Tools and Resources Last edited 2 days ago2024-09-05 22:05:09 UTC

General

This very wiki has tutorials for making Half-Life and Source mods. Valve also hosts the Valve Developer Community, a wiki that has a great deal of information and tutorials pertaining to modding. Check it out if you can't find something here.

Mapping

Editors

December 2023 update and JMF compatibility
A late December 2023 update to Steam J.A.C.K., and early January 2024 to the free version, created breaking changes to J.A.C.K.'s native JMF format. If you're using the free version, please update to the latest version.

Third party tools that supported the JMF format may break until patched. Use other supported formats in the meantime.

Game Data Files

In order to use an editor for more than empty rooms, you'll need a FGD! An FGD file contains the definitions of the entities in a game/mod so you can create a map for it, and actually use the entities of the corresponding game.

Compile Tools

Macros and Generators

Tools that generates map geometry outside of editors, or modifies maps between the editing and compiling steps.

Decompile Tools

Please do not use decompile tools to steal other people's maps! However, they are useful tools for seeing how certain entities are used, and to see how certain Maps work.

Post-compile Tools

Textures and Sprites

Tools to create, view, and edit GoldSource's specialized texture formats: WADs and sprites. To actually create texture images, use your favourite image editor such as Photoshop, GIMP, Paint.NET, etc.

Modelling

Audio

Programming & Mod Bases

While this section is mostly focused on programming a custom game for GoldSource, it also lists mod bases with pre-built binaries. They incorporate quality of life improvements as well as bells and whistles, enough for you to base your mods on without having to touch code. These are indicated with the ▶️ icon.

Viewers

Additional Resources

Comments

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