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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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Category: Textures
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Category: Textures
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Subcategories
Archived Articles
(8)
RUST Archive
(1)
Tutorials
(23)
Mapping
(2)
Modding
(1)
Intermediate Tutorials
(10)
Goldsource Tutorials
(13)
Beginner Tutorials
(5)
Source Tutorials
(3)
Modelling
(2)
VERC Archive
(6)
VERC - general
(2)
VERC - textures
(3)
VERC - Tools
(1)
VERC - art
(2)
VERC - Half-Life
(3)
Images Required
(2)
VERC - mapping
(1)
Vlatitude Archive
(1)
Pages in this category
RUST: Skies
Tutorial: (Almost) correct detail textures for upscaling WAD textures
Tutorial: Adding effects to Source textures
Tutorial: Creating blend textures for Displacements
Tutorial: Creating textures with Qlumpy
Tutorial: Custom Skyboxes for Goldsource
Tutorial: Custom Textures
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Detailed Textures in Half-Life
Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Tutorial: Making textures with WadMaker
Tutorial: Modifying the HUD
Tutorial: Re-texturing Models
Tutorial: Similar to the effect of gradient transparency
Tutorial: Sound Effects for Textures (materials.txt)
Tutorial: Source Custom Materials
VERC: Animated buttons in Half-Life
VERC: Creating Skies with Terragen
VERC: Custom Decals
VERC: Detail textures in Half-Life
VERC: QRAD Textures and the RAD File
VERC: Your world in HL2
Vlatitude: Making Decals