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This is the first of the main compiling programs that takes the info from the .map file produced by WorldCraft and prepares a .pt0 file for the BSP compiler to use. It checks WADs, and stores them, and checks for invalid brushes and invalid face planes.
More info from DOE, Snowdog: CSG: This tool effectively slices/breaks up complex brushes into simpler polygons so the BSP tool can do its job effeciently and correctly. Think of it as a preprocessor for the BSP tool.