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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
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Pages that link to
ORIGIN
bounding box
Brush Entity
func_door_rotating
func_healthcharger
func_platrot
func_recharge
func_rotating
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_tracktrain
func_train
func_vehicle
info_teleport_destination
infodecal
momentary_rot_button
Reference: Entities, angles, avelocity, and origin
Texture
Tool Textures
trigger_teleport
Tutorial: Models and lighting
Tutorial: Using models for health/HEV chargers in vanilla Half-Life
Tutorial: Volumetric Lighting
Pages that are linked by
ORIGIN
brush
brush entity
entity
func_rotating
func_tracktrain
map
point entity
texture
upload:ORIGIN