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Take a look at all the journal entries from our members.

User Journals

avatar Loulimi 11 comments | 22nd April 2016, 09:31 AM

We have to deal with complex entity systems quite often in Goldsource. Until recently, I used to start working on them directly in Hammer without any preparation beforehand.
However, as a computing student, we've been taught Oriented Programming and the analysis and design process. Basically, it's about finding requirements for a software and designing the code before actually starting coding it. Naturally, I wondered: why not try the same for Goldsource entities systems? I always struggled to make complex entity systems and the method Iused to use makes the system a real pain to build, to understand and to maintain, so it sound like a good idea.
So here it is, I tried to design the entity system of an elevator using the software Visual Paradigm with an object diagram. Each type of entity is a class and each entity is an object. Targets are represented with dotted arrows.
https://onedrive.live.com/redir?resid=A52162CFA2ECDDBB
!28411&authkey=!AN3aD6RykHcT_i8&v=3&ithint=photo%2cj
pg
Classy, isn't it? The only problem is: for some unknown reasons, it doesn't work -_- But I'm working on it!

avatar Admer456 8 comments | 20th April 2016, 20:26 PM

"Teh epik master plan"!

"Teh epik master plan" is my own brilliant plan used to escape the cruelty and sadness of the F2P world. Sort of like Team Fortress 2's separation of P2P players and F2P players.

I am currently an F2P player if we forget the piracy (that's how I have Half-Life in the first place). And I became bored of it! Being F2P is poop! And a pirate...

Therefore, I developed one of my biggest plans of my life - "Teh epik master plan" a.k.a 'Operation Green'.

So, if you came to see the plan itself, here are the steps:

1. Create a bank account (mine will be a savings account, since I'm 14)

2. Create a PayPal account

3. Acquire some 'resources'

4. Link the debit card (or a credit card) to the PayPal account

(Optional)5. Validate the PayPal account

6. Buy a copy of Half-Life 2

Of course, I've only done step 2. However, what bothers me the most is how I have an OK amount of real cash, while I'm a hobo when it comes to virtual cash. Nevertheless, I am a genious!

So, I always thought (when I was 10) that putting 10 KM (BAM, a currency) in my DVD-ROM will actually buy me the game. Turns out that it wouldn't. But now my opinion is greatly changed:

2010 - putting money into a PC buys a game
2013 - using credit cards buys a game
2015 - using credit cards or PayPal can buy a game
2016 - using my plan I can buy a game

AND, from now on, I will only use torrents to test the games I buy!

I will inform you in another journal about this plan, and I'll tell you if it worked.

P.S. For you "Git a j0b m8" posters, I can't have a job because I'm 14 years-old.

avatar Shepard62700FR 3 comments | 19th April 2016, 19:14 PM

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Unfortunately, I have some errors when attempting to compile the Half-Life 1 SDK, gonna do some searches and see if I can fix it ^^

avatar Striker 9 comments | 15th April 2016, 14:24 PM

I have left the palindromic age.

Need to do a lot of shit this year.

[EDIT] Got a pair of Sennheiser CX 300-ii earbuds from a friend, my last earbuds were "Canyon" and lasted my 4 years, but holy shit are these new ones better!

avatar ninja defuse 1 comment | 13th April 2016, 12:21 PM

TAKING ENVIRONMENT ART TO THE NEXT LEVEL

Hello
I have just found an interesting article. I wish i could grow a talent :|

http://80.lv/articles/next-level-of-environment-art-da
vid-lesperance/

avatar TJB 5 comments | 12th April 2016, 16:11 PM

In my last journal I wrote about how for university we're making a model aircraft which has to be capable of carrying a 32oz bottle, and it must also be capable of being disassembled to be carried in another model aircraft.
Today we had the flights, and my team's plane performed fairly well. It had one problem, in that the landing gear wasn't rigid enough and the wheels were too small, so it caught on the ground a lot and flipped over when that happened. We had three flights, but there were also three failed attempts where the plane flipped before it left the ground, and on one of the flights it flipped on landing.
We fixed the problem with some zip ties however and none of the flights after that had any problems.
I'll upload some pics from my phone and write more about it tomorrow, but until then I will leave you with this very important piece of news:

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avatar Tetsu0 11 comments | 9th April 2016, 15:30 PM

Got a new RC car! Kinda...

While it's not totally new, it's new to me. It's a 1988 Tamiya Grasshopper II. It's as old as I am!

Video
Slow Motion 240fps

My old boss gave it to me as a gift because he hadn't used it in quite some time and left the batteries in it to leak and get the controller all nasty. I cleaned it up, replaced some battery terminals, re-soldered some joints and it works great!

Here's an album of the tear down - Tear-down and a cat

avatar Dimbeak 4 comments | 4th April 2016, 19:13 PM

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It's a start.

avatar Dimbeak 1 comment | 3rd April 2016, 16:46 PM

God help me I made some things.

THE DALLOWALLO RANT

THE KAWAII CINN-EM-MON RANT

avatar DoctorAmazing 11 comments | 29th March 2016, 03:39 AM

So an idea just struck me, so I thought I'd share it with you guys:

With all the "Virtual Reality" headsets and controllers and things, and after using the intuitive level creation tools of Super Mario Maker, I thought, what about some sort of VR input system for Hammer or other game mapping software, to make the creation feel more intuitive?

Imagine something like glove sensors, where it can detect where you hands are and what position they're in. Hell, we've had the technology for that since the 80s, with the predicesors to the Power Glove being very advanced even for the early to mid-80s, we're bound to have even better glove controller technology that's cheaper in 2016. If we could hook that up with something like the Oculus Rift or the HTC Vive, could we create an interface to interact with game creation tools?

It would be amazing to be able to create maps in say, Half-Life by simply choosing entities with a virtual menu, and molding blocks and archetecture using motions and grabbing/releasing your hands.

avatar Admer456 2 comments | 22nd March 2016, 22:36 PM

It finally happened, at last!

I tried to make a map for Team Fortress 2 for the first time, and guess what:

On the 22nd of March 2016, I, at last, became a Source mapper! Finally, after so much trouble around getting Hammer to not show the 'default scheme not loaded' error, and then after finding the most stunning solution, I launched Hammer 4! It worked!

I immediately started browsing for the grass texture, and after going through many blend textures, I found one of the most generic ones used in Half-Life 2. I made a brush which was 512x512 units big in the top view, and, of course, I put the skybox correctly.

And I can freely say how one of my biggest wishes were accomplished, which is actually being proven by the fact that it's raining (at the time of writing). Therefore, I'll celebrate this exact day every year.

So, since I already knew some things about Source mapping even if I never mapped for it at all, I proceeded to put some displacements into my first map, which I had done. I inserted some player spawn entities, one for each of the teams (remember, Team Fortress 2), and I also included a wooden box into the map thanks to Source's beautiful func_physboxes. And then I compiled the map, but I, as you could have thought, forgot to include a light entity. But, despite my earlier experiences with the VHLT compilers (they leave it dark, no fullbright), I still knew that the map will be lit. Because Source's compiling tools are different.

And it was lit, it also had a wooden box whose properties I had edited before, so it wasn't made out of glass. The map was very tiny, but big enough to be playable. Sadly, it was bedtime already :(

I already knew so much about Source mapping, yet I had no experience in it! Well, that's all because of the tutorials on this site, and probably some YouTube ones there and there. I used to read them a lot, that's why I made the map without errors out of the first try, and it wasn't that empty, since it had a breakable (ugly, but breakable) wooden prism in it.

So, that might just start my 15th evolution (which only affects me). Yeah, I had 14 of them... the latest one happened in January 2016. And the one before that happened in the winter of 2014, when I just started mapping.

The problem with VHE turned out to be that I didn't launch it from the correct folder. I had to go to my Team Fortress 2 folder, and then into the "bin" folder. I found hammer.exe there. But I actually discovered that on my brother's laptop (my brother is 5, but he understands mapping and such), while I was trying to make a map for it for the last time. I used my brother's laptop because Team Fortress 2 was downloading on mine, so it wasn't installed yet. And my brother and I got entirely surprised how there weren't any errors when I clicked on File-->New... And then I saw the tip of the ice berg, it seemed to be too good to be true, but I did it, and now I'm unstoppable! I can't wait to play with the cubemaps, and that flashy normal mapping, oh, especially with the physics...

Of course, my ever-lasting quest still continues, as I've found a new goal to achieve. I only have 2 games left to make maps for, Half-Life 2 and Counter-Strike Source, and then, my quest will be almost complete.

avatar satchmo 4 comments | 19th March 2016, 02:23 AM

I started writing a novel this week.

It's a historical fiction based on a family friend set in WWII China.

avatar 2muchvideogames 6 comments | 18th March 2016, 01:11 AM

I just played some Russian military mod of HL. The USA invades your counttry and you have to fight them back. Prepare to get heavily wrecked by the US army and their troops, light and medium tanks, and worst of all, the machine gun nests. I swear, those machine gun nests added at least 20 hours to the gametime since I didnt quicksave as often as I should have.

The mapping is alright as you can see in the screen shots, but what you dont see is that the mapping is actually extremely sloppy. Loads of areas to get stuck in and visual glitches. Instructions appear as on screen game_text and in some cases you have about 5 seconds to read it or fail to know what to do. Alot of doors are breakable(but they dont open) so if you dont whack every door you see you will get stuck too.

The mod contains all of the base op4 assets but I suspect the biggest reason the author used op4 is for the friendly soldiers.

I must say this mod is pretty unforgiving. Combat is very tough even with the op4 weapons in stock. There are many US soldiers coming and they wont hesitate to rush at u from any direction or hide in some dark area and ambush u. Expect every US soldier to carry grenades or noob tubes. And the worst is how they can see you perfectly from behind thick plants where you have no hope of seeing them. Same goes for the tanks. Did I mention the machine gun nests? They will reck u hard. They dont work like normal machine guns, they spray shotgun shells extremely fast from extra long range. Dont even THINK about rushing them or even picking at them from long range. You will have to be extremely careful. Not only can they take you to school at extra long range, they can actually bend at a 90 angle to spray you when you think you are save. And there's a random weaponstrip somewhere in the mod so don't bother saving ammo or whatever.

It says theres 2 endings, but really there's almost no difference between them. Basically one 'ending' will let you get to an extra level which I thought was unfinished, because nothing happens in it. And another map was about 2 seconds long. About 7 or so maps are copied due to the routes splitting between the two endings, but there are no differences between them.

Overall I think this mod is very different from you standard mod. If you are looking to get recked by US soldiers then this is the mod for you. It's difficult, but not impossible and you might make it to the end if you be careful and find a way thru.

(I wish someone would stream this mod so you can see how tough it is, lol)

avatar ninja defuse 1 comment | 15th March 2016, 20:52 PM

"She'll never drown with those floatation devices on her chest."

https://www.youtube.com/watch?v=2codXzXtc30

btw. a great vocal trance song

avatar DiscoStu 17 comments | 10th March 2016, 05:07 AM

I use XT9. It may or may not be the best option out there, but it works for me. I like it because words require less key presses than the length of the word being entered, and also because since there are less keys (or touch-screen equivalent) they are bigger than on a Qwerty keypad, giving me more area per key and making it less likely to press the wrong key.

Now, I'm not an expert in phone software, but if I had to do an XT9 parser, these are the rules I come up with without much thought:

- Look for words matching the current input;
- Of the above, prefer complete words that match the length of the current input;
- Of the above, or if there are no direct length matches, pick the most used;
- Give the other words in a list sorted by frequency of use.

* If you don't want to keep track of the user's frequency of words, there are statistics on word usage for pretty much any language to help with that.

It's not particularly hard, right? I haven't put a lot of thought into it and I'm pretty sure the above rules would do a pretty decent job. The Samsung phone I had generally got it right. But the current Android keyboard and any alternate keyboards I try prefer to do it this way:

- Look for words matching the current input
- Ignore one-letter words (trying to write "I" results in "g" unless I tap the letter I from the list)
- Of the word matches found, disregard frequency of use and instead:
- - Pick any words with special characters (such as )
- - If none have special characters, prefer the longest word available even if there are other words matching the length of the input
- - Pick the least likely word possible. The statistics will help achieve this.
- If a valid word is entered and it isn't one of the above, autocorrect-substitute it with one of the above.
- Finally, provide a list of alternative words following the above rules. If you run out of screen space, leave out the common words. You'll auto-correct them out anyway.
- For inputs over a certain length, don't bother matching or suggesting, just spew out the gibberish the user obviously wanted to type.

Which do you prefer?

avatar rufee 14 comments | 5th March 2016, 16:14 PM

I don't know about you, but i'm 22 :)
In other news there might be a TWHL Tourney around the corner.

avatar Shepard62700FR 9 comments | 3rd March 2016, 22:35 PM

It's time for another "Buying a new PC build journey" at TWHL ^^

Many months has passed since the death of my old desktop PC and I'm stuck with my "development" laptop. It was an already built PC by Medion bought from an ALDI shop. I had a lot of great times with it until the motherboard started to do weird things, we tried everything to save it, but there was nothing we (me and my brothers) could do about it. I couldn't use a PC that had constant BSoDs on clean installations of Windows 7 and even "kernel panics" on any Linux distribution. Here are the specs of it just for reference :

CPU : Intel Core 2 Duo E7400 2,88 Ghz
GPU : NVIDIA GeForce GT 230
RAM : 4 Gb
HDD : 640 Gb

As I said, I'm stuck with a Medion laptop (because Medion is a good brand) which the main usage is for university. But since it's the only PC I have left, kinda everything is on it. Here are the specs of it for anyone :

CPU : Intel Pentium 2020M 2,4 Ghz
GPU : Intel HD Graphics (no dedicated AMD/NVIDIA GPU)
RAM : 4 Gb
HDD : 1 To

To give you an idea about how much pain I have with this laptop for gaming : Killing Floor 2 refuses to launch until I pass the magic "-dx10" in the command line to force DirectX 10.1 instead of DirectX 11. There is no in-door lighting (everything is black) and I run the game at 20-30 FPS on the lowest settings at 800x600. But since Killing Floor 2 is an Unreal Engine 3 game (UDK to be precise), I spent a lot of time tweaking the INI files and disabling everything that consumed a lot of CPU/RAM : texture streaming, lighting, shadows, M.E.A.T. ("Massive Evisceration And Trauma" aka the gore system), FPS cap and I even reduced the "screen percentage" to 50%. With all those tweaks, the game runs at 60-70 FPS max and 30-50 FPS in average. But I think you've guessed it, it looks horrible. If I want to, I can go up to the 110 FPS if I set it up to "Quake Competitive Mode", take a look at this video to see what I mean : https://www.youtube.com/watch?v=EEuN_iYIcjY.
League of Legends run at 60 FPS on Medium which is quite good. Insurgency at 40 FPS in low. PARANOIA set to High with the "hacked opengl32.dll" at 20 FPS and Unreal Tournament 4 at 20 FPS and a screen percentage of 25% aka "very Minecraft style pixelated mode". And the worst for the end : I was chosen to participate in the Closed Technical Test of Battleborn (Gearbox Software's FPS/MOBA) : 10 FPS in the menus and 1 FPS in-game. I also had an access to the beta of Paragon (Epic Games's MOBA) : 30 FPS in the menus, 1 FPS in-game.

So I've said myself that enough is enough, I took my courage and started looking at building and mounting my own PC. I want to step aside from the already built PCs because I don't want my PC to last 5 years or wait that the warranty void to clean the inside of it. I think that already built PCs are good for people who have no experience in PCs and they don't know somebody to guide them if something goes wrong. Furthermore, have you opened the case of an already built PC ? They put stuff in it to annoy the hell of you if you need to do something on it. I'm going to take my girlfriend's Packard Bell as an example : she had a problem with corrupt/damaged RAMs and we had to replace those by fresh ones. When I opened the case for the first time, my heart was close to stop and my anger level was almost reaching the 100%. Her power unit is located at the middle back of the case and there is some kind of "bridge structure" to hold it with the front part, below it, you have all the cables (SATAs, fans, power...) tied by a clamping collar and below, the RAMs. Even worse : her CPU and cooler was behind the power unit, and if you want to remove the power unit, you unscrew the first 2 screws at the top and there are 2 more behind. Either you need a ninja screwdriver or you need to saw the case if we want to access the CPU/cooler and the screws that hold the motherboard. From easy unscrewing to EXTREME HARDCORE IMPOSSIBLE UNSCREWING OF DEATH.

I want my new PC to work for years, I want to play the games released nowadays and the future games that will be released in the next years without any problem. I also want a PC that can be easily upgraded, if I need to change the GPU then I just want to change the GPU not the whole PC, this was one of the issue I had with my dead Medion. If I wanted to change one part, I had to change everything. Without any further addition, here's the build I've found after many weeks of searching :

CPU : Intel Core i7-4790K 4,0 Ghz
GPU : Gigabyte GV-N960IXOC-2GD - GeForce GTX 960 2 Gb
RAM : G.Skill XM Series RipJaws X Series 16 Go (2 x 8 Go) DDR3 1600 Mhz CL9
MB : Gigabyte GA-B85M-D3H
DVD : Lite-On iHAS124-14
HDD : Western Digital Red Desktop 1 To SATA 6 Gb/s
SSD : Corsair Force Series LS 60 Gb
Power : Corsair Builder Series VS650 80PLUS
Case : Zalman Z3 Plus Black

For the CPU, I prefer to stay on the 4 cores side for the moment. The amount of applications and games supporting more than 4 cores is very low these days and I think I'll be fine for years with this i7. A lot of people think that i5 is enough for gaming but I think that statement is going to be wrong in the next year(s) because games will demand much more in the future. Why an Intel and not an AMD ? I agree that AMD is way cheaper than Intel, but one of my first PCs had an AMD Duron and this CPU died after 4 years of service. It seems that AMD has fixed this nowadays but I told myself : "better safe than sorry" hence why I'm staying on Intel's side.

The GPU was very hard to find. First of all and to be clear, don't mention AMD/ATI. I had a Radeon 9550SE in the same first PC and it was HORRIBLE. Old drivers = everything runs fine but can't change the brightness in id Tech 3 games (Quake III Arena, Call of Duty 1, 2...). New drivers = drivers crashes, can't run anything, the ATI OpenGL fix for Hammer didn't worked. I had a conversation with a friend a few days ago and he wasn't very happy of his Radeon too, I think you've guessed it, I stay at NVIDIA's side even if they cost more than AMD/ATI. One of the problem I've found out with NVIDIA is that you need to look very closely to the GPU's specs because a lot of people think that 7XX beat a 6XX and they are wrong. Sometimes, a 6XX beat a 7XX for the same (or lower) price. The GTX 960 from Gigabyte is the only GPU that I've found which allow me to avoid this trap, the GTX 960 from other vendors were just a GTX 740 with the name changed.

The RAM was very easy to find unlike the CPU and GPU. 1600 Mhz is a good frequency in my opinion, CL9 because lower latency is better and 16 Gb is enough for my purposes. One friend told me to stay away from Kingston because he had issues with it.

The motherboard was a nightmare to find. Before the Gigabyte, I've found some kind of low cost MSI motherboard but the problem that a friend of mine spotted is that I've chosen the wrong PCI Express version for the GPU. So I changed it for another correct MSI motherboard but when I have chosen the case, there was not enough connectors for the fans. And I've found another MSI motherboard but there was again a problem with it. One client bought it and tried to install the same RAM of this build, and he reported that the space between the CPU and a RAM slot is too short making it "useless" for RAM with a radiator. And after more searches, I've found this Gigabyte GA-B85M-D3H which this time seems to be perfect.

The DVD burner is the cheapest I've found and I don't care too much about it because the only time I will use it is to (re)install old games and Windows 7/10. Hooray for the USB boot ! ^^

One friend highly recommended me the Western Digital for the HDD. 1 To is likely enough for my needs and I'm an organised man so I won't come short in terms of disk space. When I saw that the Red versions of Western Digital are more designed for NAS, I was like "WTF ? You want me to use a pro-NAS HDD on my PC ? Are you high or something ?". He reassured me that he's been using it for years and no problems at all, he also told me that previous versions (Green and Blue) weren't good for performance but rather for energy saving, so I'm trusting him on this.

This is gonna be the first time I'll be using a SSD and I'm quite hesitant about it. I've done a lot of research and found out that there are some very important steps to do after Windows installation (like preventing "defrag.exe" to run on it). I'm considering of installing my Windows 10 (and maybe the root partition of an Arch Linux) and all softwares on that SSD (Google Chrome, Steam, Mumble, Visual Studio...) and keep all the games and data on the HDD. Is my "SSD usage strategy" correct or I am going the wrong way ? Anyone here has a SSD and tell me his experience with it ?

I think 650W for the power unit is gonna be enough for this build and for potential future upgrades, this Corsair Builder Series VS650 80PLUS is the only 650W power unit that I've found to do it's job properly for a good price. At first I started looking at 700W power units but I think that's a little bit too much.

And finally the case, this Zalman Z3 Plus Black is the only case I've found that has a dust filter and 3 fans included for a very low price. Many people seems to like it as well.

The price of this build is 995,95 without shipping costs. For french folks here : I'll buy this build if everything is fine and I'm 100% sure about it on LDLC. Concurrents like Materiel.net, GrosBill, CDiscount and Rue du Commerce are way too expensive and their catalog is shorter as well.

And this conclude the first part (or entirely) this "Buying a new PC build journey". Before probably some day buying this build, I would to hear about your opinion. Do you think my build is correct for my needs ? Do you suggest more interesting components ? Feel free to tell me, I appreciate in advance for the comments, suggestions and all.

avatar UrbaNebula 18 comments | 29th February 2016, 12:06 PM

DREAM TIME

So last night I had a pretty horrific dream. I figured I would write it all down as best as I can recall so anyone who cares can look over it, say "meh" and move on.

The dream starts with me waking, face down in a bed, not my own and in a room I don't recognise. I immediately feel uneasy, as if somebody is watching me. I roll over and sure enough, my heart skips a beat as I see a ghostly white woman standing at the foot of the bed, who looks unsettlingly similar to my wife. She is draped in rags that flow as if she is underwater and her eyes are completely blacked out. She raises her arm, pointing to a nearby window and whispers; "The tractor is coming"

Within seconds I can hear a distance sound, an engine, drawing closer. It continues to get louder and louder until everything goes black.

Suddenly, I am driving along a country road in the dead of night, sure enough on an old fashioned tractor. The lights barely light the road ahead and I can just make out that there are thorn bushes either side of the road, about six feet tall. I hit a bump and realise that something is shifting behind me. It turns out that I am pulling a heavily loaded trailer. I turn to see if everything is still in place and to my horror, the trailer is piled high with dismembered and disfigured human corpses. Another jolt sends the heap tumbling off the trailer with a sickening wet sound as they fall onto the road. I keep driving.

Up ahead now, maybe 150 metres, I can see a single street lamp on a wooden pylon. Below it, standing on the grassy curb just in front of it are two figures, silhouetted by the bright light. On of them stood firm, like a stone while holding the other by the back of the neck. They are clearly distressed, thrashing and trying to break free of their grip. I hit another bump and the motionless figure looses it, brutally hacking at the squirming figure with a cleaver or hatchet, eventually beheading them. Their body remains upright, blood shooting up like a fountain. I hit the breaks, stopping the tractor instantly. Both figures stop, motionless, the beheaded figure still standing and squirting blood from it's neck... then they both take off, sprinting straight for me, screaming and gurgling. They vanish into the darkness between myself and the lonely street light. I put the tractor in reverse, look over my shoulder and see all of the disfigured and mutilated bodies from my trailer are now standing behind me, staring right at me.

The engine cuts out, the lights click off... and I wake up.

avatar DoctorAmazing 0 comments | 28th February 2016, 17:26 PM

So, Episode Three was just released
http://www.runthinkshootlive.com/posts/episode-3-the-c
losure/

avatar DiscoStu 11 comments | 25th February 2016, 19:20 PM

this++
Because I'm lazy.

avatar Tetsu0 4 comments | 24th February 2016, 15:29 PM

Paint nite!
Yes that's the correct spelling, silly Americans and our butchery of the English language. It's a company name, so that's all their fault.
Anyway, at a Paint nite event, you have a few glasses of wine / beers / your favorite liquor, and you follow along with an artist and paint something.

Last night was a cat sitting under a tree:

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Cute right? Kinda lame though, and I'm not a fan of pink.
I was following along well enough up until about halfway through:

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Looks alright. My tree upon the empire of dirt. Everything's grey-scale for now.
It came time to draw the cat and I thought to myself: "Nah, let's do something cooler".

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T-REX RAWRRRRR!

avatar Loulimi 3 comments | 24th February 2016, 10:08 AM

Might be my optimistic fan feeling, but despite what I used to hear a lot a few years ago, it looks like Goldsource modding is absolutely not dying, but alive and well instead.
I've for long thought that the only reason other people and I were sticking with this engine was the laziness to move on something new/nostalgia/die-hard fanaticism and that we were a slowly disappearing niche of irrational fans refusing to realize that moving to a more recent engine can only be better.
Now I think it's utterly wrong: to stick with Goldsource is a reasonable choice in its own right. The time tested graphical aspect and gameplay are enjoyed by many people, some of them just discovered the engine recently. Modding is far more simple than with some other recent engines.
The community is active: Sledge, Jackhammer, Xash, Cry of Fear, Paranoia 2 are relatively recent projects. Not to mention mods currently being developed.
And it isn't simply an active community of die-hard fans. Goldsource gets a fairly decent media coverage: Half-Rats has been featured in a British media, Sven Co-op got a large media coverage and an unprecedented number of players for its 5.0release, Goldsource mods frequently get featured in ModDBand RTSLawards

avatar Shepard62700FR 12 comments | 18th February 2016, 21:29 PM

TL;DR

Don't waste your money on this, it's the worst HL2 mod I've ever played.

Long version

Here's my review of the newly released Prospekt.

For those who don't know what Prospekt is, it's a fan made suite of Half-Life Opposing Force whose author decided to send to Valve along with his C.V. to get hired. The author wasn't accepted but Gabe liked the mod so Valve ended up helping him and ended up being a paid HL2 mod after buying the licenses. Now on to the review.

My first disappointment is going to be the level design. I expected the maps to reach the same quality HL2 had or even HL2:EP2. I think I good portion of the maps could be recreated within GoldSource with "env_model" and sometimes there are no "clue" or "hint" to guide the player. For example, you arrive at an area where you have to press a button, then you have have an infinite antlion spawning behind your ass and you end up wasting 3/4 of your ammo before running everywhere and finding out you have to play Super Mario Bros to reach a ventilation shaft.

Second disappointment is the gameplay, you just run, shoot a lot of Combines, solve puzzles, listen to Shephard's flashbacks, repeat. There are very few variety in enemies, 98% of Combine, 2% of Headcrab, zombies, antlions. I was playing in Hard but I had to go down to Easy because the mod's author had the "great" idea of giving twice health to NPCs and not a little bonus for yourself. Seriously, emptying a clip of pistol in a Combine's head don't kill him on Hard. And speaking of weapons, the only arsenal you have is the standard HL2 weaponry without some weapons like the crossbow and RPG. I've finished the game (almost by speed-running) in almost 2 hours so I expect professional speed-runners finishing it in 1 hour and 30 minutes.

Third disappointment is the story, you are told at the beginning to help Freeman stuck in Nova Prospekt and you just hear some Shephard's flashbacks of his story before he get involved in the Black Mesa incident, that's all. Where is the powerful narrative element that we all loved in Half-Life ? There is none. There isn't a single friendly NPC.

Fourth disappointment concern technical aspects, I've already tried to validate the game cache and all but it seems that when you run the game on Low settings, you get the magnificent black/purple texture of Source, and let's not forgot how my eyes just bleed when looking at the game files.

I tried to find positive things to note but I didn't found any. Prospekt is just a paid map pack and a huge disappointment for those who liked Adrian Shephard and wanted to have a good time with him.

avatar Dr. Orange 7 comments | 18th February 2016, 14:26 PM

x=x-1 -> 172+-832/4298+x=y-998289=98813+x-y+7 99+x-y=2x-87

It's my birthday

avatar DiscoStu 8 comments | 17th February 2016, 18:02 PM

I noticed I had a bunch of Steam trading cards, which by themselves are completely useless. Some time ago I put a few on the market and made a whopping $0.22, so I thought, why not selling ALL of them? Maybe it'll add up enough to get me a new game. After all they're completely useless otherwise.

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Wait, what? Maybe do it from the market page.

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Fuck you too, Steam.

avatar Tetsu0 14 comments | 10th February 2016, 23:37 PM

So i made an impulse purchase a few days ago. I bought a $65 windows 8.1 touchscreen tablet pc that came with a bluetooth keyboard.
it ran half life ok but playing with your finger sucks... bought myself a cheapo bluetooth mouse and voila! i can map and play half life anywhere i want :D

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avatar DoctorAmazing 2 comments | 7th February 2016, 19:31 PM

So I played a mod called Blue Portals, for Portal 1.

It had a pretty novel concept, where you can only directly control the blue portals with your portal gun, hence the title, with the orange portal locations being determined by the map.

From a technical perspective, it was VERY well put together, with almost Portal 2 levels of polish, and it actually came with some new features that are reminiscent of mechanics shown in P2, despite Blue Portals coming out a year before P2.

What really lets this mod down however is it's extremely frustrating and punishing design. Many puzzles are actually quite simple, but they often throw in split second reflex segments, and many times, the place where you need to put a portal to proceed in the game will look like a place where you cannot put a portal (IE a darkened or black part of a wall). Along with this, where you are able to put a portal is incredibly inconsistent, with large white walls that you swear you'd be able to put portals on, simply not let you put a blue portal on them. All of this culminates to Chamber 10, which is on a time limit, and pulls all of the worst aspects of this mod into one, with the time limit to boot. I had to cheat to get past many parts of this chamber, because I pretty much had no patience for this mod at this point.

Another massive issue with this mod is that I ran into multiple game breaking bugs, where if I didn't cheat, I literally wouldn't of been able to progress in the mod. I checked with video tutorials on YouTube, and yes, these were not meant to happen and there would be no way to get out of it. I think at least 3 or 4 of them would trigger every time I tried to do something, even if I loaded an earlier save.
Two of these in particular are unexcusable. In one chamber, you are introduced to the Fire and Ice cubes, with the Fire cubes destroying the ice cubes. To show you this, they had a Fire cube drop onto an Ice cube holding down a button that kept the door in front of you closed.
However, the Fire cube did absolutely nothing to the ice cube (I tried this multiple times), so I would've been stuck behind the door if I didn't noclip.
Then, right in the next room, after I completed the first part of a split second reflex puzzle, the orange portal completely dissapeared, rendering it uncompleteable if not for, you guessed it, noclip.

After seeing high praise for this mod, I really wanted to like it. But after playing it, I think that people are blinded by the production values to realize that the design of this mod in many places is frustrating and straight up not fun.
I did not enjoy playing this mod, and I didn't gain anything from it, making it a waste of my time.

avatar zeeba-G 12 comments | 2nd February 2016, 00:09 AM

27! What what.

avatar DoctorAmazing 11 comments | 1st February 2016, 18:06 PM

For those of you who were in the HL community in 2004: How much of a game changer was it to the community? And what was the communities general reaction to it? I was too young to really remember this, yet alone even play HL2 until about 2008. I'd love to hear your guys thoughts on it circa 2004.