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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
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Pages that link to
func_illusionary
Brush Entity
Entity Attribute: Contents
func_wall_toggle
Reference: Entities, angles, avelocity, and origin
Tutorial: All about info_nodes
Tutorial: Evolving Grass
Tutorial: Volumetric Lighting
VERC: 'Glowing' Texture Lights
VERC: Glass and Transparency
VERC: The Opposing Force Opening Sequence
VERC: The X-Ray Effect
Pages that are linked by
func_illusionary
Brush Entity
func_wall