Comments

Commented 17 years ago2007-05-30 16:58:28 UTC in vault item: labc_dustv2 Comment #15012
And yet again, a fullbright map.
Do something about that.
Commented 17 years ago2007-05-30 16:47:39 UTC in vault item: Day 15 Comment #15011
Tonight I begun actually considering making Day16, even though The Citizen is barely getting going, really.

You can't hold back inspiration though :D
Commented 17 years ago2007-05-30 15:12:55 UTC in vault item: Compilation problems (opcija) Comment #15010
well i'm workin on it, but hopefully someone with a more powerfull computer can get it done better, i took all vehicles out, shrunk your map down in size, and moved buildings closer together. also about 5 solids couldn't be added, the program removed them all together.. tried to fix what i could.. hehe.. i'm compiling now, see how long it takes....
i tried compiling it the way it was, but 2 days later i canceled it.
Commented 17 years ago2007-05-30 15:05:57 UTC in vault item: gg_greek Comment #15009
Seriously, don't rate without playing.
Commented 17 years ago2007-05-30 04:25:48 UTC in vault item: aim_oldzone Comment #15008
lol but it is :)
Commented 17 years ago2007-05-30 03:57:03 UTC in vault item: My Elevators Don't Work Comment #15007
I'll have a look when I get in from work (about 8 hours from now)
Commented 17 years ago2007-05-30 03:41:17 UTC in vault item: aim_oldzone Comment #15006
I don't mean to rain on your parade, but ip is obviously too easily impressed.

It's nowhere near being worth 4 stars.
Commented 17 years ago2007-05-29 18:15:23 UTC in vault item: Compilation problems (opcija) Comment #15005
oh one more thing about the vehicles you can just delete them. It would make the compiling easier (:p
Commented 17 years ago2007-05-29 18:11:21 UTC in vault item: Compilation problems (opcija) Comment #15004
use random textures ;) it realy dont mather .Big thanks for the help death.Oh and about the screenshot - my map is a nice place where i spent a lot of time with my friends, so i want to make something like a map for memories :D.
Commented 17 years ago2007-05-29 14:27:44 UTC in vault item: TipOver Comment #15003
omg its not a cannon. -.-

ITS A PILON ( A BIG CYLINDERSHAPED THING)

and this example shows u how to make stuff like that fall over.

its been used in many hl maps and here its shown how to do it.

again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt :) / sees somthing cool.
Commented 17 years ago2007-05-29 14:20:06 UTC in vault item: aim_oldzone Comment #15002
ah thanks.

i play at 800x600.
yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.

and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps. :)
Commented 17 years ago2007-05-29 11:54:38 UTC in vault item: Compilation problems (opcija) Comment #15001
Why is the screenshot a photograph?
Commented 17 years ago2007-05-28 18:55:41 UTC in vault item: Compilation problems (opcija) Comment #15000
Still missing some textures:
WOODCRATELID
VAN_WHEEL
VAN_LIGHT2
VAN_COLOR
basically all vehicle textures...
SANDCCRETE
CUWOODM
CUPPLLRB
and several more...
also i couldn't load 2 solids.. they were invalid... just to let you know.
pretty cool map, wish i could compile it for you, but too big for me, i'll try making map smaller and try compiling it again, see what i can do for ya.. lol looks like you know what your doing though anyway!!
Commented 17 years ago2007-05-28 12:57:27 UTC in vault item: Compilation problems (opcija) Comment #14999
oh sure sorry..
Commented 17 years ago2007-05-27 21:46:27 UTC in vault item: Compilation problems (opcija) Comment #14998
hey man, can you upload the WAD textures???
Commented 17 years ago2007-05-27 21:45:41 UTC in vault item: Compilation problems (opcija) Comment #14997
wow, too huge for my computer haha. i could compile it in chunks? hahaha heheh
This comment was made on an article that has been deleted.
Commented 17 years ago2007-05-26 05:48:58 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #14994
This is awesome.

I've played through the whole mod, and... WOW... It belongs in a museum... The scripted sequences were OMG... I remember (I played this a while ago) the zombie pulling the grunt, you know, on the top of the ladder...Man...

Great Great Great: 20 stars, nicely rounded to 5
Commented 17 years ago2007-05-26 03:38:51 UTC in vault item: gg_greek Comment #14993
I love you for making a non-generic/non-dust-textured/non-dev-textured gungame map. ^^
*downloads
Commented 17 years ago2007-05-26 03:30:15 UTC in vault item: de_barren Comment #14991
Can't really add much to the previous comments. The map really needs work.

Maps without an original theme (especially dust) are generally disliked here. If you used a new theme in the map - you would've gotten at least 1 more star.

Oh, and most people neglect this, but the story has to be at least logical.. Not to mention spelled correctly.

Terrorists have invaded an ancient ruin temple at the middle
of sahara desert.

they discowered that in that same place were stored a lot of c4
explosives by the gavernment planed to go to iraque.
But the counter-terrorists were there in time.

Objectives
Terrorists: destroy the explosives.

Counter-terrorists: kill every single terrorist before they get to
plant the c4.


Hiding explosives in the middle of a huge desert (especially when Sachara is nowhere near Iraq) and leaving the stash unguarded is just dumb.
You should spend more than 2 mins on the story. Seriously.
Commented 17 years ago2007-05-26 03:17:01 UTC in vault item: gg_greek Comment #14990
espen180: I know i have all gun game or small maps, but i'm new at mapping and don't consider myself very good at it, but i'm learning, and hope to improve as i go along... I just figured i make small maps for now cause i'm bound to mess them up, and it will be easier for me to fix, and improve, and eventually make bigger more usefull maps.. hehe.. thanks for the comments, appreciate it!!
Commented 17 years ago2007-05-26 03:13:34 UTC in vault item: gg_greek Comment #14989
lol, what's the woooaaahhh...?????
Commented 17 years ago2007-05-26 02:15:28 UTC in vault item: aim_oldzone Comment #14988
For an aim map, this map has some good detail. Liked the textures, and the destroyed/abandoned theme you gave the building. Very nice job! :)
Commented 17 years ago2007-05-25 22:10:06 UTC in vault item: gg_greek Comment #14987
woooaahhhh....
Commented 17 years ago2007-05-25 21:14:32 UTC in vault item: de_barren Comment #14986
I've played a few rounds vs. bots and I don't like this map at all.

-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.

-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...

-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)

-You used what, three textures?

-Repetitive, you forget where you are because all areas look the same...

Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.

EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
Commented 17 years ago2007-05-25 11:54:42 UTC in vault item: Minicompo: Hallway Comment #14984
Very nice, I like it and the lasers :D
Commented 17 years ago2007-05-25 11:53:11 UTC in vault item: Under Siege Comment #14983
Func_conveyor.
Commented 17 years ago2007-05-25 11:48:49 UTC in vault item: Under Siege Comment #14982
I like very much the trains and I never seen a train like this in HL, so great job! :)
How do you make the ground? Animated texture or what?
Commented 17 years ago2007-05-25 11:11:57 UTC in vault item: Tripmine Wars Comment #14981
Interesting screening, I'll give you that!

Will have a look later.
Commented 17 years ago2007-05-25 10:57:22 UTC in vault item: INceRsiOn level 1 Comment #14980
What the hell is a box
Commented 17 years ago2007-05-24 16:19:04 UTC in vault item: gg_greek Comment #14979
I'll look at it and give a good description. Be back later.
Commented 17 years ago2007-05-24 14:12:56 UTC in vault item: gg_greek Comment #14978
no, i thought it was finished, did you find something wrong? :-)
This comment was made on an article that has been deleted.
Commented 17 years ago2007-05-24 02:59:04 UTC in vault item: gg_greek Comment #14975
is thi's unfinished?
Commented 17 years ago2007-05-23 23:25:08 UTC in vault item: TipOver Comment #14974
AHH, THE LIGHT IS GONNA FALL ON ME!
Commented 17 years ago2007-05-23 04:41:04 UTC in vault item: INceRsiOn level 1 Comment #14973
Its not stretched, its just scaled up a lot.
And Software mode ftl.
Commented 17 years ago2007-05-23 04:17:27 UTC in vault item: gg_forest Comment #14972
Was too bright so darkened it up and looks pretty cool with the fire in the background... thanks for the feedback!
Commented 17 years ago2007-05-22 18:47:36 UTC in vault item: INceRsiOn level 1 Comment #14971
Super-stretched and software mode. Stretching textures is fine if it's for the sake of keeping r_speeds down in large outdoor areas.
Commented 17 years ago2007-05-22 17:51:53 UTC in vault item: INceRsiOn level 1 Comment #14970
What a confusing member, the only thing I can tell, is that its for Opossing Force since you can see the Night Vision bar at the top right, and im to lazy to download right now since I have homework, Ill try later.
Commented 17 years ago2007-05-22 17:46:16 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #14969
: O All over my new jacket! :D
Commented 17 years ago2007-05-22 17:37:49 UTC in vault item: INceRsiOn level 1 Comment #14968
Super-streched.

P.S. "Ass" isn't a really good username
Commented 17 years ago2007-05-22 17:33:20 UTC in vault item: INceRsiOn level 1 Comment #14967
Is it stretched or is that software mode? :S
Commented 17 years ago2007-05-22 17:20:35 UTC in vault item: INceRsiOn level 1 Comment #14965
I haven't tried it yet, but just from looking at the screenshot, your textures are over-stretched, and it isn't to pleasant to look at it. I'll try it later (when I have time).
Commented 17 years ago2007-05-22 16:34:15 UTC in vault item: Elevator Example Comment #14964
Its just an elevator, and im pretty sure theres already a ton of ele example maps
Commented 17 years ago2007-05-22 16:33:16 UTC in vault item: Elevator Example Comment #14963
(elevator falls through ground)
Commented 17 years ago2007-05-22 08:57:50 UTC in vault item: aim_oldzone Comment #14962
rofl

Penguinboy is right

Higher res makes aiming easier --- because you literally have more pixels to aim at.
Commented 17 years ago2007-05-22 04:30:16 UTC in vault item: aim_oldzone Comment #14961
it doesnt.
Commented 17 years ago2007-05-21 20:10:50 UTC in vault item: Orb (Compo 20) Comment #14960
Its all been said, freaking awsome
Commented 17 years ago2007-05-21 18:55:43 UTC in vault item: cs_mini_militia_101 Comment #14959
bot on a table wtf! also some boxes are to high 2 stars because i don't really like it
Commented 17 years ago2007-05-21 17:58:27 UTC in vault item: Minicompo: hallway Comment #14958
I think it's pro. But maybe that's because i haven't seen that much mapping in my life. The textures are a bit rimrooksy