Commented 17 years ago2007-02-12 03:27:47 UTC
in vault item: Frag FenceComment #14204
Yeah there ain't a chair wad. And plus I wad included all the stuff I used! Somethings wrong... Like always just copy and existing one and rename it. I think it says that coz I used the chair.wad for another level and removed it from the list after i saved this map. I'll edit it the zip again
Commented 17 years ago2007-02-11 22:34:16 UTC
in vault item: fy_hydroxide_v3_finalComment #14202
lol thanks for all the compliments, and the advice. I'll b sure to never leave out the textures again! but does anyone have some feedback on gameplay??
Commented 17 years ago2007-02-09 21:42:51 UTC
in vault item: fy_hydroxide_v3Comment #14184
k guys, i finished the properly textured one, and thanks for making the dev textures sound like a lazy asses way of getting out of texturing a map, it really made me think... lol anyways im done the new map fy_hydroxide_v3_final... once again all suggestions are welcome
Commented 17 years ago2007-02-09 02:07:24 UTC
in vault item: fy_hydroxide_v3Comment #14179
well just to please all of you ive stayed up till midnight trying to convert my map from dev to non-dev... and im only half done!! well anyways hopefully ill have this one updated b4 the end of the weekend
Haha, thanks. This map was only to test Hammer, to lear how to make startpoints, doors, water and all the stuff. The problem i had was that i ran the map from console, but it worked allright starting a server.
Commented 17 years ago2007-02-09 00:24:17 UTC
in vault item: fy_hydroxide_v3Comment #14175
personally i dunno, but honestly the only reason why i used it is because this is my first map.... all excuses aside i do plan to make a non "dev" version of this map... just dont ask me when it'll b done by
This is a VERY detailed map, I really like the different building styles you putt, it give the felling of a real city. I also like the details you took the time to put on the roof as well as the park, and the awsome texture alighnments on the buildings.
Commented 17 years ago2007-02-07 14:00:26 UTC
in vault item: surf_battleroomComment #14171
"This is my first map"
Give the man some slack will you? Your first map was even worse.
"-they're all utter shit."
Well I've seen one, but the gameplay wasn't as smooth as in less detailed one. As for fun thats a matter of opinion. I bet your idea of fun is- good looking.
"You took a lot of time and effort to build a mono-textured box, with only your "surf wedges" adorning the walls?"
Oh and did you finish your first map in an hour? No! It takes time to learn the basics of hammer, why it took me a whole day to build my first map and it was simpler then this!
I say you shouldn't be discouraged by this silly remarks and keep on trying to improve your map, untill you'll be able to laugh at others! Build maps you like to build, no matter what they are- surf, killbox, ka, fun...ect They are usally built by amaturs and thats why nobody in here likes them, but you can always try improve them and build something really magnificent.
Commented 17 years ago2007-02-07 04:42:25 UTC
in vault item: cs_suburb_beta15aComment #14168
ok u asked me to download this map while u wher in |AH| animal house server and unlike most in here i know shit bout mapping but i agree with the majority u should ethier completely redo the outside or trash it altogether basicly made me think of a rich house in the middle a bunch of apartments and the ct's spawn in the middle of nowwhere but i acually like the windows and shutters i would add more entrie points if u keep the outside like maybe the front door or garage but u nailed it on the inside like the oueside was an after thought you threw together in five mins and i would take some of them tvs and make em blank i think will a little bit of work would be a good map oh ya one more thing next time not to base your whole map around a real place mix it up a little makes ppl like me jealous of rich ppl like you not that i'm mad
As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.
Commented 17 years ago2007-02-06 11:25:26 UTC
in vault item: DM-TheBadPlaceComment #14166
Since this is a clone of a map I've never seen, I can't pick on the design, since if that was your aim, you may have pulled it off perfectly.
That said, I love everything about this map anyway, except a few small nitpicky things:
-The squarish doorways and hall spaces make the rest of your beautiful, curvacious-detailing look sorta bad. Same goes for the blocky main stairs, and some of the square trim around the pillars and some walkways.
-some of those squarish blocky things might look better with different textures.
The good:
++Great detailing! the "v" thinigies, the walk-out vista, broken stuff, the portals, and some nice general detailing--that was sort of distraced from by the previously mentioned blocky stuff.
+Some great custom textures
+Nice tight, varied layout.
+ I like that you can go back and forth through the portals, and you're not just teleported to some random location.
Anyway, it's a great map, and I'd love to see how it plays! Maybe MuzzleFlash will put it on the TWHL HLDM server!
Commented 17 years ago2007-02-06 11:04:19 UTC
in vault item: Areaportal ExampleComment #14165
It's a superb effect--what's an areaportal anyway?--, but use standard textures (all I saw was white when looking at the rmf). Or, wadinclude them.
It's a neat idea how the env_renders incrementaly adjust the wall opacity from solid to invisible. Really, Really Cool!
You might include env_render, multimanager, and any other "keywords" in the description of your example tho... this way, peopler can find your example when searching for the entities used in the map.
Commented 17 years ago2007-02-06 09:41:37 UTC
in vault item: DM-TheBadPlaceComment #14164
The living plants looked great, moving with the breeze and all, but they were kind of hidden up there. Try including them and giving them more importance in your next map.
Commented 17 years ago2007-02-06 08:00:06 UTC
in vault item: DM-TheBadPlaceComment #14163
lol! Ok, I will go to the bookshop tomorrow and try to study english. Do you want to study russian, guys? Nevermaind, my hands and brains working and i can maping and submit maps in silence.
Commented 17 years ago2007-02-06 07:21:38 UTC
in vault item: DM-TheBadPlaceComment #14162
Actually, never mind. I just saw "This map is remake for Quake DM map" in the description, so I'm pretty sure I get what you meant now. You're right that I don't recognize the map, but I have played Quake some.
Commented 17 years ago2007-02-06 02:27:51 UTC
in vault item: Areaportal ExampleComment #14160
its a spray texture, gives me an headache. It would have taken you 30 more seconds to aply some different textures to them and align them good, but instead you use this spray. SEIZURE !
Commented 17 years ago2007-02-05 23:28:17 UTC
in vault item: DM-TheBadPlaceComment #14158
This map has the atmosphere of many UT 2004 maps
Thanx! Quake is realy old game - so I don't confused with you never seen it. I made cracks on the walls to separate places, but it is not answer... Okay, I try another way in my next release. And I will use sounds for teleportation at your notice.
Yeah, but what it's based off of doesn't count. I'll check it out.
Texturing is an important part of mapping. Never leave it out
I'm glad you listened and textured it.
Espen, hush. Just because it looks simple doesn't mean it's no fun.
Kurosaki, WADINCLUDE PUH-LEASE.
..or put the wadfile with the download.
Missing chair.wad.
I lol'd
This would've been a perefect entry for the real-world reconstruction compo!
Tha sky looks beautiful btw, and since you didn't include any sky files, I guess it's in the gcf??
Anyway, really nice work!
N00bs and their untamed detail brushwork...
This will simply be unplayable. Have you even checked the w_ploy count? It's really the kind of thing you should just leave to Source.
This map was only to test Hammer, to lear how to make startpoints, doors, water and all the stuff.
The problem i had was that i ran the map from console, but it worked allright starting a server.
Thanks anyway!!!
Give the man some slack will you? Your first map was even worse.
"-they're all utter shit."
Well I've seen one, but the gameplay wasn't as smooth as in less detailed one. As for fun thats a matter of opinion. I bet your idea of fun is- good looking.
"You took a lot of time and effort to build a mono-textured box, with only your "surf wedges" adorning the walls?"
Oh and did you finish your first map in an hour? No! It takes time to learn the basics of hammer, why it took me a whole day to build my first map and it was simpler then this!
I say you shouldn't be discouraged by this silly remarks and keep on trying to improve your map, untill you'll be able to laugh at others! Build maps you like to build, no matter what they are- surf, killbox, ka, fun...ect
They are usally built by amaturs and thats why nobody in here likes them, but you can always try improve them and build something really magnificent.
Seriously though, with all the other stuff you have going on, I shouldn't (and don't) expect this to be top priority.
but i agree with the majority u should ethier completely redo the outside or trash it altogether basicly made me think of a rich house in the middle a bunch of apartments and the ct's spawn in the middle of nowwhere but i acually like the windows and shutters i would add more entrie points if u keep the outside like maybe the front door or garage but u nailed it on the inside like the oueside was an after thought you threw together in five mins and i would take some of them tvs and make em blank i think will a little bit of work would be a good map oh ya one more thing next time not to base your whole map around a real place mix it up a little makes ppl like me jealous of rich ppl like you not that i'm mad
That's too much information for me
As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.
That said, I love everything about this map anyway, except a few small nitpicky things:
-The squarish doorways and hall spaces make the rest of your beautiful, curvacious-detailing look sorta bad. Same goes for the blocky main stairs, and some of the square trim around the pillars and some walkways.
-some of those squarish blocky things might look better with different textures.
The good:
++Great detailing! the "v" thinigies, the walk-out vista, broken stuff, the portals, and some nice general detailing--that was sort of distraced from by the previously mentioned blocky stuff.
+Some great custom textures
+Nice tight, varied layout.
+ I like that you can go back and forth through the portals, and you're not just teleported to some random location.
Anyway, it's a great map, and I'd love to see how it plays! Maybe MuzzleFlash will put it on the TWHL HLDM server!
It's a neat idea how the env_renders incrementaly adjust the wall opacity from solid to invisible. Really, Really Cool!
You might include env_render, multimanager, and any other "keywords" in the description of your example tho... this way, peopler can find your example when searching for the entities used in the map.
Very, Very Nice!
Ok, I will go to the bookshop tomorrow and try to study english. Do you want to study russian, guys?
Nevermaind, my hands and brains working and i can maping and submit maps in silence.
And the "living plants"... Not sure I saw those.
Err... Could you repeat that? I'm not sure I quite understand...
Quake is realy old game - so I don't confused with you never seen it. I made cracks on the walls to separate places, but it is not answer... Okay, I try another way in my next release. And I will use sounds for teleportation at your notice.
Did somebody likes my living plants? )