env_sprite Last edited 2 years ago2021-06-16 11:34:30 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.
[cat:Point Entities]

env_sprite - Point Entity

The env_sprite entity places a sprite within the map.

Attributes

Flags

Notes

Render modes and sprite texture formats

Besides Render Mode, the appearance of a sprite also depends on the texture format of the sprite file itself. There are 4 different formats: The following screenshots show a normal, an additive, an index-alpha and an alpha-test sprite, using different render modes and FX settings:

FX Amount: 255FX Amount: 255 FX Amount: 63FX Amount: 63 FX Color: 255 0 0FX Color: 255 0 0

To summarize:

Related pages

1 Comment

Commented 1 year ago2022-12-20 09:33:56 UTC Comment #104936
To do: describe the weird Pitch Yaw Roll behaviour better. Relevant code: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/effects.cpp#L1198

You must log in to post a comment. You can login or register a new account.