Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Jongmeister, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

21

Cobalt

37

Turquoise

11

Cyan

17

Royal

11

Teal

3

Onliners

16 mins

Windawz

30 mins

Admer456

33 mins

Jessie

40 mins

Soup Miner

42 mins

Penguinboy

43 mins

lukkasz323

55 mins

Dimbeak

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

User Journals

[1] 2 3 4

kol's Journals

9 comments | 24th May 2008, 14:47 PM

Reissues is Released!

It's done! After two years and many highs and lows, we've finally got this mod finished. Here's the official press release:

"Reissues" is a community compilation of 30 single player Half-Life 1 levels authored by a mix of various designers. Each one has created their own unique, self-contained chapter: you'll spelunk into ancient Egyptian tombs, scale mile-high cliff sides, and fight your way through several clever re-imaginings of Black Mesa - among other exciting setpieces!

Why did we bother squeezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; because great gun fights remain great fun fights, even without shiny next-gen graphics; because we love what we do, and we hope you'll love it too.

Download WON Version:
http://www.fileplanet.com/files/180000/187005.shtml

Download Steam Version:
http://www.fileplanet.com/files/180000/187007.shtml

(mirrors coming soon)

0 comments | 31st March 2007, 13:40 PM

The Volume of the Red Ball Yep - that's exactly how you find the volume. :biggrin:

0 comments | 3rd October 2006, 09:30 AM

Re: The guy underneath me: Why i love mapping for HL1:

1. Nostalgia - yeah, it's a no brainer, but it's true. I love that game. It's the game that got me into the whole mapping scene.

I can never forget the countless hours i spent in front of my sceen playing leaky, shitty maps i made and using the crowbar to bang my name on walls.

2. It's got Retro feel. Nothin, no game, ever - will FEEL like HL1. No game CAN feel like HL1. It's not only the look and the controls, it's everything. If you want to know what i'm on about, play half-life again.

3. It's got prestige. If you can pull off stuff like difficult entity setups, complex moving objects, and abstract architecture, always pushing the engine to it's memory alloc:block limits... and if you do it right: everyone who has ever tried to map will respect, and want to improve on what you've done. It's a lot more difficult to do some things in HL1 - and that's why it's so much more rewarding to work for.

0 comments | 1st April 2006, 08:27 AM

http://www.hlcore.uni.cc i updaeted my site lol! Happy April 1ove day! :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

0 comments | 4th February 2006, 09:32 AM

A New HL1 Project is starting. Issues?!!!

This was sent to all the Issues people:

[quote]
Over on the Spirit of Half-Life boards there's been a certain amount of interest expressed in doing another PQL/Issues like map-pack of Spirit based maps. It probably means I'm certifiably insane, but I'm actually considering leading it. I wanted to find out how you guys felt about it first though - after all Issues was a group effort.

I'm not really sure how much interest there might be in doing another project based on HL1. I know some of the VERC regulars tried to do a PQL3 based on HL2, but it seems to have fizzled - so this might be really "beating a dead horse" so to speak.

I guess to find out I'll just have to make a few posts around and see what kind of response I can get.

I don't have eMails any more for all of our orignal group - for that matter I'm not sure if the one's I have for all of you are still good. If you know of any others, please pass this on to them (and let me know what their eMail addresses are).

Thanks!
Firebinder
[/quote]

If you haven't heard of Issues, urgh.. Look it up at moddb or read about the idea here: http://unquenque.com/quantum/

I'm not sure how far Firebinder would have wanted me to spread this....

So, if you're interested in another HL:Spirit Project, make your self known by broadcasting your approval via any electronic dispatch.

PS: Don't Email me - i don't/won't/didn't run the mod.

0 comments | 13th November 2005, 06:41 AM

Heh - mapping thing sounds great seventh.

I haven't posted much lately, so here's some Coil stuff:

Coil will be released In Episodic Form: 3 in total. The first is set for a x-mas release.

Clicky

2 comments | 8th June 2005, 11:34 AM

Hello kol! This is your 1337th login.

Har HAr HAR!! I R Leeter then jew. I mean.. i R l33ter then you... Oh my. :zonked:

0 comments | 13th February 2005, 11:36 AM

:( I hate being late.

But sadly, due to a lot of issues.. blabla bla.. Excuses...

I'm Late for the TWHLmix deadline. I'm mapping like hell to catch up through my own fault.

If you were next in line, please start mapping, don't wait up. My map ends in a teleport so you can have any environment with a xen sky ;)

Anyway.. SORRY SORRY SORRY SORRY SORRY!!! :(

0 comments | 22nd January 2005, 05:00 AM

Well - broadband gone, and mapping is up 400% :P

0 comments | 17th January 2005, 10:38 AM

wow - these journals have become a new form of communication :P

The Broadband In Ireland isn't fast enough and too restrictive (bandwidth) to justify the costs.