BEVEL Last edited 4 years ago2020-03-05 00:50:57 UTC

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The BEVEL tool texture acts like NULL, however it changes the clipnode of a brush in a way that any player approaching the brush will not be collide with the brush until their origin reaches the plane that the BEVEL face lies on. It can be used to eliminate exterior corner clipping bugs. For clipnode optimization, BEVEL has no advantage over NULL, and sometimes uses even more clipnodes than NULL.

The -cliptype precise parameter for CSG is recommended instead of the use of this texture, but it still can be used to fix any remaining clipping bugs that -cliptype precise may miss.

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