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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Journals

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Take a look at all the journal entries from our members.

User Journals

avatar DoctorAmazing 2 comments | 27th December 2015, 16:07 PM

XVIII

Edit: Got A PNY Geforce 730 2Gb for myself, not top of the line obviously, but I'm so happy to be able to run Black Mesa and the like. Still stuck on 6gb of DDR2 RAM though.

avatar Dimbeak 10 comments | 26th December 2015, 04:10 AM

Please play the Beginner's Guide.

If you don't quite like walking simulators, I don't care. To me, dismissing a game with minimal input is like dismissing a movie for not being interactive--the level of interactivity doesn't matter so long as it's a competent story told in an engaging way.

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I just don't get it. If it's art, it's art. If it expresses itself ina way that works, then it works. And I feel it's very dismissive of you to revoke this game from the right of being called a "game," even when it's expressing an idea which evidence suggest might very much relate to you. Isn't it quite funny that the person who made a whole journal saying "Fuck homophobia." is now dismissing an entire genre of human beings' work just because it is a game primarily about observation, and listening?

But even if you hate movies, books, music, or any other form of entertainment which requires minimal interaction, I know that the majority of you will be able to connect to it.

It's basically a game which holds your hand and carries you through the Source maps of the creator's friend, and tries to relate his works to things happening in his life. It may not sound thrilling, but it's very introspective, and the end of the game left me with a very compelling feeling.

Is it fiction or nonfiction? It's hard to tell. Personally, I believe it's somewhere between the two, but that won't make much sense until you try it for yourself.

Basically, this game is a must-play unless you have no interest in the deconstruction of artistic expression and introspection.

Side Note: If you have played it, please no spoiler discussion in the comments.

Side Side Note: It's an hour long, so you can play through the whole game and get a refund if you didn't like it. If you did like it, however, please don't refund it you immoral bastard, unless it's because you think the work itself is immoral, which is a fair stance to take.

avatar DoctorAmazing 1 comment | 25th December 2015, 06:05 AM

merry something
https://youtu.be/nUKku3MhCPs
and have a happy new

avatar Tetsu0 3 comments | 23rd December 2015, 14:14 PM

My book (electronic version) is available for only $5 until January 8th!
https://www.packtpub.com/game-development/source-sdk-g
ame-development-essentials

Thought you all would like to know.

avatar DoctorAmazing 7 comments | 18th December 2015, 04:56 AM

Just saw The Force Awakens.
Wow.

avatar TawnosPrime 12 comments | 17th December 2015, 00:27 AM

The time has finally come. I will return to the upper ranks of the PC Master Race! After sliding down the ranks over the last few years with old faithful:

CPU: Intel Core 2 Duo E8400 3.0 GHz
Motherboard: EVGA nForce 750I SLI FTW
Memory: 8GB DDR2 800 4x2GB (2 native, 2 overclocked)
Storage: Western Digital Caviar Black 640GB 3.5" 7200RPM
Video Card: XFX GeForce GTX 285 1GB
Case: Cooler Master Haf 922
Power Supply: Corsair TX850 850W
Keyboard: Generic Keyboard
Mouse: Logitech MX518

I've just ordered the parts to build my new rig, and it will be Glorious!!!

CPU: Intel Core i5-6600K 3.5GHz
CPU Cooler: Cooler Master GeminII M4
Motherboard: MSI Z170M Mortar Micro ATX
Memory: Kingston HyperX Fury Black 16GB 4x4GB DDR4 2400
Storage: Samsung 850 EVO-Series 120GB 2.5" SSD
Storage: Western Digital Red 3TB 3.5" 5400RPM HDD
Storage: Western Digital Red 3TB 3.5" 5400RPM HDD
Video Card: EVGA GeForce GTX 970 4GB ACX 2.0
Case: Corsair Air 240
Power Supply: EVGA SuperNOVA GS 650W
Case Fan: Corsair SP120 57.2 CFM 120mm Fans
Case Fan: Corsair SP120 57.2 CFM 120mm Fans
Keyboard: Corsair K70 RGB Wired Gaming Keyboard
Mouse: Razer Naga Hex Wired Laser Mouse
Other: Razer Sabertooth

Before you say anything, yes, the HDDs will be in RAID 0, and while the risk of failure is greater, given their reputation and my personal experience, I'm willing to take the risk for the performance increase and reduced cost for my game installs.

avatar DoctorAmazing 7 comments | 16th December 2015, 15:40 PM

Star Wars.

avatar Luke 12 comments | 15th December 2015, 18:54 PM

Big year. Got married and had a kid. Mad decent.

avatar Strider 4 comments | 14th December 2015, 10:47 AM
avatar Archie 14 comments | 13th December 2015, 16:29 PM

I recently asked you guys for some advice about 1440p displays. After much deliberation, I went for the AOC Q2770PQU sitting at a glorious 27" which takes up my entire desk width - an impressive feat on a desk this big.

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I've now been living and working with these panels for about six months and I've got to say I haven't had a single problem. The colour reproduction - which is easily my most important priority - is staggeringly good. I had them calibrated to broadcast standards in mere minutes and the faithful, bright and vibrant colours are simply beautiful. I'm also running them on the absolute lowest power settings and they're still totally bright and rich. On the full power setting it's like looking out of a real window.

For work, the extra screen real estate of 1440p is phenomenal. I have almost all the tools I ever need on screen at once in After Effects and it creates a painless and efficient workflow that makes work so much less tiring.

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For games, I was worried that I would notice the slightly lower-end refresh rate. I don't, at all. Maybe if I was playing a twitch-fps like Counter-strike at an e-sports level I might see a difference, but for gaming for enjoyment, the beautiful picture, immersive screen size and ridiculously crisp resolution more than makes up for anything lost in the refresh rate. I was using a 144Hhz monitor for years and I don't feel any worse off at 60.

There are some nice bonuses like USB3 ports in the sides and I personally quite like the design of the bevel, though it's nothing mind-blowing. The stands are sturdy and easily adjustable and sit on lazy-susans so that rotating your displays won't scratch your desk. Nice touch.

Overall, I couldn't be happier. Would heartily recommend to anyone on here, but especially to those with jobs in design or video - I can't stress enough how stunning the colour is, even at basically a 180 degree viewing angle. What a display.

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avatar Striker 1 comment | 5th December 2015, 22:32 PM

3000 days.

TL;DR: been here for 8 years. My deep thanks to the community. Youtube link to an unfinished project at the bottom of the journal

Three thousand. This is an interesting, if not cool number that probably make most of the geeks think of the future. How will life be in the year 3000? It's difficult to imagine, but it's fun to speculate. Flying cars, teleportation? Outdated concepts by that time. Are we going to be merely some spheres of energy having fun by shaping matter, that move through the universe in the ultimate quest of solving the last philosophical questions? Are we going to meet with other intelligent beings by that time, or, why not, ascend on a higher spiritual path and maybe discover new realms?

I don't know. But it's not about 3000 years, it's about 3000 days. I've been here for that amount of time and I thought it would be nice to present my respects to the community. It's a community that tolerated me in my internet youth and I'm grateful for that. People have very little patience in real life these days, much less in a virtual space. Although maybe it's not fair to suppose that it's virtual, because electronic communication is one of the greatest inventions: expanding our electrical impulses from the brain, through an interface, to thousands of miles away. It's... mind blowing, if you think of it.

I'm ashamed that, because of my very busy schedule, I couldn't work at a mapping project I had, and neither I could make a "gift" to the community, to say so. I can only present my thanks to you, the regulars, who give this community its unique appeal that had me stay for so long. It is still the first tab in my tens of tabs opened each day, because I'm quite honestly interested of the evolution of some members around here. It's heart warming to know the origins of some members and see them where they've arrived.

It's not fair to present thanks to only the regulars I know from the top of my head, I'd surely leave some out and that wouldn't be nice. But to you, the regulars: I tip my hat to you! Please continue to come to this site and share your stories :).

The project I was talking about was started quite some months ago, in preparation for this event. But college started and... well, those of you who went to college know what this means. I also work now as a programmer, so I have only about 2-3 hours of free time per day.
It was supposed to be an amalgamation of very intense and dynamic moments, as some of you know I hate "static" maps. It was supposed to be... a culmination of my restless mind in summer nights. Yeah this sounds weird :)).
Anyway, enough with the talk, this was the starting area:
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HL2 mapping project
=======================
This can become a long term project where I could co-opt some members and expand it into a short mod. But I don't know for now. Most of my projects start by having an idea pop in my mind when having a shower, and idea that grows and expands into a couple of scenes that I rehearse repeatedly in my mind until I can't stand if I don't start implementing it. So, in conclusion, I don't have a real story. Do not consider this post a team project announcement, I'd be very clear if it was so.

Sorry for the long post ^^.

avatar Dr. Orange 2 comments | 5th December 2015, 19:13 PM

I find it kind of weird how in video games, sometimes the reload animation let the used ammo clip stay on screen, obviously showing you weren't switching it out.

Here's a gif I made to show what I mean:

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avatar AJ 11 comments | 3rd December 2015, 00:02 AM
avatar ThatGuy4878 7 comments | 27th November 2015, 20:30 PM

Something something something roman numerals.
Something something something clever way of saying it's my birthday.
Something something something I'm 19 now.

Goddamn I'm bad at this. `-`
I'm getting some tea.

avatar zeeba-G 4 comments | 25th November 2015, 19:23 PM

Will be test playing my ScoutzKnivez remake later today prolly around 5-6 pm central time.

Come join and check it out, cs 1.6 server.

Ip: 68.232.164.122

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avatar Jessie 7 comments | 20th November 2015, 00:27 AM

I find myself in need of a new graphics card, as it would seem that the one I have is likely the source of my recent computer woes.

Unfortunately, I know absolutely nothing about graphics cards or where to find info on them. Thus, I turn to you fellows.

I'm looking for something at least comparable in power (or better) to what I am replacing, which is an AMD Radeon HD 6800 (or something like that, anyway). Moreover, I'd like it to be relatively affordable, around the $200-$250 mark.

Can thou help me?

avatar Archie 16 comments | 18th November 2015, 11:40 AM

We're gonna be recording season 2 of Formula SnC soon. Just wondering if any TWHLers would like to join the roster?

At the moment it's still just Ant, Urby, Scoots and myself. I'd like to get one or two others for some more excitement and variety. Only requirement is that you can be available for a couple of nights (probably friday or saturday), can speak English conversationally on Teamspeak and don't mind putting up with Ant.

Any takers?

avatar Dimbeak 4 comments | 12th November 2015, 18:49 PM

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It's been almost a full year since I last made a map. This is scary, especially since I've been working nonstop on maps for a year straight. Yet, here I am, with nothing to show for it. Except I'll show for it what I can for what it's worth.

The Atlas Miller Super Space Adventure

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A very pretentious mod I poured hours into. Set in the Half-Life universe, Atlas Miller was a complicated story about a single guy who effectively replaced Gordon Freeman in the grand scale of the Half-Life narrative. Basically: an awful idea.

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I feel like this was some of my strongest work when it comes to mapping, though. I actually started to craft decent-looking environments, and I was using hand-made custom textures and playing with lighting, atmosphere, all while trying to tell a super ambitious story. But it didn't work out.

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It was too big. I aimed too high. And worst of all, I lost interest when I slowly came to realizing that it was, in fact, an awful idea from the start. Maybe the first step to making a project should be planning it out and foolproofing it, and not asking Archie to do voice acting for it and let me constantly waste his vocal talent time and again.

Fallout (Garry's Mod Edition)

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So my friend Dallas and I had an adventure on FalloutRP and decided that we wanted to make our own map that would be bigger and better in every way.

We started working in August, and we stopped just now.

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Our idea was to have a big town area for people to live normally in, an open wasteland, a Vault, a base for the NCR, a base for the legion, and plenty of other places for Raiders to base in and explore in. The best part was, Fallout 4 was coming out, we were hyped, and we could use that as our constant inspiration every day we worked on it. It's probably the most I've ever done for a single project.

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It was big. It was bold. We tried to make it as big as we possibly could. Every building had its own story. Everything was unique. With the power of fog, this could run smoothly on any computer. We were even using ported props from Fallout 3.

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We designed it so that the Legion and NCR could be at constant war, and we were even talking to the owner of the server and talking to him about the changes to the server he could make to fit our map and vice versa. So many ideas were coming along so smoothly. It was beautiful.

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But then, disaster. People had warned me about the entity limit, and I was always careful with my entities, but what really fucked me over was the brush limit.

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There were too many brush angles. Fuck. The map was only 50% done and we had hit the fucking brush limit. I guess that's what I get for trying to make an open-world game using the Source engine.

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All in all, it's a shame. I know what you're thinking--I need to buck up and deal with it.

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This might sound stupid, but I can't. We won't be delivering on half of what we promised if we started cutting here. I already have enough incomplete, released maps under my belt. I don't want one more. I would sooner start a completely new map than bring the scissors to my beloved baby. And I probably will.

All in all, expect new maps from me in the future, I guess. I just need help planning things. And I need to aim low, but keep quality high. Maybe I'll go back to making CSGO maps for nobody to play.

avatar JeffMOD 14 comments | 10th November 2015, 00:22 AM
avatar Striker 8 comments | 7th November 2015, 02:12 AM

After tackling with the installation of Arch linux for about 3 hours, I can finally browse TWHL in a retro-as-heck way:

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Although this stuff is not practical, I have to emphasize that it is lightweight as fuck:

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Unfortunately 3 more hours later since opening this journal I still haven't succeeded in installing a window manager. I'll probably report tomorrow or another day on this.

[EDIT]

Managed to install the X.org window system. This is very barebones and it's actually a basis for other window managers. Slapped there the lightweight "Netsurf" browser, and voila:

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About ~70Mb. Keep in mind that Arch linux, afaik, is not developed to be as lightweight as possible. That is a concept followed by other distros, like DSL or Puppy Linux. It's... impressive.
What's even more impressive is that these are programs that are actively developed.
Underground tech is a wonder.

avatar Archie 14 comments | 2nd November 2015, 12:29 PM

Ant, Urby, Scoots and myself have created a new series on the old intertubes. This first run will be bi-weekly and will have ten episodes. Whatcha think?

Clickityboo!

Ep2!

avatar DoctorAmazing 7 comments | 31st October 2015, 20:47 PM
avatar Soup Miner 11 comments | 31st October 2015, 19:19 PM

It's funny how much can happen in a year. Or two. So what's everyone up to these days?

avatar Alberto309 14 comments | 31st October 2015, 01:22 AM

Welp... It's my birthday. :3

I'm 25 years old now. And since this is a special day for me, I would like to show you some cool things I've done this year with the good ol' Goldsrc:

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And, lol (not related):

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avatar Striker 9 comments | 28th October 2015, 15:16 PM

I visited a friend who has a 3D printer. He offered to demonstrate me how it works, and told me to think of something to print.
As 3D printing takes a lot of time(sometimes hours) when you have complex shapes, I figured out fast what to print:

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It's 4cm in diamater and took 20 minutes.

avatar ThatGuy4878 4 comments | 25th October 2015, 17:04 PM

I've been playing the first Half-Life for about 8 years now, and a large majority of that time was spent fragging friends on various deathmatch servers. Over time, my valve folder was slowing building up an arsenal of downloaded maps.

Recently I did a very long Twitch stream with my friend, and out challenge was to sit down and play a selection of maps that weíd remember from long ago and see if they still held up in any way. Our lot was 55 maps in total and we dedicated at least 5 minutes to each map, increasing it to 10 if we still wanted to check things out.

To our surprise, the maps that held up the most in our eyes were A) really shitty looking, and B) Had something hilariously fun about them that neither of us could describe. I mean, hell, our favourite map from the lot that night turned out to be a map by the name of 1337_Street, and itís just a street with blocky as sin cars and buildings with rooms you could teleport into. And yet my friend and I had so much fun on this map during out session that it practically stole the night.

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Another example of a shitty map being a hell of a fun time to play is just a map that was simply called ďsmall.bspĒ: a house thatís as badly brushed at it was textured, and yet I had a hell of a time playing it.

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Now, contrast that with some of the other maps we played that night. Our folder wasnít just filled with peopleís apparent first map creations; we also had some other really nice looking, thought out maps with excellent design choices when it came to making the map look nice, but the odd thing was that a large majority of them (besides the Karnak, pictured below, which is a BEAUTIFUL map that we had to skip because it was just too big for it to be fun for two people) were surprisingly boring, and we ended it just thinking about how much fun it was to tripmine the fuck out of the kitchen in Small.

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So whatís the point Iím getting to here? That shitty maps are better than well textured and well thought out maps? That sinfully blocky brushwork is far more entertaining than maps with excellent use of brushes? No, not in the slightest. However, our best moments from the session happen on those really shitty maps.

This just reinforces my, perhaps spotty, ideology when it comes to making HLDM maps. I usually donít really use custom texture wads outside out of the ones that come with half-life, nor do I really try super hard to make my maps look good. If I complete a map and playtest it and my friends and I never want to stop playing it, that is WAY better (in my mind at least) to map that looks exceptional, but does not really get to the top of the list of map suggestions before we start playing. I mean, we still play 2Partment as our first map in our sessions, and that just uses textures that everyone has seen 18 billion times by now.

Maybe Iím just a naÔve mapper that needs to grow up from bad practices, but thatís just how I feel.
\_(`-` )_/

avatar ninja defuse 2 comments | 25th October 2015, 13:41 PM

I have just launched TV

e-sports are growing up

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avatar JeffMOD 5 comments | 25th October 2015, 04:10 AM
avatar Archie 2 comments | 20th October 2015, 10:17 AM

Fancy getting into a new podcast? Check out my flatmate's new series Crossover Quest ft. your friendly neighbourhood Archie.

It's still finding its feet, but it's a glorious concept. Every week they take two beloved franchises and create parody crossover fan fiction. It's rude, racy and often hilarious. I've heard some of the newer un-published episodes and they just keep getting stronger as the format grows and the recording and editing improves.

I'd love to know what you think and will pass on any comments! Constructive crits very welcome.