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Feeling Blue

What's your favourite shade of blue?

Azure

15

Cobalt

32

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10

Cyan

11

Royal

9

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3

Onliners

58 secs

potatis_invalid

11 mins

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12 mins

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14 mins

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41 mins

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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Journals

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User Journals

Take a look at all the journal entries from our members.

User Journals

avatar sample vodka 1 comment | 2nd October 2016, 10:22 AM

This is counter culture, from the underground, eternal evolution this is our sound, KMFDM better than the best!

avatar Tetsu0 30 comments | 26th September 2016, 13:13 PM

env_render

avatar Striker 4 comments | 24th September 2016, 13:45 PM

Have you guys ever dreamed within a dream?

It happened to me this past night. I dreamed that I was piloting a helicopter, then I woke up explaining to someone what an odd dream I had, then I woke up.
This is, I believe, the second time that it occurred to me.

Also as a diverse fact, have you tried googling for top american inventors? Yeah, do that :)).

avatar Sajo 9 comments | 20th September 2016, 15:17 PM

I have started learning Zbrush and UE4.

Here is a practice render/enviroment art shot. Tell me what you guys think. Also, I would gladly welcome new brushes, inspirational art or tutorials.

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Note: I am currently at the stage of UV mapping, baking and exporting low poly models to UE4. I will be releasing these assets after I am done, so you can use them in Source or Goldsource or wherever you want (:

avatar Archie 14 comments | 19th September 2016, 15:12 PM

Melting point: 1246C
Boiling point: 2061C

avatar DiscoStu 19 comments | 19th September 2016, 03:11 AM

My fifteen-months old cousin can't yet talk, however he already owns an Android tablet.

Discuss.

avatar DoctorAmazing 15 comments | 3rd September 2016, 18:02 PM

I hate Gearbox and Randy Pitchford so much right now

avatar Admer456 1 comment | 30th August 2016, 17:51 PM

This is my land:

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My land, "Admer-land". Land of tutorials, maps, and overall modding symphony. Heh, I love dead games, you can practice without anyone noticing. Actually, I've just written a giant, 2000 or 3000-word tutorial.

These pink outlines on the submissions mean that I submitted the submissions.

Now, with that out of the way, let's go to "Teh epik master plan: Part 2.5".

My bank account will be opened somewhere after bayram, a holiday in islam. Yes, I'm muslim, you jealous or something? No no no, pretend you didn't read that, I don't want to attract anybody's attention.

Now, when that happens, I will stop being a pirate, which I've been since 2010.

--Deleted lines of text--

Also, I finally, but finally reached an agreement with my parents. If I pass 9th grade with 11 A's or more, out of 14 subjects total, they will buy me the new parts for my 250$ gaming PC. Then, it's going to be 4 years of high school, and then what?

And the marks are going to be a piece of cake:
This year I had 12 A's and only 2 B's (maths and Bosnian, my native language). I find it weird how I get A's in physics, but B's and C's in maths.

avatar Striker 6 comments | 30th August 2016, 17:48 PM
avatar Ghost129er 1 comment | 30th August 2016, 12:08 PM

Most of you should know my craze/obsession with my R/C hobby. A recent WIP (just shell/body work)

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Full album:
http://imgur.com/a/P1uFd

*Pokes Tetsu0*

avatar Invader4000 9 comments | 30th August 2016, 07:59 AM

Thinking about recreating Unreal Tournament Maps on Hl...

avatar Invader4000 7 comments | 29th August 2016, 12:40 PM

I recently finished the In the Beginning guide. Now's time to make my own real maps!!1!one!

avatar Shepard62700FR 7 comments | 29th August 2016, 07:04 AM

21

avatar ninja defuse 10 comments | 25th August 2016, 22:32 PM

20 years of Valve.......................................

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avatar ChickenFist 2 comments | 23rd August 2016, 23:21 PM

There's a really annoying bug with monstermakers with Spirit 1.8a1. Spent a long time trying to figure out why monsters often would spawn a random distance away from the position of the monstermaker.

Looked at the code, turns out there's a missing else statement which causes the spawned monster to always inherit the velocity of the activating entity, so if you run into a trigger_once with some speed the monster will come flying out of the monstmaker with the same speed, landing some distance away.
A feature of Spirit 1.8 monstermaker is the velocity of monster keyvalue, so I tried setting it to 0 0 0. Doesn't work anyway: turns out that's another bug: the targetname of an entity to copy the velocity from should be set and not actually a vector as is stated in the fgd.

There's a workaround, if anyone ever has the same problem. In the velocity of monster field, enter the targetname of an entity you know will always be stationary. I used a path_corner.

avatar Loulimi 3 comments | 23rd August 2016, 20:01 PM

I'm disappointed by myself. For months I expressed no interest at all for the upcoming Deus Ex: Mankind Divided, considering there is plenty of reasons to think it won't fit my tastes. Yet Ijust bought it day 1 of its release, although most of the time the only computer I've got is barely powerful enough to run Human Revolution.
I'm not even sure the computer I got for the time being will be powerful enough for it!
The excitation of getting a game day one and all the advertisement for it just made me buy it. I'm a mere defenseless victim of the consumer society.
Let's pray for a miracle and hope Iwon't be disappointed by it.

avatar Striker 3 comments | 20th August 2016, 16:10 PM

I bought a mountain-bike.

avatar DiscoStu 6 comments | 20th August 2016, 05:01 AM

Does anyone have experience or direct references of GlassMasterDisc?

I learned about it not long ago while reading on some studies on data longevity and it turns out it's pretty resilient and it's expected to last LONG. I thought it would be a good idea to offer these to my clients. Wedding photos that last forever! Or at least long enough that they won't need to care while they live. I think that's pretty premium.

I imagine it's quite expensive. I emailed them and requested a prices list a few minutes ago, so I don't yet know. Thought I'd ask around meanwhile.

avatar DoctorAmazing 1 comment | 17th August 2016, 13:07 PM
avatar Admer456 8 comments | 13th August 2016, 12:13 PM

I started making models, finally. And I even learned simple LUA scripting.

Right now, I'm making a test car, just to see how to properly set up a vehicle for CryEngine 1. Yes, CE1, you all know my laptop specs, so I don't need to tell you, that's why I use CE1, because Crysis just runs terribly at 5fps. The test car is a simple rectangular prism with wheels.

I took a break from GoldSource, a big one, to learn modeling, and to finally start working on my Far Cry mod: Quest for Burek.

And here's how the VW Scirocco model used to look like:

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And now:

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(Now it has seats)

Goodbye GoldSource, I hope we will see each other again.
Never mind, I got back into GoldSource again, and in just 1 hour I put around 600 more brushes into a map of mine.

avatar Suparsonik 13 comments | 11th August 2016, 17:23 PM

I haven't written a journal in awhile so... here you go. Dubs.

At the request of Penguinboy and Tetsu0, I have decided to add a little bit onto this journal to make it less of a "spam journal". Have some screenshots of my super duper cool game I'm working on.

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avatar satchmo 8 comments | 10th August 2016, 16:33 PM

Going to Stockholm next week!

avatar The Mad Carrot 6 comments | 8th August 2016, 16:11 PM

Here's some nice Hammer trivia for you: Unused dialog windows.

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avatar DoctorAmazing 17 comments | 5th August 2016, 03:22 AM

So, I've done some introspection over the past few days, and I've come to a conclusion:
I'm a furry.
I guess in the past two years, I've been a closeted furry. I've taken interest in furry art and in, ahem, erotic furry art, and the fandom, despite claiming I wanted nothing to do with them. If you remember back in about 2012, I detested furries, but I eventually became much more lenient on that stance. I used to tell myself over the past two years that enjoying furry culture doesn't mean I'm a furry, because I didn't want the connotations that go along with the furry fandom. However, I've now realized that I'm really lying to myself. I enjoy furry culture and like the ideals, and if I can come to grips with that, then I am a furry.

avatar DiscoStu 2 comments | 30th July 2016, 02:27 AM

Meet the newest member of my family:

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And the whole family:
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Cell phone shot because all my lenses are in the picture.

avatar The Mad Carrot 7 comments | 27th July 2016, 23:00 PM

33 (number)

33 (thirty-three) is the natural number following 32 and preceding 34.

(Source)

avatar Admer456 8 comments | 22nd July 2016, 16:08 PM

Hmm, one thing intrigues me.

People from poorer countries sometimes are more successful than people from first-world countries.

E.g. I started mapping when I was 12 and I'm progressing relatively well:

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That's a 14 year old's work, who lives in a village, with this trash.

Yes, terrible conditions, awful equipment, the country's state (which is 21 years post-war right now) all contribute to my work and make it better than something an average 16 year old (who lives on his own island, surrounded by 3 monitors, powered by 2 GTX 980s) would do.
That, of course, definitely doesn't mean that I am better than an experienced adult mapper. Sorry for the insanely long sentences, but I can't put all my thoughts into separate ones.

And, worst of all, I'm still waiting for the completion of "Teh epik master plan"! It's been around 3 months since I began waiting.

avatar Strider 5 comments | 19th July 2016, 10:30 AM

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This show. Watch it.

avatar DoctorAmazing 7 comments | 7th July 2016, 13:22 PM

I know this is blasphemous to say on a Valve orientred site, but I genuinely hope that Valve is reprimanded for their encouragement of underage gambling.
http://fortune.com/2016/06/25/valve-software-underage-
gambling/
http://wccftech.com/problem-underage-gambling-csgo-ris
e/

And for good measure, it's worth mentioning the CS:Go Lotto scandal
http://www.bbc.com/news/technology-36702905