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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Tutorial: Editing Half-Life Models
http://www.milkshape3d.com/
Tutorial: Dead NPCs for HL1 and CS
http://www.milkshape3d.com/
Tutorial: Source Modelling Setup
http://asrc.pjohnsen.com/downloads/smd_export.py
http://www.softimage.com
http://downloads.zdnet.co.uk/0,39025600,39000886r-6,00.htm
http://www.softimage.com/products/Mod/v42/downloads
http://blog.yumdap.net/archives/20-GIMPshop-for-Windows.html
Tutorial: Rescaling Prop Models
http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php
http://www.chaosincarnate.net/cannonfodder/studiocompiler.php
http://forum.interlopers.net/viewtopic.php?t=2509
http://www.chaosincarnate.net/cannonfodder/studiocompiler.php
Tutorial: Setting up a Mod: Part 2 - Splash Screens (Steam)
http://freezebit.free.fr/downloads/ssc124.zip
Tutorial: Diagnosing Problems
http://www.zhlt.info/common-mapping-problems.html
Tutorial: Displacements
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/99/Displacement_Surfaces_1:_The_Basics
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/100/Displacement_Surfaces_2:_Alpha_Masking
http://forum.interlopers.net/viewtopic.php?t=1768
http://forum.interlopers.net/viewtopic.php?t=1838
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/158/Quick_and_easy_rock_formations
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/108/Subdivide_tool
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/109/Realistic_tunnels_and_caves
http://forum.interlopers.net/viewtopic.php?t=2119
http://interlopers.net/forum/viewtopic.php?t=9161
http://www.snarkpit.net/snarkpower/articles/game/cat/pn/tp/150/Texture_Blending
Tutorial: Adding effects to Source textures
http://nemesis.thewavelength.net/
http://developer.nvidia.com/object/photoshop_dds_plugins.html
http://nifelheim.dyndns.org/~cocidius/normalmap/
http://paintdotnet.forumer.com/download/file.php?id=1124
http://nemesis.thewavelength.net/index.php?p=39
http://www.blender.org/development/release-logs/blender-236/normal-maps/
http://developer.nvidia.com/object/melody_home.html
http://planetpixelemporium.com/tutorialpages/normal2.html
http://xnormal.net/2.aspx
http://nemesis.thewavelength.net/index.php?p=1
http://paintdotnet.forumer.com/download/file.php?id=1124
http://www.xnormal.net/Downloads.aspx
http://nemesis.thewavelength.net/index.php?p=50
Tutorial: Detailing map brushes using XSI
http://www.wunderboy.org/apps/guistudiomdl2.php
http://nemesis.thewavelength.net/index.php?c=178
VERC: How To Make A Mod
http://www.valvesoftware.com/mods/skirmish.zip
http://www.valvesoftware.com/mods/skirmish.zip
http://www.planethalflife.com
http://www.planethalflife.com
http://www.valve-erc.com
http://www.valve-erc.com
VERC: Hash Tables
http://www.sparknotes.com/cs/searching/hashtables/
VERC: Design Inspiration
http://abandoned-places.com
VERC: Chairs, Scientists and Barneys
http://www.milkshape3d.com/hlmv/index.html
VERC: Compiling 101
http://nemesis.thewavelength.net/index.php?p=2
VERC: Half-Life's In-Game Visibility Determination
http://gamedev.net
VERC: PHP URL Tag Formatting
http://www.url.com/
http://collective.valve-erc.com/
http://collective.valve-erc.com/
VERC: The Opposing Force Opening Sequence
http://unquenque.com/sandblast.html
VERC: Top Ten N00b Problems (And Solutions)
http://www.countermap2.com/Tutorials/tutorial0b30.html?id=2
http://vibrants.dk/jchq/textures.htm
http://wadfather.planethalflife.com
http://www.planethalflife.com/studio/textures.asp
http://www.planetunreal.com/forest/
http://www.planetunreal.com/textureuniverse/
http://www.planetunreal.com/undulation/
http://planetquake.com/bighouse/textures.asp
http://www.deltatraining.com/relic25/
http://www.planetquake.com/hfx/tutorial1.html
http://planetquake.com/simland/pages/Materials.htm#start_tp
http://zhlt.info/common-mapping-problems.html
http://zhlt.info/common-mapping-problems.html
VERC: Glossary of Terms
http://www.counter-strike.net/
http://www.gearboxsoftware.com/
http://zhlt.info/
VERC: The History of Half Life: 1996 to 1998
http://www.gamers.com/home&WebLogicSession=PjuhC2xyAGzavq12JGwmH7JjpsWMtMmAj382n1AhM0lhMYoHPuP2%7c7827627687969271345/-657966796/6/80/80/7002/7002/80/-1
VERC: Big List of Single-Player Mapping Tips
http://www.hl-nightwatch.net
VERC: Half-Life Utilities
http://nemesis.thewavelength.net/index.php?p=2
http://www.chumba.ch/chumbalum-soft/hlmv/index.html
http://www.chumba.ch/chumbalum-soft/ms3d/index.html
VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
http://frhed.sourceforge.net/en/
VERC: Linux Half-Life Mapping
http://www.slackware.com/
VERC: Looping custom ambient_generic sounds
http://www.oldversion.com/windows/cool-edit-pro-2000
VERC: Texture Alignment on Curves
http://snarkpit.net
func_vehicle
http://countermap.atspace.com/Tutorials/tutorial5255.html?id=9
Compile
http://zhlt.info/
Leak
http://www.egir.dk/index.php?page=vhe_pointfile.php
http://www.egir.dk/index.php?page=vhe_pointfile.php
http://www.egir.dk/index.php?page=vhe_leak.php
http://www.egir.dk/index.php?page=vhe_leak.php
Source Error: CSGO Lighting Issue
http://cloud-2.steampowered.com/ugc/885221565159132202/D2C34E3C6A0C8F9FFCB1CA94EA8324E7F53BDB3F
TWHL: WikiCode Syntax
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com
http://example.com/example.jpg
http://example.com
http://example.com/example.jpg
http://example.com/example.jpg
http://example.com/example.jpg
http://example.com
http://example.com
TWHL Archiving Project
http://web.archive.org/
http://example.com/original-url-here
Tools and Resources
http://zhlt.info/download-zhlt.html
http://gibshooter.com/map2curve/
http://www.j0e.io/tools/wad-editor/
http://www.milkshape3d.com/
http://steamreview.org/BlenderSourceTools/
http://fragmosoft.com/fragMOTION/index.php
http://truespace3d.free.fr/index.php/truespace-7-6/
http://zhlt.info/
HLFix 0.81b
http://extension.ws/hlfix/
http://extension.ws/hlfix/
Vlatitude: Custom Menu Art for your MOD
http://www.vlatitude.com"
Vlatitude: Modeling for Half-Life - Part 1
http://www.milkshape3d.com/
Vlatitude: Modeling for Half-Life - Part 2
http://www.milkshape3d.com/
RUST: Creating Environment Maps With Terragen
http://www.jasc.com/
RUST: Creating Proximity Doors
http://www.gamedesign.net/content/half-life/tutorials/proxdoor/proxdoor.zip
http://www.geocities.com/TimesSquare/Alley/7579/members/oddsock.html
RUST: How to Make a Sphere in Worldcraft
http://www.gamedesign.net/content/half-life/tutorials/sphere/sphere.zip
Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
http://www.mediafire.com/file/vvfur2kasdiuv52/HD_Background_template.zip/file
Tutorial: Creating textures with Qlumpy
http://the303.org/tutorials/gold_texture.htm
http://the303.org/tutorials/gold_texture.htm
Tutorial: Create a working battery with light
http://zhlt.info/
Tutorial: Setting up a Mod: Addendum
http://scmapdb.wikidot.com
Tutorial: Setting up TrenchBroom for GoldSource games
http://twhl.info/wiki.php?id=162"
http://twhl.info/wiki.php?id=162"
Tutorial: Modelling for goldsrc with Blender - Part 1
http://steamreview.org/BlenderSourceTools/
http://the303.org/tutorials/gold_mdl_comp.htm