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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
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Pages that link to
multi_manager
activator
env_render
func_bomb_target (Counter-Strike)
info_texlights
monster_nihilanth
multisource
Reference: Entities, angles, avelocity, and origin
trigger_changelevel
trigger_endsection
trigger_relay
trigger_teleport
Tutorial: Airlock system (that works in multiplayer)
Tutorial: Beam and Sprite Effects
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Mortar Madness
Tutorial: Multi_manager Looping Made Easy
Tutorial: Multisource
Tutorial: R_Speeds
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
Tutorial: Teleporters
Tutorial: trigger_changetarget
VERC: Controllable Looping
VERC: Creating A Retinal Scanner
VERC: Door With Turning Handle
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Horizonal Bubbles
VERC: Magic Cargo Container
VERC: Random Event Generator
VERC: Scripting vs. Entities
VERC: Security Cameras
VERC: The Bendy Door
VERC: The Opposing Force Opening Sequence
VERC: The Rustmill Effect
VERC: The X-Ray Effect
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
Vlatitude: Rotating Weapons
Pages that are linked by
multi_manager
activator
Point Entity
trigger_relay
Tutorial: Multi_manager
Tutorial: Multi_manager Looping Made Easy
VERC: Controllable Looping
VERC: Looping Multi_Managers