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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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Category: Examples Required > Archived Articles > Images Required
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Subcategories
VERC Archive
(13)
VERC - general
(3)
VERC - mapping
(11)
Tutorials
(15)
Mapping
(12)
VERC - Half-Life
(7)
VERC - Half-Life - Opposing Force
(1)
VERC - models
(1)
Modelling
(1)
VERC - Day of Defeat
(2)
VERC - sprites
(1)
Vlatitude Archive
(1)
Goldsource Tutorials
(1)
RUST Archive
(1)
Pages in this category
RUST: Creating Proximity Doors
VERC: Better Sprites With Env_Beam
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Usable And Destructible Mortar
VERC: Elevator No. 2
VERC: Glass and Transparency
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Model Transparency Tutorial
VERC: Preset Light Appearances
VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
VERC: The X-Ray Effect
Vlatitude: Rotating Weapons