to few? :S
I don't get it. :S (as i said,, is it really english? ;) )

Ok, so I shouldn't post media news?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 16:26:01 UTC Post #130279
He's saying there are too few polygons used at the moment.

It does look a little ragged on the curves, pepper.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-27 16:39:07 UTC Post #130285
So,, uhh,, what's a polygon?

More good news!
Updated media section: http://roma55.mine.nu/julian/swat/media.asp

A small inside map of T-TAB:
User posted image
Do not start to map it yet, though, you need to know both the SWAT plan, and how the outside look. ;)

Map info:
Blue: Solid walls
reed: shelfs or a desk, I bet you know where the desk is..
black: objects like a registrator or a toilet..
Yellow: Door
Brown: Big window
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 17:32:06 UTC Post #130309
One comma at a time!

Look up 'polygon'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-27 18:05:53 UTC Post #130323
How about two dots..?

*looks up polygon
it says m?ngh?rning
So, it has many corners? :S
m?ngh?rning = loads of corners.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-27 18:32:37 UTC Post #130328
Here is the plan:
User posted image
Now, only the out side is missing

Info about the plan:
On spawn, you and your team mates are placed in the "whare house", the room that is filled with stuff so they can re fill the store..
Ok, as you can see, there is a button on the wall, if you press in, the window blocks will be pulled up and gile the 2 SWAT officers outside a clear shot.
But, you can not pull this button until you have saved the hostage, wich is in the bathroom, gaurded by a terrorist..
If you press the button before the hostage is saved, the terrorist will hear the gun fire and kill the hostage.
Ok, so, the hostage sequence is simple, you just make a ondooropen otput on the door wich deactivates the ai_relationship betwen the npc_combine and the npc_gman (gman will be the hostage entity,, :P )
So the terrorist will try to kill the hostage..
Ok, and if the hostage die, you loose.
Get the plan?
Save the hostage, press the security button, and storm the door wich leads to the back of the desk (using breach, it is locked)
And, after killing all of the terrorists, the door will open, and when you go out, end of map (loads the ddebrief map)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 03:32:06 UTC Post #130401
Indeed, that is the scientific term of a polygon. Now go search for the game term.
Posted 18 years ago2005-08-28 06:55:53 UTC Post #130416
Is there an online game word dictionary? O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 06:57:17 UTC Post #130417
Maby search the wiki enceclopedia?
Posted 18 years ago2005-08-28 06:59:15 UTC Post #130418
http://en.wikipedia.org/wiki/Polygon

That just made me more confused..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 07:52:01 UTC Post #130429
Makes all sence to me, though i love math.

in modeling we use the triangle polygon and the quad (Quadrilateral).

In modeling we define the triangle as a polygon and the the quad as a face.

http://en.wikipedia.org/wiki/Triangle_%28geometry%29
http://en.wikipedia.org/wiki/Quadrilateral
http://en.wikipedia.org/wiki/Polygon

Hope this helps you a bit.
Posted 18 years ago2005-08-28 08:03:49 UTC Post #130431
Maths, dammit. It's not "mathematic" :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-28 08:42:40 UTC Post #130445
Cut the Dutch guy a break will you? Or do you want me to call it Wiskunde?

Something screwed up bigtime in the .gmax files going serval saves back(i make backup files), somehow my vertexes disappeard at the bottom of the weapon, so i cant edit it in vertex mode, wich is a hughe set-back, and to be fair, im not in the mood to start that over again. Though il probably have to.

Edit:

I'd thaught i would start on a handgun, this looks like a nice choice, a sig sauer

http://world.guns.ru/handguns/hg60-e.htm

il model something, then you guys can tell me of you like it or not.
Posted 18 years ago2005-08-28 08:55:53 UTC Post #130446
Or do you want me to call it Wiskunde?
Sure :).

I like the 228. In CS, es mi pistola preferida.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-28 09:22:22 UTC Post #130448
I decided on a chrome coper look p-226, would become a nice skinning challenge to.
So from now in wiskunde it will be.
Posted 18 years ago2005-08-28 09:23:38 UTC Post #130449
Something screwed up bigtime in the .gmax files going serval saves back(i make backup files), somehow my vertexes disappeard at the bottom of the weapon, so i cant edit it in vertex mode, wich is a hughe set-back, and to be fair, im not in the mood to start that over again. Though il probably have to.
Omg,, so you can't finnish the P90?
***
I loved that model..
Looks like we need 2 modelers after all, we need to hurry up.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 09:40:37 UTC Post #130451
Why hurry? You cant 'rush a mod'. And no, i can work around it, il export it to milkshape and il find a way to import it again in G-max, and thus regaining all of the vertex coordinates.
Posted 18 years ago2005-08-28 09:50:36 UTC Post #130452
Ok.
No, not rush the mod.
Just, get some progress.
It is up to you though, you know most about modeling here.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 09:58:37 UTC Post #130453
Yeah, though iam making progress, obviously im not showing everything.

I also read we have a skinner, do you also have a uv mapping? or does the skinnner do that to?
Posted 18 years ago2005-08-28 10:23:28 UTC Post #130456
Hey Madcow, if you want, I have this file where it makes the steam in game menu and console read, or any colour you want, instead of the horrible grey that steam comes with :D So the new game button and all that will be red. The options and load/save games tab will be any colour you want, If you want it, I'll give it to you!
Posted 18 years ago2005-08-28 10:32:44 UTC Post #130459
uv mapper? Never heard of that.. :S What is it?

Dr. Mapper: Sounds intresting! :)
I would gladly accept it, do you have MSN?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:21:36 UTC Post #130480
I think he means a UV unwrapper.

That's something the modeler has to do but it's very difficult I believe..

Don't know really, i'm not a modeler.

Anyway when that's done the skinner can texture the model.

Atleast this has been told to me.
Posted 18 years ago2005-08-28 11:43:38 UTC Post #130485
well,, we have none of those.
Thanks freshed
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:43:40 UTC Post #130486
Some modeler do, i do to, but mine arent really good, most of the times you hand the model to the uvmapper.

concept --> modeler --> uvmapper --> skinner --> compiler --> alpha/beta release.

That is the way a model usualy go's in a mod team.
Posted 18 years ago2005-08-28 11:47:09 UTC Post #130487
uhh,, looks like we have quite a few more jobs to fullfill..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 11:49:11 UTC Post #130488
Not really, i can do most if it, or atleast learn it. But bigger mod teams have people whom are specialised in one thing.
Posted 18 years ago2005-08-28 11:52:43 UTC Post #130489
Well, we aren't that big, sorry, :(
At least we will not get any more team members until we post some news about it, and in the same time we have to post media news and our current progress.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 12:04:34 UTC Post #130490
Just relax and sit back, people will come when we have something decent to show.

In the mean time, a small animation of the p226 showing of the lighting:
User posted image
Posted 18 years ago2005-08-28 12:11:54 UTC Post #130492
heh,, just,, look at that.. :P
Nice work..
Ok, choose, will it replace the magnum or the USP?

Give me a bit info about it..
For example, clip size (in bullets)?

Oh, and, even if it replaces the magnum, I can adjust the damage.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-28 12:37:44 UTC Post #130499
It will replace the usp, clip size is double clip 15 or 7. Damage, pretty high since it was in the xm-9 army trials, it almost won from the berreta 92f/s/fs, but because the addone where cheaper to produce for the berreta's they didnt go with it.

and you can se some small flaws in the lightning, so that wil be solved soon.
Posted 18 years ago2005-08-28 12:56:15 UTC Post #130501
Niiiiiice, pepper! :o

Well since everyones showing off their progress - so I will too.
Madcow, Ive made some concepts of the truck. You asked me to make separate textures of it, not one for the front, one for the side, etc. So I was wonderin, if you could mark the spots I should make textures from in the concepts.

Truck Front
Truck Side

Sry - I didn't scan the back, hood and roof textures yet, will scan em 2morrow. :)
Daubster DaubsterVault Dweller
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