Comments

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Commented 17 years ago2007-06-23 14:26:28 UTC in vault item: Multi-example 3 (incl. Counter) Comment #15199
Thanks Freshed! :>
Commented 17 years ago2007-06-23 14:25:50 UTC in vault item: Multi-example 3 (incl. Counter) Comment #15198
Sweet. Great work Madcow. :)
Commented 17 years ago2007-06-23 09:50:59 UTC in vault item: Multi-example 2 (incl. hinge) Comment #15195
Sweet. This is something I've had trouble with before. I've used other methods to achieve a similar effect before, but this is far more efficient.

Thanks!
Commented 17 years ago2007-06-23 05:59:04 UTC in vault item: Mini Cardgame Comment #15188
Love the idea.
If you made a trap involving collapsing cards, the map would be even more kickass. ;>
Commented 17 years ago2007-06-22 22:37:47 UTC in vault item: Mini Cardgame Comment #15180
I just had a play and it's real good, I like the textures and, well, everything, but there is an invisible wall around the mug. I'm not sure what they're called but it acts like a clip brush.
Also the max_viewable distance is pretty annoying, I stood up where the sniper was and 3/4 of the map was missing. Maybe it's just Josh's crap computer though.
Awesome idea too.
Commented 17 years ago2007-06-22 18:54:36 UTC in vault item: Advanced scripts Comment #15179
Yeah, that is not the script wich freezes the citizen, but the animation.
It was used in a very short scene in HL2.
Commented 17 years ago2007-06-22 18:47:17 UTC in vault item: Advanced scripts Comment #15178
This map is awesome. It helped me with a scene I needed. Only bugger is the NPC doesn't seem to move when in this pose. Like he is frozen but I think it wasn't made for close-ups or long durations. Like a one off peek.
Commented 17 years ago2007-06-22 13:07:16 UTC in vault item: Mini Cardgame Comment #15177
i saw the screenshots and thought "micro machines!" =D

HLDM plz <3
Commented 17 years ago2007-06-22 08:52:19 UTC in vault item: Mini Cardgame Comment #15176
Yeah. I second that!

Nice to see something really original!
Commented 17 years ago2007-06-22 06:33:05 UTC in vault item: Mini Cardgame Comment #15175
Recompile it for HLDM, pretty please? <3?
Commented 17 years ago2007-06-22 02:46:14 UTC in vault item: Mini Cardgame Comment #15173
Wonderful, original concept which actually looks good and would work for DM. I liked the card that was balancing on the edge of the box tower.
My only two complaints: max_viewable distance runs out and things dissapear. The back side texture of the cards should have a frame in the outermost edge. When you have a row of cards with the backside showing, it's not obvious they are separate cards. You can't clearly see the limit.
Commented 17 years ago2007-06-22 00:01:59 UTC in vault item: fy_klobbmap_end Comment #15172
thanks, no its my fault no one was mean. i am glad i put the map up. id rather get it from the pros than from a bunch of my friends that cant really offer anything new
Commented 17 years ago2007-06-21 21:47:29 UTC in vault item: WallTurretExampleMap Comment #15171
you know, nobodys ever told me if this helped them
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Commented 17 years ago2007-06-21 20:14:01 UTC in vault item: labc_dustv2 Comment #15169
I would rate it. If I had CS installed like I did 6 years ago. Now these type of maps just don't do it for many players today. If you enjoyed making it, it's certainly a positive thing. But don't trust many people will be excited by this type of maps. I say the lighting is OK and suits the dust theme, which shows you actually care about mapping, unlike some people. Try your own original theme. That's the only reason (IMO) why someone would want to release a CS map in 2007.
Commented 17 years ago2007-06-21 17:21:57 UTC in vault item: Tram Rail Sections Comment #15168
Looks good, thanks!
Commented 17 years ago2007-06-21 16:03:25 UTC in vault item: fy_klobbmap_end Comment #15167
I wasn't trying to be mean. I didn't even swear! I think espen was much harsher than me :P

klobb, PM me if you ever want any specific help. I'm not bad with entities and I'm getting better with architecture (thanks Kasperg!) and optimization.

Don't stalk me though. ;)
Commented 17 years ago2007-06-21 14:23:18 UTC in vault item: Split-Second 2.0 Comment #15166
just remember who did your crosshairs...
Commented 17 years ago2007-06-21 05:23:19 UTC in vault item: Compilation problems (opcija) Comment #15165
ok np.. thanks again..
Commented 17 years ago2007-06-20 14:56:04 UTC in vault item: Under Siege Comment #15163
...You play as Mark Brandon "Chopper" Read ;)
Commented 17 years ago2007-06-20 14:34:56 UTC in vault item: fy_klobbmap_end Comment #15162
yeah thanks. and i should have known better. this place has lots of great mappers and where i have loaded this map before no one is really very critical. i appreciate any feedback ill try not to take it so personal.
Commented 17 years ago2007-06-20 12:57:26 UTC in vault item: gg_hell Comment #15161
OOOOOOOOHhhhhhh LOL, thanks a bunch! I have too many brain farts!
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Commented 17 years ago2007-06-20 04:59:24 UTC in vault item: de_aztecruins Comment #15157
Probably... :P

"...this is about my map not a tutorial..."

Que? You make no sence, kid. ITS A TUTORIAL, TUTORIALS ARE MEANT TO TEACH YOU THINGS, BETTER LIGHTING, FOR EXAMPLE!
Did you actually bother to take a look at those tutorials, or are you just ignoring everything we say?

So here they are again:
Tutorial: Texture Lighting
Tutorial: Environment
Tutorial: Light

Read!
Learn!
Adjust!
Update!
Commented 17 years ago2007-06-20 04:52:58 UTC in vault item: aim_saiva Comment #15156
Diddeman is one of those members that sign up, post their first map, leave and never return.
Commented 17 years ago2007-06-20 04:50:00 UTC in vault item: fy_klobbmap_end Comment #15155
Espen and Playbus: everybody started out like that: blocky, bland maps with guns all over the place. Give the boy a break and help him to make his map fun to be played.

klobb, im moving this to the unfinishd vault. Some tips:
  • add light fixture with texture lights (textures that emit light)
  • add some detail in the walls, like stuts, pillars, stuff like that.
I don't have CSCZ installed, in fact, 90% of TWHL's visitors never play CSCZ, they play CS instead, you may want to convert your map for CS instead...
Commented 17 years ago2007-06-20 00:32:01 UTC in vault item: fy_klobbmap_end Comment #15151
wow instead of saying it looks awful why not elaborate and let me know how i can improve it? i mean honestly? its my first frucking map!
Commented 17 years ago2007-06-19 23:33:26 UTC in vault item: gg_hell Comment #15150
H = "hostages"
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Commented 17 years ago2007-06-19 15:44:08 UTC in vault item: gg_hell Comment #15148
Does anyone know what the H's are for in my Overview's? MiniMap? Can't seem to find anything on google about it... much appreciated...
Commented 17 years ago2007-06-19 15:20:03 UTC in vault item: fy_klobbmap_end Comment #15147
You've marked it at HL, but it's for CS:CZ ?

I don't have CZ so I can't have a look.

The screenshot looks ... well ... awful. Please tell me that's not the best looking part of the map.
Commented 17 years ago2007-06-19 14:35:12 UTC in vault item: fy_klobbmap_end Comment #15146
well i hope you played it before coming to that conclusion. you teleport to the room and when u teleport out you never know if people are waiting for you. i have ran it on a few test servers and everyone seemed to like the idea.
Commented 17 years ago2007-06-19 11:37:16 UTC in vault item: turds_fury_beta Comment #15144
tag your maps properly. This is not HL.
Commented 17 years ago2007-06-19 08:04:18 UTC in vault item: de_aztecruins Comment #15143
..

So, is that fullbright? ;p
Commented 17 years ago2007-06-19 03:47:49 UTC in vault item: de_temple_falls_cz Comment #15142
I can't really help with the textures part but I MIGHT be able to make the place a little less boxy when I have the time to. :D
Commented 17 years ago2007-06-19 03:46:22 UTC in vault item: gg_hell Comment #15141
Still gotta check this out.
Commented 17 years ago2007-06-18 23:07:00 UTC in vault item: gg_hell Comment #15140
YIKES! 66 Views, and 6 Downloads!!! ahahahahah freaky...
Commented 17 years ago2007-06-18 22:09:38 UTC in vault item: gg_hell Comment #15139
FIRST! looks cool. ill check it out!
Commented 17 years ago2007-06-18 19:55:25 UTC in vault item: Compilation problems (opcija) Comment #15138
ya i'm trying but no success with my computer dude sorry!
Commented 17 years ago2007-06-18 18:38:36 UTC in vault item: n00b_climb2_r Comment #15137
u can still download this i dont map play anymore tho http://www.geocities.com/boohooy18/Maps.html
Commented 17 years ago2007-06-18 08:16:20 UTC in vault item: Spawning Stuff Comment #15136
Heh, that wasn't targeted towards you cow.
The moderator removed the comments of the tard I was responding to.

I really wouldn't know how to solve that problem now, haven't been mapping for HL2 in ages, but i'm sure you've found out now. :)
Commented 17 years ago2007-06-18 08:12:01 UTC in vault item: aim_saiva Comment #15135
Try to match your textures, that wall surrounding the water looks weird.
Also, darken the lightning a bit. Cuz' it kinda looks fullbright now.